Headphones Review Round Up [Hardware]: SIVGA SV021, VR500, UX3000, and VR2000
By Simon Reed
Update: SIVGA SV021 tested and rated!Boulies Elite Max Chair [Hardware] Review – Assemble, Adjust, Relax
By Adele Wilson
What do we think of the Boulies Elite Max Chair?Red Magic 9S Pro [Hardware] Review – The New Standard For Mobile Gaming?
By Sho Roberts
My Red Magic 9S Pro Review puts this incredible bit of tech through its paces to determine whether it's worth your money.
Category: Reviews
Pocket Harvest Review
By Mike Rose
It's becoming more and more difficult to write about Kairosoft games. The main issue is that they all sort of blur into one after a while - go and read any other Kairosoft review on Gamezebo, and you'll already have a great idea of how Kairosoft's new game Pocket Harvest works. Just replace the theme of the review with farming, and you're away.Kairosoft used to have a great thing going for it, with charming, easy-to-understand management sims that were as expansive as they were exciting. All these years later, and Kairosoft still has the very same thing - except that the excitement has well and truly dropped off. When you've played the exact same game over and over again, simply with a new skin each time, enjoyment levels really start to wane."Pocket Harvest is the worst example yet. You're presented with an isometric grid, on which you can play with fields, paths, and buildings. By planting crops in the fields, filling the houses with workers, and placing down all sorts of tourist attractions, your goal is to build up your cash reserves, buy the surrounding land, and become the most lucrative farm in the world.Everything here is the hallmark of a great Kairosoft game. You've got workers who potter around, planting seeds and digging up tomatoes, carrots, and the like; There's tourists who can't wait to buy a fruit juice and see the sights and smells your farm has to offer; And fun little animations that play along the bottom of the screen to show how a worker is progressing towards all forms of expansion.Toca Mini Review
By Matt Thrower
Toca Boca is rightly revered as one of the best app developers for children around. Their games are distinctive, easy to play, cheap, educational, and contain no advertising or in-app purchases. Most of their games are aimed at pre-school or a little older, but some of their more recent apps are better suited for slightly older kids; and their latest, Toca Mini, falls into that category.Each time you play, you're given a blank white doll. But this isn't just any old doll. It's a doll that moves around, stretching, scratching, and even pulling bodybuilding poses. It's on a rotating pedestal so you can see it from any angle you like. Spin it, and it mimes ballet moves. Spin it too fast and it'll get dizzy and roll around."But the App Store is full of interactive figurines for little ones. What Toca Mini does is allow you to style your creation as you please. Tapping on the head, legs, torso, or each arm zooms in and offers you a color palette to choose from, and you spread your chosen hue just by pulling it up and down the selected body part, allowing you to block in color or make stripes as you please.As well as color, there's a variety of shapes and patterns you can color in and then stick onto your doll. Delightfully these resize and wrap around the body depending on where you put them, so a smiling spider will be small and sit flat on a sleeve, but loom large across and bend around a belly.Zombie! Zombie! Zombie! Review
Tower defense games are well on their way to being as overused as endless runners, but this month Big Fish brings us another—the aptly-named, free-to-play zombie killer Zombie! Zombie! Zombie! Hoping to conquer the unpredictable social game genre, developer Game Forest succeeds in creating some amusingly chaotic, survival-style gameplay. Once things become more challenging though, they fail to make the free-to-play fun last long enough.There's always something that turns ordinary people into rabid, brain-munching monsters, and in Zombie! Zombie! Zombie! it's a space rock that falls from the sky. This glowing boulder lands in the desert where the military quickly transforms its desolate landing site into a high-security research lab. As happens so often at such facilities, something goes terribly wrong. The rock infects everyone there and soon after, scientists, soldiers, and lab technicians pour from the compound, googly-eyed and drooling. Your job—along with two of your most enthusiastic gun-toting friends—is to take each and every one of them out.Zombie! Zombie! Zombie! is played from a top-down perspective with a three person squad located at the bottom of the screen. The zombies approach from the top through rubble-filled city streets, over train tracks and across bridges, and you pick them off with standard-issue machine guns. It's pretty straightforward, but the game does offer an interesting twist in its unusual approach to match-three. Match-three here is much more organic, and completely avoids the whole colored icon/grid idea. It also eschews the notion of swapping icons and instead employs a uniquely dynamic method of matching three.Steve Jackson’s Sorcery! Part 2 Review
By Andy Chalk
I'm going to save you minutes of precious time by cutting right to the chase: Steve Jackson's Sorcery! Part 2 is fantastic and you should buy it. There, that's it, this review is over. Go get your iThing, hit the App Store and grab it. That's S-O-R-C-E-R-Y, and you can probably find it alright without the exclamation point. Post your kudos in the comments when you're done.Seriously, people, I'm not kidding here. I suppose I can't stop you if you insist on reading this instead of playing the game, which is what you should be doing, but hey, it's your nickel.On the surface, Steve Jackson's Sorcery! Part 2 is almost indistinguishable from the opening chapter, but there are actually a few tweaks and improvements. The first thing you'll notice is that you may now play with a female avatar instead of a male, and the magic system has been upgraded as well, making it easier to use and to discover new spells. Part 2 will also import your saved games from Part 1, allowing for a direct continuation of that adventure for those who had the foresight to keep their saves around."The story picks up just outside the south gate of Kharé, a great, walled cityport and veritable hive of scum and villainy that you must traverse in order to continue on your journey. Getting in is tricky, as the looming gates of the city are guarded against outsiders, but it's a snap compared to getting out. As one character in the early part of the game explains, the walls weren't built to keep people out, but to keep them in. In fact, in order to make your escape through the North Gate and continue on your quest to recover the Crown of Kings, you'll need to collect the parts of a secret enchantment held by the city's nobles: no small task by any measure.Pocket God: Ooga Jump Review
