Talking with developer Sunside Games, I remark that their avian adventure Crow shares the kinds of epic set pieces and sprawling vistas of Shadow of the Colossus. Cornily, I can't resist the pun: "Shadow of the Crowlossus," I offer. "Truth is," responds programmer Joe Riedel, "we joked about that during development. We'd call it that or 'Infinity Bird.'"
There have been some jaw-droppingly gorgeous games on mobile over the last year or so. From Infinity Blade to Shadowgun, we've had to rub our eyes in amazement more than a few times. But usually when we do, it's because a game is backed by a popular engine like Unreal or Unity. But what if we could have that same reaction from a game built by a new indie developer using an engine they'd created entirely in-house?