Headphones Review Round Up [Hardware]: SIVGA SV021, VR500, UX3000, and VR2000
By Simon Reed
Update: SIVGA SV021 tested and rated!Boulies Elite Max Chair [Hardware] Review – Assemble, Adjust, Relax
By Adele Wilson
What do we think of the Boulies Elite Max Chair?Red Magic 9S Pro [Hardware] Review – The New Standard For Mobile Gaming?
By Sho Roberts
My Red Magic 9S Pro Review puts this incredible bit of tech through its paces to determine whether it's worth your money.
Category: Reviews
Dragon Academy Review
Match-three game Dragon Academy sets itself up as a sort of Hogwarts for dragons: contending that via match-three (or as they call it, "hatch-three") play, you can train up your own little fire-breather. Although you do indeed spend the majority of your time matching three or more colored icons, the dragon evolution that's supposed to be the other gameplay headliner doesn't really amount to much. Even worse, Dragon Academy plays host to a variety of fun-blocking bugs.Dragon Academy starts with a fairly confusing comic-book-style intro full of disjointed images that are often cut off by the game's display. The attempt at storytelling here, slight as it is, makes little sense. Fortunately, the game's name tells you all you need to know; the point is to take your cute little starter lizard named Melty, and help him gain access to dragon school. There's nothing particularly innovative about the gameplay here—in a nod to the game's theme, Melty is your main power-up and you charge him by matching icons the same color as he. Once he's charged, you can click him to sweep away whole rows of icons at once.Like many social match-threes, you're given five lives and can continue to play as long as you manage to meet each level's objective. You might have to reach a certain score, make potions drop to the bottom, or remove obstacles called "goo." As each level is cleared, you'll see little Melty move around a map, his overreaching goal being to defeat the Wobblins (a collection of weird reptile/goblin creatures who, for some reason or another, enjoy harassing dragons). As you progress, your dragon evolves and gets bigger and...that's it. There's not much else that happens with it except that its power-up has broader effect. As you go, other dragons unlock, which makes for some variety since they come in different colors and boast different power-up abilities.Hell, The Dungeon Again! Review
By Mike Rose
When you imagine what the average dungeon-crawler plays like, you most likely picture a game that looks identical to Hell, The Dungeon Again! This turn-based dungeon-em-up from Anton Skvortsov is the very definition of a dungeon crawler, with all of the elements that make up the genre clearly polished up and spat out in regular, as-you'd-expect succession.You know what you're going to get with Hell, The Dungeon Again!, make no bones about it - this is a tightly-designed experience that takes homage from dozens of other dungeon crawlers, and does much of it right. What this game doesn't do is, well, anything very new at all. If you're looking for a run-of-the-mill dungeon-goer, then Hell, The Dungeon Again! is your poison - but anyone looking for a more unique, bold, and clever take on the genre won't find those traits here."There's an evil presence in the church nearby, and you've been chosen as the hero who will dive in there and save the village. Once you've equipped yourself with some sweet kicks and sharp blades, it's time to jump in and graft your way through multiple floors of things that want to kill you.Everything is as you'd expect. Each floor is randomly-generated, as is the enemy placement, treasure placement, and boss selections. Moving around the dungeons is a case of tapping in the direction you want to go, then bashing enemies over and over again until they hit the deck.Pocket Trains Review
By Nadia Oxford
Open wide: Here comes the choo-choo train. In other words, clear your schedule because NimbleBit's done it again. Pocket Trains is the charming, highly addictive follow-up to last year's Pocket Planes. Like its predecessor, Pocket Trains is a lightweight simulation game that puts you in charge of heavy machinery and shipping routes. Admittedly, if you didn't enjoy Pocket Planes, nothing about Pocket Trains will appeal to you. Regardless of how you feel about NimbleBit's games, however, there's no denying the studio knows how to package freemium content fairly and compellingly.Pocket Trains puts you in charge of your very own railway (you don't get one of those cute engineer outfits, but you can pretend). You begin with a couple of engines and short shipping lines centered in Europe. If you stay vigilant, you'll have veins of rails reaching across Eurasia, Oceana, and even North America.True to NimbleBit tradition, however, you start small: all the better for showing you the ropes. The action in Pocket Trains revolves around making deliveries for cash (including cars filled with syrup and giant jars of pickles). The larger and longer your haul, the bigger your reward.Scribblenauts Unmasked Review
By Nick Tylwalk
In the ultimate example of the pen, or rather pencil, being mightier than the sword, Maxwell has used his magic notebook to entertain plenty of gamers in the Scribblenauts games. But even the most successful series need a spark to re-energize them at times, and Maxwell gets a literally super powered one in the form of the thousands of characters who come to life in Scribblenauts Unmasked: A DC Comics Adventure. It's an awesome if sometimes uneven combination of imagination and adventure that's sure to excite the comic geek in just about anyone.If you're a longtime DC fan, you no doubt know that Barry Allen was inspired to become The Flash because he read about Jay Garrick in comic books as a kid. See, meta was cool all the way back in the 50s! They eventually made comics history by crossing over with each other, and a similar setup is used to combine the powers of Maxwell and his sister Lily to get them to the DC universe. There's just one big problem: Lily's globe shatters upon arrival, scattering the Starites inside and forcing the siblings to team up with their four-color idols to get them back before they fall into the wrong hands.Your quest will take you to various famous locales, including Gotham City, Metropolis, and Oa, home planet of the Green Lantern Corps. Each place has a main mission that involves helping a famous DC hero defeat one of his or her arch-enemies, who have the assistance of Maxwell's Doppleganger. In-between the storyline bits, there are plenty of random citizens, heroes, and villains you can assist to earn reputation points. Those are needed to unlock new locations and costumes that grant Maxwell the powers of some iconic characters - also Aztek, who doesn't quite qualify as iconic.FIFA 14 Review
