Headphones Review Round Up [Hardware]: SIVGA SV021, VR500, UX3000, and VR2000
By Simon Reed
Update: SIVGA SV021 tested and rated!Boulies Elite Max Chair [Hardware] Review – Assemble, Adjust, Relax
By Adele Wilson
What do we think of the Boulies Elite Max Chair?Red Magic 9S Pro [Hardware] Review – The New Standard For Mobile Gaming?
By Sho Roberts
My Red Magic 9S Pro Review puts this incredible bit of tech through its paces to determine whether it's worth your money.
Category: Reviews
Duck Dynasty: Battle of the Beards Review
Duck Dynasty is now the most-watched non-fiction series in cable TV history, and the reason for that is a charismatic quartet by the name of Robertson. The Robertson family became millionaires thanks to their Duck Commander duck calls, and this month family patriarch Phil, his brother Si, and sons Willie and Jase become immortal in a silly but diverting little iPad game called appropriately, Duck Dynasty: Battle of the Beards.As you might imagine, Battle of the Beards isn't exactly the video game equivalent of A Tale of Two Cities. In fact, its modest collection of absurd mini-games makes it closer to a hairy version of The Very Hungry Caterpillar, but nonetheless, it's entertaining. The game starts by having you customize your own bland yuppie character: a plain old clean-shaven guy with short hair and a white t-shirt. After this, you're thrown into a series of mini-games, starting at intensity level 1."Naturally, these are all related to Duck Dynasty, so there's one that shows open company boxes gliding by on a conveyor belt, waiting for you to tape them up. Other games want you to scrub back and forth on the touch screen either to dye the beard of the image-conscious Willie or to wake Si up from an afternoon nap. There's a whole range of redneck activities like catching frogs and fish, shooting ducks, squirrels, and bucks, tossing hot chili peppers into Jase's mouth (or donuts into Si's), putting on Phil's hunting war paint, or blowing up hunting blinds and beaver dams. There's even a game that tests your ability to tell the difference between tasty wild berries and nasty raccoon droppings. It's not, as they say, "rocket science." Battle of the Beards is a collection of extremely simple activities, some of which take literally five seconds to perform.Leap Motion Review
By Jim Squires
Have you ever wanted to be Tom Cruise? Of course you have. Whether it's Top Gun Tom Cruise, Risky Business Tom Cruise, or even the Tom Cruise that jumps on Oprah's couch and scares the hell out of everyone in real life, there's been at least one moment in your life that you've wished you could be Tom Cruise. And now - so long as you'll settle for Minority Report Tom Cruise - your dream can come true for $79.99.That's the price of the Leap Motion - or as everyone I've talked to in the last year calls it, "that device that turns your computer into the gesture-controlled thingy from Minority Report." It's a comparison that the company is no doubt growing tired of, but that won't stop me from hammering that point home over the first two paragraphs of my review.That's because it's a comparison that's so well-warranted. The Leap Motion promises to let users control games (and other apps) by waving their hands and fingers in the air, pointing and prodding to guide elements on the screen to achieve their desired result. Ready for the shocker? IT ACTUALLY WORKS.The Last Door: Chapter 3 – The Four Witnesses Review
The Last Door: Chapter 3 - The Four Witnesses is the first time that our protagonist, Jeremiah Devitt, is completely without control. In chapters one and two, he deliberately traveled to Beechworth Mansion and his old boarding school, respectively, in an attempt to uncover what drove his friend Anthony to madness and the source of his own nightmares. While Devitt ultimately unearthed more questions than answers, this search was driven by a personal desire for knowledge and clarity. In The Four Witnesses, someone else is pulling the strings.Devitt begins this installment in the same predicament that ended Chapter 2 - Memories: trapped in darkness. Forcing his way to freedom, a dehydrated and weakened Devitt soon learns he's been transported to the slum of Old Nichol in London, a fair trek from the boarding school in Scotland where he lost consciousness. With no sign of his captors and only a mysterious ticket to the play "The Four Witnesses" in his pocket, Devitt must try to find his way out of Old Nichol and back home. Surrounding the slum, though, is a dense fog that can only be navigated with the proper "map." Finding said map, and the strange red-headed man that seems to be leading Devitt around the city, are our two main goals in The Four Witnesses."Despite having these concrete goals to work toward, The Four Witnesses is more vague and mysterious than its preceding chapters. The inclusion of interactive, non-playable characters has returned from chapter 2, providing Devitt a variety of dialogues to initiate and pursue. Many of these characters speak in partial riddles, whether it's the fortune teller who recommends you follow "the path of the bird" or the decrepit composer who directs you to "search the Simurg." These, and other seemingly random comments, are critical to finding your way through the fog, but they come off as nonsensical-yet-poetic ramblings until you have collected all the pieces of the puzzle.Sunshine Bay Review
