So you've emerged from the recesses of the internet and stumbled onto my review, eh? Well before we begin, let's talk about the actual name of the game here for a second: Dungeonism. It almost sounds like an upper-level class you would take in college to learn about all of the basic fundamentals of dungeon crawling, before you decide to go out and wander around in a dark and murky cave on your own. And in many ways, Dungeonism manages to take these exact fundamentals from every dungeon game you can think of, and ingrain them in a complicated, but incredibly rewarding setup for mastering the basics and performing them well.
Usually dungeon crawling can be a pretty long-winded affair. I mean, first you have to get all of your equipment on, and then you have to inch your way through every dimly-lit cavern, making sure you always keep your eyes peeled for possible loot. In most cases, it's likely you won't make it home for dinner half the time, especially when a quest is particularly harrowing. That's why I'm so excited about Dungeonism, a unique and bite-sized version of the age-old dungeon crawler, but with a lot of heart and plenty of quick strategic thinking.