Headphones Review Round Up [Hardware]: SIVGA SV021, VR500, UX3000, and VR2000
By Simon Reed
Update: SIVGA SV021 tested and rated!Boulies Elite Max Chair [Hardware] Review – Assemble, Adjust, Relax
By Adele Wilson
What do we think of the Boulies Elite Max Chair?Red Magic 9S Pro [Hardware] Review – The New Standard For Mobile Gaming?
By Sho Roberts
My Red Magic 9S Pro Review puts this incredible bit of tech through its paces to determine whether it's worth your money.
Category: Reviews
School of Dragons Review
By Nick Tylwalk
With all the hand-wringing that goes on about schools to educate our kids, at least we don't have to worry about a proper place to send our winged reptilian friends. That's because JumpStart's free-to-play, browser-based MMO School of Dragons has that covered, immersing players in the How to Train Your Dragon universe while also dropping some knowledge on them at the same time.Just in case you haven't seen the well-regarded animated flick it's based on, School of Dragons is set on the island of Berk, a place where Vikings and Dragons coexist - though not without some challenges, to be sure. Your character is a young Viking who gets the opportunity to raise and bond with a dragon, essentially growing up together."As virtual worlds go, Berk isn't a gigantic place, though it still has its fair share of interesting places to see. There's the titular school, the village where the locals live, a beach, and some surrounding wilderness areas. The early gameplay will have your Viking undertaking various quests that mostly involve gathering or delivering items while you find out more about dragons and their history with humans.Fans of the movie are in for a treat, as the main characters from the film are prominently involved as quest-givers, accompanied by their trademark dragons. Hiccup, Astrid, Snotlout and the gang have a fair amount of voice-acted dialogue, and they're instantly recognizable since the game's art style matches its source material to a tee.Toca Cars Review
By Matt Thrower
Toca Boca has become a byword for quality in children's apps. Their games encourage exploration and experimentation, yet come without any hidden in-app purchases or other hidden nasties. Recently they've boldly started branching out into apps for slightly older kids, starting with Toca Builders and now moving to the racetrack with Toca Cars.Like all their other games, it's incredibly simple to pick up and play. You choose a racer and then start steering them around a virtual environment simply by touching the screen in the direction you want to move. As you drive and skid around, you'll encounter houses, traffic lights, trees, and other bits of scenery you can bulldoze over and push around. Wreak too much havoc and there's a simple button press to reset everything again.But you're not limited to just knocking things over: many of the things you'll encounter are interactive. Most obvious are various ramps that allow your little racer to pull off different kinds of spins and jumps. There are puddles of paint to drive through and color the world with tire tracks. Best of all are the other characters, an irate robot that pushes you away, a shy bird that flees and hides, and an enthusiastic dog who follows you about.Heroes of Camelot Review
By Rob Rich
Kabam's latest free-to-play venture is both an amalgamation and distillation of a lot of other iOS collectible card games. Heroes of Camelot has the looks. It has the gameplay. Perhaps most importantly, it has the cards. However, while it seems like the perfect recipe for a great CCG on paper, the results are surprisingly uninteresting.The three key elements to Heroes of Camelot are the cards, the quests, and the battles. The cards can be placed into teams of four, with a maximum of three teams available for the Party once players hit level 10. Duplicates can be combined to evolve into more powerful and impressive-looking forms, and unwanted cards can be fused with favorites to level them up and increase their stats.The quests are a simple matter of tapping the screen to progress, but can yield experience, gold, and extra cards in addition to opening up even more areas to quest in with even greater rewards (and challenges). The battles are hands-off affairs with the player's Party having it out with their opponent's automatically; the results determined by skills being activated on their own and overall team prowess. It's a simple setup, but it's perfectly functional.Angry Birds Star Wars II Review
By Nadia Oxford
Rovio has released Angry Birds Star Wars II for mobile phones and tablets. We all knew it was going to happen. It was as inexorable as the final struggle between Luke and Darth Vader. After all, Rovio's first attempt at fitting Jedi and Sith into suits made of feathers and pigskin proved extremely successful.So will you enjoy a second go-around with an Angry Birds/Star Wars hybrid? Yes, provided you meet two requirements: one, you're not thoroughly sick of Angry Birds; and two, you've not taken an oath to destroy everything that references the Star Wars prequels. Whereas the first Angry Birds Star Wars revolves around Episodes IV, V, and VI, Angry Birds Star Wars II plucks from Episodes I, II, and III. That means you'll be goofing off with the likes of Anakin Skywalker and Jar Jar Binks. Sorry.Don't let it get you down, though. True to Angry Birds tradition, none of the characters in Angry Birds Star Wars II actually talk. That alone puts the game miles above Episode I. When you get right down to it, Angry Birds Star Wars II dishes out tons of fun and humor.Once Upon An Apocalypse Review
By Mike Rose
There's a real helplessness to the entire ordeal that is Once Upon An Apocalypse. It's the sort of feeling that you might hope to expect from a game that bears such a title, but the bleakness isn't really of an end-of-the-worldly nature - rather, this is a moody, all-hope-is-lost experience simply because it never really feels like you're given the appropriate tools to survive.Oh, there is a way to survive Once Upon An Apocalypse with all your camp-mates intact, make no mistake - but it all feels so random and closed in that making any sense out of your actions is essentially a case of repeating the game over and over again in a trial-and-error fashion. This is an adventure game, then, which is less adventure, and more touching random things until the helicopter comes to take you away."It's all about zombies, of course - the undead who have ravaged the land and eaten anyone in their path. You are "Skinny," a ruffled man in a shirt and tie who is just one of a handful of survivors. You've set up camp in a safe-ish spot, and somehow managed to nominate yourself as the leader of the group. No one appears to have a problem with that.Cognition: An Erica Reed Thriller – Episode 4: The Cain Killer Review
