Lili is all about discovery. It opens with its titular protagonist making an unexpected one: that the island to which she's traveling in search of rare flowers is inhabited by a race of living wooden "Constructs." Gameplay, however, gives way to a much more unfortunate revelation: that not all that glitters is gold, and that lots of polish an adventure does not make.
Whenever a larger, established developer decides to strike out on their own and "go indie," it always warms the cockles of my heart. Often, working for a larger entity means a greater degree of creative restraint. So imagine my delight when I find out today that former Epic Games lead gameplay designer Lee Perry is hitting the road, armed with only his hobo bindlestiff and a pack of ramen. And by that, I mean a gorgeous Unreal 3 Engine title in the works.