Headphones Review Round Up [Hardware]: SIVGA SV021, VR500, UX3000, and VR2000
By Simon Reed
Update: SIVGA SV021 tested and rated!Boulies Elite Max Chair [Hardware] Review – Assemble, Adjust, Relax
By Adele Wilson
What do we think of the Boulies Elite Max Chair?Red Magic 9S Pro [Hardware] Review – The New Standard For Mobile Gaming?
By Sho Roberts
My Red Magic 9S Pro Review puts this incredible bit of tech through its paces to determine whether it's worth your money.
Category: Reviews
Monsters University Review
Monsters Inc. and Monsters University are powerhouse Pixar licenses, so it's not unheard of to expect bigger, better things from their tie-in products. There's a huge budget there to draw from and plenty of source material, so why do these games more often than not turn out so bland? Monsters University, available on the iDevice of your choosing, is a by-the-book endless runner with two distinct mini-games that comprise two halves of the game.Siegecraft TD Review
By Mike Rose
There isn't a whole lot wrong with Siegecraft TD. It's a nigh-on perfect representation of the current state of the tower defense game, filled to the brim with tower types, tons of enemies, strategic positioning across a host of varying levels, and a slick drag-and-drop interface that is easy to use. But while there isn't much to chide Siegecraft TD about, there isn't exactly a huge amount to get excited about, either. You've already played this game dozens of times before elsewhere, and the game does nothing to separate itself from the overly-saturated genre, especially on mobile.XCOM: Enemy Unknown Review
When XCOM: Enemy Unknown launched on PC and consoles last year, it immediately entered the game of the year discussion. A successor to the classic XCOM series, Enemy Unknown is built on a foundation of turn-based gameplay, decision making, and the ability to let players play in the style that best suits them. Now that XCOM: Enemy Unknown has landed on iOS, mobile users can get their hands on what may very well be the best game on the App Store.Charlie Hop Review
Prepare to doff your metaphorical hats, gentlemen and gentlewomen. Charlie Hop, the Chap-inspired action/puzzler from Madarina Games, is more than worth its weight in moustache wax.Calavera: Day of the Dead Review
By Brandy Shaul
Alan and Catalina are one step away from beginning their lives together. All that stands between the two lovebirds and the altar is Catalina's father, who has yet to give his daughter away. When the couple travels to a small town in Mexico to receive her father's blessing, their plans are rocked when Catalina is captured. In Calavera: Day of the Dead, it will be up to you to find Catalina and save the day. Thankfully, this is one journey you'll definitely want to take.Super Splatters Review
The Splatters: an adorable race of chicken nugget-shaped goo globs that crave fame and followers far exceeding their humble beginnings. As naturals in the art of creative splattering, their best bet for achieving stardom is through Splatter TV, the viral sensation that highlights the most talented Splatters as they perform self-exploding stunts in front of a live audience. Only the most splattastic among them will become Super Splatters, and it's your job to help those starry-eyed, toothy-grinned blobs make it.Fist Puncher Review
By Mike Rose
I have a funny story to tell you about Fist Puncher before we begin. While talking about the game online, I accidentally typo-ed the name and called it "Fish Puncher." A few days later, a developer got in touch with me to let me know that he had liked the idea of "Fish Puncher" so much, that he decided to make it into a real mobile game. The story of Fish Puncher is pretty hilarious, but the real sidescrolling beat 'em up Fist Puncher tops it for sheer laughs a minute - the story, the characters, the settings, the enemies, pretty much everything is an absolute hoot. If only you could punch and kick your way through the city of Las Cruces with some friends online, I'd be recommending this game outright.Gumulon Review
By Nadia Oxford
Time and time again, decent mobile and tablet games are made near-unplayable by shoddy controls. Many of said games rely on virtual d-pads, virtual joysticks, and on-screen buttons that offer no tactile feedback, thereby making simple movements and attacks more difficult to execute than what's typical with a real controller. The last thing iOS gaming needs is another wacky control scheme like the "chewing controls" introduced in Gumulon. Surprise of the century: Gumulon's chewing gimmick barely works. You can play with traditional tap controls, but all you get is an average endless climbing game that loses its flavor within minutes.