By Jim Squires
Pocket Jump: Ooga God is a game with two feet firmly planted in the past. It's the latest installment in the venerable Pocket God franchise: a mobile brand that once touted countless followers, cool toys, and even a few great comic books. Ooga Jump is also a vertical jumper whose mechanics bear an uncanny resemblance to Doodle Jump, one of the first real hits on the App Store dating back to 2009.It's a familiar brand exploring even more familiar gameplay. I just can't figure out why. That's not to say that Ooga Jump isn't a good time. If anything, it serves as a pleasant reminder that Doodle Jump's mechanics are still crazy addictive in 2013. I'm just a little dumbfounded that this is the direction that developer Bolt Creative decided to go after retiring the main game in the series, Pocket God. It feels like a step backwards.But hey - at least it's fun.Nightbird Trigger X Review
Nightbird Trigger X, the new puzzle/shooter hybrid from COLOPL Inc. had potential for greatness locked in its sights. But in the end, a forced social element and a few perplexing monetization calls caused it to miss its target.Trapped behind the concrete walls of a future metropolis, our cannon wielding anti-hero must use expert timing and a touch of luck to shatter the core of each room's security system while hypnotic patterns of living neon light shield it from incoming fire, giving up only fleeting chances for a clear shot; and all the while, under the relentless ticking of a time-bomb set to blow. Now, I'm not totally clear on just why our man in white was breaking and entering in the first place (the intro video was heavy on action but light on info), but thankfully the set-up doesn't matter too much with this one.And at least the gameplay is fairly straightforward. Each room is set up pretty much the same way. On an elevated platform on the left side of the screen stands our player character. In the middle of the screen we have a psychedelic swarm of primary shapes, simple machines, particles, and light that weaves around the playfield to and fro, blocking the player's laser beams from hitting the previously mentioned core that rests on the far right of the screen and acts as a doorway to the next room.Lilly Looking Through Review
The world of Lilly Looking Through is a gorgeous, hand-painted landscape that is more Don Bluth than Disney, a place where fantasy is only the dressing of a personal, human story. Its backdrop is a mechanical, gritty reality juxtaposed with the colorful, fairy tale impression of childhood. In the shoes of young Lilly, players will explore both sides of this setting, using a magical pair of goggles that allow Lilly to see and interact with the alternate version of her current environment.Lilly's journey through this world begins as a search for her younger brother, Row, who has been wrapped up and swept away by a piece of red cloth caught in an invisible breeze. The chase takes the form of a minimalistic point-and-click adventure, with no dialogue—save a few shouts from the siblings—or inventory system to manage. Each scene is a self-contained challenge as in Machinariumor The Tiny Bang Story, with Lilly moving ever-onward once she has traversed the current screen."This means that puzzles in Lilly Looking Through are generally more decipherable than those found in sprawling, multi-location adventures like those by Daedalic. Until the very end of the game, the goal is always to get from one side of the screen to the other, with all the objects and tools required to do so located within the same scene. When a loose on-screen item is needed, it will be picked up by the player and moved to its destination directly without Lilly ever intervening. These interactions save players the frustration of watching Lilly wander around, picking up and attempting to use items futilely, and provide their own satisfying moments of physical interaction, like burning rope or popping bubbles.Thor: The Dark World Review
By Nick Tylwalk
If ever there was a Marvel superhero crying out for an awesome video game, it has to be Thor. I mean, we're not talking about some guy in tights; he's the freaking Norse God of Thunder! A really good Thor game should make you feel like you could put the tablet down and go lift Mjolnir yourself. I'm sad to say that despite a game effort by Gameloft, Thor: The Dark World does not quite prove itself one of the worthy.It's hard to say exactly what kind of game Thor: The Dark World is supposed to be. Sometimes that's good, as coloring outside of the normal genre lines is always welcome. It's not so good when the game is hard to categorize because the parts don't all fit together. In this case, there's a narrative, nicely animated and voice acted. No problems there, as the production values are first rate - and they should be, because this game is taking up a lot of memory for a mobile game. Loki is scheming for the throne of Asgard, as always, but there's also a threat from a group called the Marauders (not the X-Men villains, alas). Thor is on the case, and he's got help.Maybe too much help, honestly. Yes, these are Asgardian threats menacing five of the Nine Worlds and not Earth criminals, but Thor gets a ton of assistance. Some comes in the form of allies like the Warriors Three, Sif, and Heimdall. There's also the Asgardian answer to cannon fodder in the Einherjar, consisting of NPC fighters, Valkyrie, and other Norse warriors you can spawn to fight alongside you.