By John Anthony
Nothing like a seaside getaway! Too bad you're not here to soak up the rays. Sunshine Bay puts you in the managerial shoes at a resort where people come to kick back and relax. It's your job to make sure their basic needs are met, sending them on pleasure cruises and providing shopping centers to turn your piece of oceanfront property into a bustling economical juggernaut!Sunshine Bay is a serene building sim that only looks complex on the surface. The basic goal is to send visitors out on voyages and use the money you earn to expand your shoreline town. A bigger town, in turn, allows you to build bigger and better boats, creating a feedback loop that (hopefully) ends in a bustling, successful resort."Click on the icons at the bottom of the screen to add new structures or check your warehouse contents. When passengers arrive or boats need tending to, an alert appears above them on the map. Click, collect any icons that pop out, and then repeat! You should keep as many ships out to sea as your piers can support, so always have one eye on expansion while the other monitors potential passengers. Much like any simulation game, you'll also receive missions to complete. They range from building orders to quick voyages out to sea. Quests earn you cash and increase your level ranking, giving you access to more buildings and boats.Dead Trigger 2 Review
By Alex De Vore
"Die…again!" I shout as I lay waste to a gaggle of undead, hell-bent on eating my brains. I swing my wrench, landing a mighty blow against the crown of an incoming zombie. With the bulk of my ravenous foes lying in a bloody heap on the floor, I make the call to save the rest for later and rebuild a nearby barrier. Switching to my SMG in case more zombies approach from beyond the 2x4s nailed to the wall, I step to the opening and begin the job. It only takes a few moments, but every second counts. I dash past corpses in various states of decomposition, pump a few bullets into an explosive barrel to buy myself precious time, swallow a fistful of painkillers to up my health and reach my goal.I've already refilled the old generator with fuel, and now I must launch the satellite that will allow me to contact the resistance. It works, and my comms connect to the AM frequency. "If you are hearing this, you are the resistance," the disembodied voice tells me. "We have small pockets operating all over the globe. We must live on! We must fight! We need every single one of you." With this new drive to aid the human race, things are finally looking up."But my HUD has just informed me a particularly nasty zombie, the Vomitron, is incoming. I turn as quickly as I can, and it is just in time for the terrible creature to lumber into view and spew puke into my eyes. I fire frantically in his general direction as I wait for the mess to clear, and when my vision returns I can see that he's brought some friends. Damn…out of bullets. With a deep breath of resolve, I brandish my wrench once more and dash heroically into the fray. "You like that!?" I ask as I land the final crippling blow in his melting, undead face.D&D: Arena of War Review
By Andy Chalk
D&D: Arena of War looks great, it sounds great, and who doesn't relish the idea of battling their way across the fabled Sword Coast of Faerun during the world-changing events of the Sundering? But in the end, it's a deep disappointment, brought low by the absence of one fundamental component necessary to any good D&D game: the actual D&D.My time with D&D: Arena of War did not start well, as the game struggled with a post-install asset download that took much longer than expected and timed out twice, but I started to feel some optimism once things got going. It's a tad cramped on an iPhone screen, but even so it looks fantastic; and while the initial character creation is dramatically simplified - you can select from a number of pre-made race/class combinations (although some of the more exotic combos must be unlocked before they can be used) and adjust gender, hair color, armor, and gauntlets - that's not necessarily surprising in a combat-focused mobile game.My excitement grew as I started to play. D&D: Arena of War is set on the Sword Coast, a region of Faerun that will be pleasingly familiar to veterans of the famed computer RPG Baldur's Gate. Your adventures begin with a simple quest against some Kobold troublemakers in Beregost, a town that makes an early appearance in Baldur's Gate, and I was very much looking forward to the opportunity to once again walk its streets.Goodbye Deponia Review