By Nick Tylwalk
When it comes to gigantic companies like EA making mobile versions of their popular console games, the process is clearly a work in progress. There hasn't yet been a truly definitive version of Madden for smartphones and tablets, yet the newest foray into soccer, FIFA 14, is a surprisingly great way to play some football - and better yet, it's mostly free.One of the best things FIFA 14 has going for it is touch controls that actually work. Passing is especially slick, as a simple tap on a teammate will direct a pass toward him, with the game figuring out what kind of pass is needed based on how far away you are at the moment. You can also pass to space simply by tapping on a specific spot on the pitch, and the whole system is very effective."Shots, punts by the goalkeeper, and long clearance attempts are pulled off by drawing an arc on the screen with your finger, and if anything, shooting might be a little too easy in some cases. There's a little less precision on defense, though you can call for your men to pressure the current possessor of the ball with just a tap and go for slide tackles with a well-timed swipe. An option is in place to revert to a virtual thumbstick and buttons, but it's doubtful you'll want to go that route once you see what EA has done with touch.Lost Echo Review
Lost Echo is a modern point-and-click adventure in every sense of the word. Its near-future setting focuses on technology over fantasy, presenting even mysterious occurrences as explainable scientific phenomena. Puzzles emphasize logical conclusions instead of random item combinations, and its streamlined gameplay allows players to concentrate on the stunning world around them rather than hunt-and-peck quests for things they'll never need again. Beside its modern upgrades, though, Lost Echo is missing some of the heart that defines the genre: its characters and plot feel rushed and incomplete, able to carry us through to the end but not fitting of the otherwise immersive game they exist within.Which is a shame, because Lost Echo's story starts off strong. Greg, our protagonist, meets his girlfriend Chloe at Highway Park. After a very brief introduction with little time for filler, a bright light suddenly fills the park, and Chloe vanishes as Greg passes out. Greg awakens in the hospital and is informed by his close friend Tom that an arc flash occurred, and most visitors to the park were knocked unconscious. Insisting that he's fine, Greg inquires about Chloe; Tom responds that he's never met this "Chloe," Greg's long-term girlfriend that Tom has had dinner with numerous times. Confused but unable to make sense of the situation from the hospital, Greg shrugs it off and decides to seek out Chloe once he's back home in their shared apartment."At home, Greg quickly finds that Chloe has essentially been erased from his life: pictures of her are missing from their apartment, a birthday card she gave him is now signed from his mother, and any trace of Chloe even existing is impossible to find. What follows is Greg's attempt to uncover what happened to Chloe, piece together the events in the park, find her and return life to normal. The strange events that surround Greg are a fantastic pull into the world of Lost Echo; from only a few minutes into the story, players are presented with a mystery that will guide the rest of their actions. Chloe's disappearance is surreal yet weighted in science, as is the major plot change encountered around the halfway point.Trouserheart Review
By Nadia Oxford
What is man's best friend? Is it the canine? Nay! Man's best friend be his trusty trousers! But as 10tons' Trouserheart demonstrates, just as a dog may bite the hand that feeds him, a hero's pants can similarly decide to go rogue. When that happens, said hero must go on a sword-swinging adventure to retrieve his pantaloons, though the journey may be drafty.Trouserheart casts you as a powerful king who has everything he wants—or so he thinks. When his pants are nicked by a goblin, the king quickly realizes that the Lord had always intended for man and pants to be as one. So begins your bare-assed journey to find your trousers.Trouserheart is a hack-and-slash game that carries a whiff of The Legend of Zelda. You progress from room to room, and each one is filled with enemies like Goblins, Jelly Cubes, and ever-deadly Derp Knights. You have a virtual d-pad for moving, and an attack button for swinging your sword. That's as complicated as things get.Gang Lords Review
By Rob Rich
So much of Gang Lords seems derivative. Players collect a menagerie of character cards, upgrade and evolve their forces, and create a team of the most powerful gangsters they can find so that they can decimate the opposition. It's a lot of the kinds of things we've seen before, really. The thing is, while it's a familiar setup, the actual gameplay feels refreshingly complex.The management side of things in Gang Lords should feel pretty familiar to many freemium gamers. Cards can be leveled up in the usual manner: by sacrificing low-end feeders and spending a little in-game cash. Evolutions require fully leveled cards and special supplemental evo cards. Other players can be recruited for a fight so that their Leaders can join in the fun. And, of course, there's an energy mechanic that prevents players from picking too many fights at once."The fights are something else entirely, though. Two gangs square off on opposing sides of the screen and players have to make careful use of their characters in order to come out on top. There's an admittedly familiar rock-paper-scissors mechanic at play that allows Green cards to trump Blue, Blue to trump Red, and so on; but there's a lot more to it than that. Each gangster has a set number of turns they have to wait between attacks, and this value can vary greatly. At the same time, players can sacrifice a card's turn to "support" another, giving it an attack/defense boost and knocking one turn off their activation counter. It's this support mechanic that makes a huge difference in how one tackles each fight.