When I first heard about Divinity: Dragon Commander, I thought it sounded absolutely brilliant. But the more I learned about the game, the more concerned I grew that it was trying to do too much. It promised real-time strategy battles wrapped in an overarching turn-based game of conquest with political intrigue, a smattering of collectible trading cards, and of course, intense third-person action from the perspective of a dragon wearing a jet pack. That's right, you heard me. A dragon. Wearing a jet pack.