By Andy Chalk
The fourth and final episode of Cognition: An Erica Reed Thriller is finally here! Does the last piece of the puzzle deliver a chillingly satisfying conclusion and live up to the potential that's been growing over the previous three chapters? Well, no, not really - but there's enough to it that it's worth talking about anyway. Read on!If you've been following along, you already know all you need to know about the graphics, sound, voice acting, and mechanics of Cognition: An Erica Reed Thriller. (And if you haven't, episode four is definitely not the place to jump in - go back to part one and start from there.) In that regard, The Cain Killer is more of the same, with the addition of a new mechanic: your conversational choices now have an impact on how much other characters like and trust you, and therefore how they react to you - and how the game ultimately plays out. Say the right thing and the ghostly face of your conversational partner in the lower-right corner of the screen will slowly fill up with light; say the wrong thing and it will drain out."It's an interesting idea, and obviously it's smart to be on good terms with everyone, but in a practical sense it really doesn't add anything to the experience. Conversational options are almost always binary - "I agree with you/I disagree you with" kind of thing - and there's never any doubt about which one will score the brownie points, nor pressure (or any reason at all) to opt for the negative choice. By the time the game was over I was effectively BFFs with virtually everyone in the game, including a lunatic serial killer and my boss at the FBI.Cavemania Review
By Joe Jasko
Cavemania is the long-awaited result of what happens when developer BonusXP partners up with publisher Yodo1 to release Yodo1's very first global game: and let me tell you, this thing is more exciting than the discovery of fire. The bulk of Cavemania is played out on a simple match-three game board, which is filled in from top to bottom with colorful items that cavemen would normally find out in the wild and harvest for their precious resources: apples and carrots; leafy trees and pine trees; rocks and gold ore. Matching three or more of each item will net you a nice share of their respective resource, which you'll need for reaching the goal in some levels, or to put towards building things in others.But now here's the big twist that sets Cavemania apart from other match-three adventures just like it: your Chieftan character also occupies a space on this changing game board, and you'll need to utilize his position in order to do battle or protect delicate structures from meeting their end in the harsh realities of nature. What's cool about this is that you're always able to make any move on the board that you want, and permanently swap any two items regardless of whether they make a match or not.This heightens the overall strategy of the game to exciting new levels: for instance, you might opt out of farming new resources for a few moves, if the current situation calls for you to move you Chieftan into fighting position with the deadly beasts and wildlife that also populate the game board from time to time; or conversely, you might want to move an injured Chieftan away from any harm until you can better gather your bearings. Your characters will automatically attack an enemy whenever they are in close range (one square away, either adjacent or diagonally), but be careful because the enemies will also be able to do exactly the same! Luckily, matching four or more like-items in a single move will reward you with a rare blue crystal, which can then be used at will to unleash a particularly devastating attack on your unsuspecting foes.SimpleRockets Review
In the deep reaches of space, no one can hear your spacecraft explode. Unless you're playing SimpleRockets: then it makes a very satisfying "bwoosh!" sound. Developer Andrew Garrison, of SimplePhysics, made this choice intentionally to improve the gameplay experience of his new space exploration sandbox game. Small details like this, coupled with smooth physics and an extremely accessible interface, make SimpleRockets an easy choice for aeronautical enthusiasts and anyone looking to dabble in rocket-building from the safety of their couch.If you've played Kerbal Space Program or Space Agency, the mechanics of SimpleRockets should be familiar: from construction to crash landing, you are in charge of launching rockets into space. On most stages, your first goal will be building a rocket from scratch using a variety of amply available parts. While the only thing each rocket technically needs is a command pod, to actually go anywhere you'll need to strap on fuel tanks, engines, and any extras—like a parachute—needed for your launch goals. Construction is managed on a very simple blueprint screen, where adding a section is as easy as dragging it from the parts list onto your in-progress ship. Once your rocket is pieced together, you'll need to assign stages to its active parts, known as gizmos. Gizmos include any part that can be activated during flight, such as engines, landing gear, or detachers. On the same blueprint screen, you can drag gizmos between stages to alter their order of operation. During a simple flight, for instance, you might place the starting engines in stage one, the detachment of those engines in stage two, and the secondary, orbiting engines in stage three. Although stages are often reordered randomly if changes are made to your rocket, the staging system in SimpleRockets is otherwise exceptionally player-friendly and makes planning out a multi-stage flight ridiculously easy.