The world of Lilly Looking Through is a gorgeous, hand-painted landscape that is more Don Bluth than Disney, a place where fantasy is only the dressing of a personal, human story. Its backdrop is a mechanical, gritty reality juxtaposed with the colorful, fairy tale impression of childhood. In the shoes of young Lilly, players will explore both sides of this setting, using a magical pair of goggles that allow Lilly to see and interact with the alternate version of her current environment.Lilly's journey through this world begins as a search for her younger brother, Row, who has been wrapped up and swept away by a piece of red cloth caught in an invisible breeze. The chase takes the form of a minimalistic point-and-click adventure, with no dialogue—save a few shouts from the siblings—or inventory system to manage. Each scene is a self-contained challenge as in Machinariumor The Tiny Bang Story, with Lilly moving ever-onward once she has traversed the current screen."This means that puzzles in Lilly Looking Through are generally more decipherable than those found in sprawling, multi-location adventures like those by Daedalic. Until the very end of the game, the goal is always to get from one side of the screen to the other, with all the objects and tools required to do so located within the same scene. When a loose on-screen item is needed, it will be picked up by the player and moved to its destination directly without Lilly ever intervening. These interactions save players the frustration of watching Lilly wander around, picking up and attempting to use items futilely, and provide their own satisfying moments of physical interaction, like burning rope or popping bubbles.