Never in a million years did I ever think the text adventure game genre would make a comeback. I mean, it's sort of ridiculous. While I have many fond memories of navigating my way through Zork, those games are by all accounts antiquated. They were a product of their time, certainly, but with desktop computers now more powerful than the shuttle that delivered men to the moon, why would we choose to play a text adventure game? Cabinet Noir and the StoryNexus system makes a compelling case.