Headphones Review Round Up [Hardware]: SIVGA SV021, VR500, UX3000, and VR2000
By Simon Reed
Update: SIVGA SV021 tested and rated!Boulies Elite Max Chair [Hardware] Review – Assemble, Adjust, Relax
By Adele Wilson
What do we think of the Boulies Elite Max Chair?Red Magic 9S Pro [Hardware] Review – The New Standard For Mobile Gaming?
By Sho Roberts
My Red Magic 9S Pro Review puts this incredible bit of tech through its paces to determine whether it's worth your money.
Category: Reviews
Jewel Quest Review
By Nadia Oxford
Before there was Candy Crush Saga, there was Jewel Quest. The first Jewel Quest game hit the PC in 2004, which practically makes it ancient in video game years. This match-3 classic has spawned several sequels, many of which have been ported to different consoles, handheld systems, and any number of web-based game stables.Now the series is gaining new levels, tricks, and traps with Jewel Quest for smartphones and tablets. It's a solid experience—despite the pitfalls that are practically inherent to free-to-play games these days—but it's still very much a typical match-3 game in an overflowing market. It feels strange to say it, but Jewel Quest is an unremarkable entry in a genre its predecessor helped bring to the mainstream."You play through Jewel Quest as an archeologist seeking her fortune in ruins previously thought lost to time. Don't think too hard about it; in the end, it's just an excuse to get you to swap some jewels. Nobody needs an excuse to play a match-3 game, though. Matching up lines of gems just scratches some kind of itch we're all born with.Dead Man’s Draw Review
By Nick Tylwalk
Nothing's quite as much fun as when a developer surprises you with something totally outside of its normal comfort zone. Like, how much fun would it be if Rockstar made a casual party game? Okay, maybe that's not the best example, but Stardock did something almost as intriguing by taking some time off from 4X strategy games to create Dead Man's Draw. If pirates had iOS devices in the golden age of seafaring, it's easy to imagine them playing this card game that tests your wits and nerve in equal amounts.The object of Dead Man's Draw is deceptively simple: have more points than your opponent once you finish drawing cards and the deck is gone. But this is no ordinary deck. It's got 10 suits, all of which are suitably piratey (if that's a word) things like treasure chests, hooks, cannons, and mermaids. Each suit contains only the numbers two through seven, and only the highest card that you hold in each suit at the end of the game counts toward your total score."On your turn, you can draw as many cards as you want, provided no two are from the same suit. Doing that immediately ends your turn and sends everything you've drawn to that point to the discard pile. Stop in time and you add all of the cards you've drawn to your collection, with your score changing to reflect any high cards in each suit.Flux Review
By John Anthony
Flux is the kind of puzzle game you can play during a quick coffee break, or sit down for a marathon session. It's simple to learn and easy to play, but getting to the point of mastery means learning to think ten steps ahead. This works in Flux's favor, however, as the game doesn't bother with power-ups or mini-games to distract you from the puzzles at hand.The overall goal of Flux is to create an uninterrupted flow from the source tile (purple and marked with an arrow) to the sink tile (purple and marked with a circle). To accomplish this, all you need to do is swipe green tiles to change the direction they're pointing, 90 degrees at a time. Tiles that enter the flow turn from orange to green, while immovable tiles stay blue, and tiles outside of the flow orange. You can only change green tiles and the source tile, which limits how many moves ahead you can work. It's essentially a simplified version of Pipe Mania, but all you have to worry about is which direction each tile is pointing."Flux comes with ten level packs that are unlocked successively by collecting a certain number of stars. Getting a perfect star score is an exercise in extreme precision, as you quickly lose stars by using more moves than the level allows. After you play through the initial ten packs you'll find yourself staring at an additional 375 puzzles waiting to be unleashed. Even with a perfect score on the previous stages you'll need to dip into Flux's in-app purchase system to nab extra stars. You can also get ten stars for free by sharing the game on Facebook, which isn't too bad.Monster Adventures Review
By Nadia Oxford
Gotta catch 'em all. And then you gotta send 'em all off into the wilderness to fight while you stay at home, because man, that junk is dangerous. Monster Adventures is a monster hunting/battling game with an admirable amount of depth and creativity. However, you need to suffer a slow start before you can really get to the rich center of this monstrous journey.Monster Adventures begins in the manner of most monster-battling games. You're a youngster in a backwoods town who possesses a hidden talent for getting monsters to do what you say. In fact, within minutes of starting the game, a water creature takes a shine to you and begins following you around. He's your first "Spirit," a mythical figure you can train to fight and capture the other monsters that roam the world.Monster Adventures resembles Pokémon in many regards (Foursaken Media even describes the game as "Pokémon meets Zelda"), but it puts a lot more emphasis on hardscrabble, slug-it-out battles than Nintendo's beloved collecting franchise. You can send your monster away from the safety of town to explore different environments, like plains and mountains.From there, your monster explores the shifting terrain (yes, Monster Adventures has roguelike elements) and whacks the many "Wildlings" that come after it. Your monster is also equipped with a net, which it can use to catch Wildlings that have had their energy sufficiently depleted. When monsty returns to town, the data it's gathered about other monsters can be used by the village elder to craft new skills for it.Ring Run Circus Review
