I was pretty intrigued by the concept of FREEQ when I first had a chance to preview the audio adventure game for Gamezebo last week, and I loved the emphasis that Psychic Bunny put on the mysteriousness of those old radio detective shows from the early twentieth century. But how does the ambitious radio frequency storytelling hold up now that I've had a chance to listen in on the future for myself?
I stopped listening to the radio a long time ago, because whenever I tried to find a clear station and frequency signal, my ears tended to only be met with disruptive static instead. But then today I got to thinking: what kinds of fascinating words and stories were actually being told under all that noise? What if they were being sent from another place, or even another time? FREEQ is a unique audio adventure game from Psychic Bunny, where players learn that the radio frequencies we pick up here in 2013 are really cries for help from the inhabitants of a distant world in the future.