Headphones Review Round Up [Hardware]: SIVGA SV021, VR500, UX3000, and VR2000
By Simon Reed
Update: SIVGA SV021 tested and rated!Boulies Elite Max Chair [Hardware] Review – Assemble, Adjust, Relax
By Adele Wilson
What do we think of the Boulies Elite Max Chair?Red Magic 9S Pro [Hardware] Review – The New Standard For Mobile Gaming?
By Sho Roberts
My Red Magic 9S Pro Review puts this incredible bit of tech through its paces to determine whether it's worth your money.
Category: Reviews
The Wolf Among Us: Episode 1 – Faith Review
By Nadia Oxford
A notable point on the lengthy list of sins committed by substandard series like Twilight and The Mortal Instruments is that stories about supernatural beings living amongst us now feel exclusively like the domain of bad teenage drama. In other words, sparkly vampires and the sneering teenage smart-asses that hunt them through city streets may immediately put you off the "modern fairy tale" premise for Telltale Games' The Wolf Among Us.Don't let that happen. The Wolf Among Us, based on Veritgo's long-running comic series by Bill Willingham, is sharp, funny, and full of intrigue. You'll be hooked the second Mr. Toad claps his bulbous eyes on the main character and hisses, "Shit.""The Wolf Among Us: Episode 1 - Faith is an episodic adventure game by Telltale, who has already demonstrated that they're really good at this sort of thing through The Walking Dead. You roam the foul streets of '80s-era New York as Bigby Wolf, a detective/policeman who's employed to help keep things peaceful amongst New York's population of Fables."Fables" are refugee characters from fairy tales who've been shoved out of The Homelands and forced to relocate in New York State. Bigby Wolf, once known as a certain "Big Bad," is primarily concerned about making sure the Fables living in New York City's Fabletown keep a low profile and a human guise. However, things take a violent turn one day, and Bigby finds himself responsible for solving the gristly murder of a certain Fable.Type:Rider Review
By Joe Jasko
They say a picture can be worth a thousand words, but as I've learned already this week, a mobile game can sometimes speak for centuries. I have a long personal history with words and different types of fonts myself: after all, I read, write, and edit articles all day long here at Gamezebo, and then by night I take graduate courses about the publishing industry. So the idea of a Limbo-like mobile game that focused on the entire history of typography, and that let you play as two punctuation marks no doubt, seemed more than right up my alley. And luckily, writing fanatic or not, Type:Rider serves to provide one of the most whimsical and artistic adventures you're likely to ever experience on a mobile game device today.For such a relatively short game, the sheer amount of variety in Type:Rider is simply astounding, and each level serves as a wonderful visual homage to a different era in the history of typography. Throughout the course of your journey towards the modern day of typing, you'll experience the whirling mind work and ideas concurrent with the Didot period; you'll ride mine carts and dodge the bullets of a Wild Western shootout in the Clarendon era; you'll traverse an industrial world of grinding gears and churning typewriters by the time you get to Times New Roman; and you'll ski down the marvelous snowy white slopes in front of a blood-red sky during the Helvetica chapter."These are just a few of my many favorite moments throughout my Type:Rider adventure, and I was constantly amazed at every turn by how rich and engrossing the slight changes in scenery managed to be, and how the letters themselves were always incorporated into the platforming segments in fresh and exciting new ways. Although the bulk of Type:Rider is more about the experience, rather than the gameplay, you'll still be met with a few nice platforming sections and the occasional interactive puzzle or two: the latter of which are always extremely unique, and involve you getting a third white circle into a three-pronged ground slot, along with your two controllable punctuation marks.KAMI Review
By Mike Rose
I once tried my hand at a bit of Origami. I had a double free period during school, and there just happened to be a big ol' book of Origami patterns lying on the library desk. Several sheets in, and I knew that it probably wasn't my forte. KAMI, a new iOS game about folding paper to change its color, definitely backs up my theory that paper folding and me aren't meant to be.KAMI is all about filling the screen with the same color in as few moves as possible. It's gorgeously styled and surprisingly complex, with plenty of rules and tactics available to get you through its 36 puzzles. It's not massively exciting as such, and you won't exactly spend days or hours afterwards thinking about it, but as a distraction for a bus ride or two, KAMI will keep you tapping.On each level you're provided with different colored paper that is overlapping all over the place. By tapping on the paper you can change its color, potentially causing it to merge with similar-colored paper around it. Using this method, you can tap-by-tap fill the entire screen with the same color. But there's a catch - you only have a specific number of taps you're allowed to make before you lose.KAMI's paper-folding animations and general look and feel are great. It's very easy to pick up and play, and resetting puzzles is as simple as a single tap. The way that the paper looks when folding out from your tap is really gorgeous, especially that final tap that expands all around the book. KAMI has managed to capture that feeling of paper-on-paper remarkably.Random Runners Review
By Alex De Vore