By Joe Jasko
Goodbyes are often some of the hardest things to do in life: especially when it's time to say goodbye to one of the most applauded series of adventure games that we've played in quite some time. Goodbye Deponia picks up right where Chaos on Deponia left off, with our ragtag band of heroes Rufus, Goal, Doc and Bozo on their way to the floating utopia of Elysium to stop Organon and company from destroying Deponia once and for all. The story is full of some nice twists and turns (most of which are on account of something Rufus has said or done), and the sharp and humorous wit of Daedalic's many flawed characters makes for one hell of a conclusion to this fine trilogy of modern point-and-click adventure games.It will probably come as no surprise to those of you who are already familiar with Daedalic's impressive roster of point-and-click adventure games, but Goodbye Deponia positively shines in its presentation. The stylized cartoony visuals are constantly bursting with color and personality, and the different locations you'll adventure to around Deponia and Elysium are a breath of fresh air to the genre. The sound quality is also extremely top-notch as always, with witty musical numbers and some of the best vocal performances I've ever heard in a point-and-click adventure game. The animations are syrupy slick and smooth, and the only real hiccup I found on the technical side of things was in the abruptness of some of the cutscenes, where the screen would quickly cut to black at regular intervals, resulting in some pretty choppy transitions to the overall storytelling."Serving as the perfect complement to the game's visual presentation is the actual writing, which packs in so much of the situational humor and squabbling banter and asides that fans would only expect from Rufus and his crew. In fact, much like the first two games in the Deponia series, the question of whether or not you'll find the game's humor appealing will largely depend on how much you like the half-witted backwards hero Rufus himself. Rufus can definitely be an acquired taste for some, and his sheer stupidity at times and roundabout ways of thinking can be a little much to take at first. But if you've made it this far into the trilogy, then the odds are that you find our hero's helter-skelter methods oddly endearing, and truth be told, Daedalic really allows Rufus to shine here for the majority of Goodbye Deponia.Indigo Lake Review
By Alex De Vore
You begin on a boat in the middle of a vast body of water. Rain pours down as thunder cracks in the distance and lightning strikes repeatedly. You have no indication as to how you have come to be here, but as you read the note from your nameless partner who has already explored the area, you learn that something is very wrong. When your watercraft reaches dry land and an ominous feeling of dread overtakes you, one thing is certain—Indigo Lake is not a normal place.Armed with only a pistol and your wits, you must traverse from cabin to cabin in what must have been a rather charming locale once upon a time. Perhaps children played here by the shore of Indigo Lake as their fathers barbequed and their mothers relaxed on the porches of the rustic wooden cabins. Those days are long gone, however, and a mysterious trail of notes and laptops begin to shed light on the chilling facts. Those who dwelled here began to commit suicide in alarming numbers as the spirit of a young girl terrorized the area. With each cabin you discover, information left by your nameless partner reveals more of the story. The inhabitant of this cabin hung himself; those who lived in that cabin jumped from a bridge to their death. Heart attacks, gunshot wounds and on and on and on..."All the while, the spirit is nipping at your heels and supernatural phenomena serves to intimidate and disorient. Crates, pianos, and beds hang in mid-air as you make your way forward. The girl even appears from time to time, seemingly toying with you. It's almost as if she can sense the moment your heart finally starts to beats slower and you think you'll be okay, and then she shows her ghastly face or screams an ear-piercing scream from someplace in the distance.