In the gravity-defying world of Ring Run Circus, motion and precision are key. Performers Nina, Ned, and Nelson have perfected the art of wheeling along their circus's myriad of interconnected rings, performing acrobatic stunts to wow the crowds present only in the mind of big top dreamer Ringo. Ringo's ideal circus takes place high above the ground on dozens of metallic circles, and it's the player's job to maneuver his star performers along these rings to the exit gate that marks the end of each standalone show and stage.Our three acrobats share the ability to roll around the stage and switch between rings by simply tapping at their intersections. However, each character also boasts a personal skill that allows them to perform a talent unique to them alone: Nina can jump over obstacles, Ned can slap other characters that get in his way, and Nelson can activate switches by tugging them with his cane. While every level demands the same goal—collect the key located somewhere in the stage and use it to exit the gate—the challenges and design of the stage will differ depending on the character being featured. Nina is pitted against bouncy blockages, Ned's levels are filled with circus lions and strong men that will knock him down if not smacked first, and Nelson's stages are more puzzle-like, requiring levers to be pulled in order and rings moved to open paths to the key and gate.The stages are separated into four worlds, with each performer soloing a series of 13 levels and sharing the stage in the final set, which features changing stations that allow players to swap between characters when needed. In order to move on to the next world and performer, you'll need to collect at least 16 flowers total for a given character; flower pieces are scattered about each stage in tricky-to-reach places, with three complete flowers available per level. A fourth flower is attained by perfecting the level within a specific time, but strangely, this flower does not count toward the required total and acts merely as a personal challenge gauge.Knock-Knock Review
By Mike Rose
It's surprising just how massively unsettling Knock-Knock becomes. Despite the artsy, comic-like visuals and 2D-on-3D animations, I could feel a knot in the pit of my stomach throughout my entire playthrough. I didn't think that I'd be roped into the game's dark world as much as I was; yet I felt on edge within moments of booting the game up.You can give the "gets horror right" box a great big tick, then - although other elements of the game aren't so well established, thanks to repetitive gameplay mechanics, dialogue that is touch-and-go, and some incredibly odd level inclusions. Knock-Knock is an extremely unique experience, and as with many unique games, it stumbles as much as it innovates."You are an unnamed crazy guy living in the woods. Said crazy man has a touch of the old insomnia, and chooses to wander the halls of his house at night instead of going to sleep. The problem is that every time he wakes up he's in a completely different house. Oh, and there are horrible monsters roaming the halls, and creaking and knocking coming from every direction.The aim of Knock-Knock is simple - survive each night until the sun comes up. As you tiptoe around each house, the clock in the corner of the screen will keep ticking away, and you can find special machines that will advance time more quickly. However, the further that time progresses, the more dangerous the monsters in the house will become. If one gives chase and touches you, the clock will rewind and you'll have to survive for even longer. If you touch too many monsters, you'll have to start all over again.Pirates of the Caribbean: Isles of War Review
By Nick Tylwalk
It seems sort of blasphemous to say, but old Captain Jack Sparrow got overexposed. Sure, we all love Johnny Depp's eccentric rogue; it's just that he wears on you after seeing him in four movies, video games, and everything else Disney has devised. Ironically, Pirates of the Caribbean: Isles of War could use more of Captain Jack or his friends to keep it from turning into just another social RPG/builder with a pirate theme - which it does a little too often.The shame of it is that the game starts out with oh so much promise. Right after we learn that Isles of War is set before Curse of the Black Pearl, we get a quick reintroduction to Sparrow while we're learning the click-and-drag controls so we can navigate the high seas. In classic Pirates fashion, Jack ends up deciding that discretion is the better part of valor the first time there's trouble, forcing the "Two Brave Heroes" chapter to become "One Brave Hero" as he heads the other way. With the familiar music from the films playing in the background, it sets the perfect tone as you begin your adventures."A double cross ensues, naturally, and without giving too much away, let's just say you end up in need of a ship and Sparrow possibly requires rescuing. That's when we get down to business learning the builder side of the game, as you set up shop on an island that needs your aid as much as you need its resources. There's really not much new to see here: you build structures to increase your stores of lumber and iron, while erecting defenses on the island and researching new ships and cannons.Gunner Z Review
By Joe Jasko
A far cry from their previous outing in the wonderfully bright and sunny adventure world of Lili, BitMonster Games has returned with a horrific zombie shooter called Gunner Z, whose blend of fast-paced gunplay and night vision imagery work wonders towards making you pray that such a world never comes into existence for everyone reading this article one day. But despite its unique and engrossing atmosphere, not to mention its exhilarating and pitch-perfect gameplay, there are too many other aspects of the game (particularly the shameless microtransactions) that will leave players feeling a bit too lifeless themselves afterwards.Now let's talk first about the good in Gunner Z: the graphics and the gameplay. The actual action in the game plays out predominately in a zombie-overrun city through a night vision lens. Everything in the world is embodied through black and gray hues, with your enemies lighting up in a glowing and ghastly white light. It's a wonderful idea, and polished to perfect in its actual execution: the dark atmosphere is both frightening and frantic, and it makes you feel claustrophobic in the best possible way."The touchscreen controls are an absolute breeze to pick up and get used to, with your right thumb panning the screen to reposition your crosshairs, and your left thumb tapping on the fire button in the opposite corner. You can simply hold down the fire button to spray a wide range of bullets at a clustered pack of zombies, although it's recommended to lift your thumb up and switch to singular tapping for more one-on-one encounters. You'll also have two different weapons to choose from with the simple tap of a button, which lets you mix things up with alternating machinegun and rocket artillery fire; this especially comes in handy once the game starts introducing bonus red enemy types and environmental hazards like roadblocks and landmines.