From deep within a subterranean military bunker, my CO debriefs me on the situation. A shadowy terrorist organization is taking over the globe and turning its denizens into zombies. I am planet earth's last hope - the last line between a promising future and a terrifyingly bleak tomorrow. I am an adorable pixie, and I am pissed. Ravenous Games' Random Runners may not be the most plausible or fleshed-out storyline to ever come down the zombie chute, but as the endless runner genre goes, it can sprint with the best of 'em.The main selling point here is in Ravenous' love for both SNES-style graphics/music and a fairly obvious Mega Man obsession. In true 8-bit tradition, you'll be leaping and sliding over and under obstacles whilst running and gunning the imposing zombie threat. These moves are accomplished through virtual buttons that, sadly, represent Random Runner's main weakness.Extreme gaming challenge never hurt anyone (old-school controllers smashed through frustration notwithstanding), but when in-game deaths are doled out due to seemingly poor design choices, it leaves one wondering if micro-transactions are holding a game back. Is the difficulty tuned to a degree that makes spending real-world money mandatory, or has a generation of gamer grown spoiled through incessant virtual hand-holding?Haunted House Mysteries Review
Hidden object games are best-suited for desktop computers, mainly because a large part of the gameplay involves searching densely-packed, highly-detailed scenes - a task that's clumsy to perform on a smaller screen. Moreover, the complex puzzles of adventure games are also better-solved with a mouse than with touchscreen controls. Haunted House Mysteries for iPad is a nice-looking game that suffers by appearing on an inappropriate platform.As so many hidden object adventures do, Haunted House Mysteries begins with a terrible tragedy. A famous archaeologist and his family are murdered in their New England vacation home, presumably because of a rare artifact being kept there. Years later, Nancy, a young graduate student writing a thesis on modern-day superstition, is called to the home by her elderly aunt. On the surface, the invitation is for Nancy to enjoy a few days' R&R, but she soon discovers her aunt's true intention is for her to investigate the site's alleged paranormal activity."Haunted House Mysteries was obviously made by a team of talented artists, since from the first spooky scene it makes a good impression. Nancy and her aunt are sharp and attractive by design, and so are all of the game's locations. (I'm fairly sure the exterior of the main house is the Norman Bates Psycho house.) The game also sounds pretty good thanks to a nice music score that effectively augments the lugubrious Victorian interiors.Duet Review
By Mike Rose
My brain shouldn't be able to contemplate what Duet is throwing at me. There are white blocks zipping towards me, and not only do I have to dodge them once, but I'm being asked to dodge them twice simultaneously. Yet here I am, ducking and diving and rotating for my life, keeping those little balls of red and blue alive... well, for the most part anyway.I remember watching videos of Duet before I played it, and thinking that what I was witnessing just wasn't possible - these glowing heroes dancing around the incoming, unrelenting walls of doom with relative ease and vigor. Having now blasted my way through Duet, and despite having died many, many times over, I feel this incredible rush and excitement at knowing that my brain is capable of parsing these ridiculous situations at breakneck speed. Duet is a game all about challenging your eyes to stay focused, and managing to overcome adrenaline-filled adversity.Red and blue are two orbs, stuck to a circular track. They're forced to always be opposite each other, meaning that as one attempts to dodge around obstacles, the other must move around the circle to match their movements - potentially crashing head-first into a different obstacle. Duet asks you to keep both orbs alive, tossing and turning around obstacles in the most bizarre and seemingly impossible ways.Headless Review
By David Oxford
Don't lose your head, but there's a new endless runner available in the App Store! What's that? You've already lost it, and now you're losing blood everywhere you go? Oh well, let's just - pardon the expression - run with it.Headless is a tribute to "Miracle Mike," who purportedly bled for 18 months following his decapitation. At least, that's how the game's title screen tells it. We're assuming that Mike was a chicken, as that's what you play as throughout this game. Well, most of Mike, anyway - as the name and tribute indicate, you're basically running for what's left of your life, minus your cranium, with blood splashing out all the while.Truth be told, the cartoonish blood loss is perhaps the most interesting thing about this game. As the chicken runs along, it's losing blood from a gauge measuring how much it has left. Along the way, there are items which look like filled bags from a blood bank (or messy ketchup packets - take your pick), that serve to replenish a portion of your constantly-depleting vital fluid.GYRO Review
Gyro is not for those who desire a relaxing experience in their puzzle games. While some puzzle games let you sit back, match gems, and collect cute creatures, Gyro couldn't care less about those games' fans. In fact, Gyro doesn't seem to care about anyone. Gyro is a huge jerk who teases you with a simple and light-hearted experience that morphs into a sea of difficulty. And it's incredibly fun.Right from the start, Gyro feels similar to Terry Cavanagh's Super Hexagon. When you first hop into arcade mode, you'll find yourself rotating a giant three-colored circle. From there, orbs of each color will sneak onto the screen and slide their way toward the center. Your goal is simply to rotate the circle so the orbs collide with the portion of the matching color. This simple idea goes a long way in defining Gyro's identity as a straightforward game.The other part of Gyro's identity is that it gets difficult quickly. While it takes a long time to get anywhere near Super Hexagon levels of frustration, every game mode will challenge you. In arcade mode, the colored orbs start floating in at a slow pace, not requiring you to spin your circle much at all. Over time, you'll be eased into a more rapid pace. You'll start to spin your circle to catch a flurry of orbs or rhythmically rotate to gather a single-file line of alternating colors. All the controls are touch-based and they work wonderful.