There is something oddly soothing and comforting about a game that sets up its own rules and variables, and then allows players to think through the effects logically (based on those rules and variables) to solves its puzzles. What is not so soothing is when a game sets up the rules and variables, and then fails to give you enough feedback or enough consistency for the game to be rewarding to play. Thus is the folly of Miniclip's Feed That Dragon.