Headphones Review Round Up [Hardware]: SIVGA SV021, VR500, UX3000, and VR2000
By Simon Reed
Update: SIVGA SV021 tested and rated!Boulies Elite Max Chair [Hardware] Review – Assemble, Adjust, Relax
By Adele Wilson
What do we think of the Boulies Elite Max Chair?Red Magic 9S Pro [Hardware] Review – The New Standard For Mobile Gaming?
By Sho Roberts
My Red Magic 9S Pro Review puts this incredible bit of tech through its paces to determine whether it's worth your money.
Category: Reviews
Space Chicks Review
By Jim Squires
Let's get this out of the way right up front: Space Chicks is the next Jetpack Joyride. It's the next 'endless play, buy new upgrades, can't put it down' addiction that fits snuggly in your pocket. You're going to play it, love it, and curse this review for ever letting you know about it in the first place. It's a game that accomplishes exactly what it sets out to do - make you want to keep playing round after round.Space Chicks is an endless runner with a gravity-based twist. Like Canabalt, Jetpack Joyride, and the like, your little astronaut will run automatically, with jumps performed by a simple tap anywhere on the screen. What makes Space Chicks unique, though, is where your hero jumps to.In a move that seems to draw inspiration from physics-based games like Angry Birds Space, your astronaut will jump from planetoid to planetoid with each jump's trajectory affected by the pull of gravity. The object of the game is to successfully time your jumps to get from one planet to the next in a quest to rescue the titular chicks in space.Battle Command! Review
By Rob Rich
Spacetime Studios is perhaps best known for 3D MMOs on Mobile platforms, but there's no reason why they can't branch out in to new territory every once in a while. Well, new territory for them anyway. Battle Command! is, for all intents and purposes, Clash of Clans with a slightly futuristic military combat theme. It's not particularly a bad thing, and I actually prefer the look, but it's nothing ground-breaking either.Their second game of this nature after Battle Dragons, Battle Command! tasks players with turning a bland and run-down base into a formidable military installation. Also, world domination.You'll construct buildings to collect resources and train soldiers, create vehicles and aircraft, build and upgrade base defenses, and try to ransack other outposts as they fight for supremacy. Each soldier and vehicle has their own set of statistics and behaviors to account for (i.e. some target defenses above all else and others do slash damage), and knowing when and where to place them will be instrumental in successfully raiding a base.Of course the flip-side to the skirmishes is that, win or lose, players don't get to keep any of the surviving soldiers or vehicles. In other words… Clash of Clans.Dragon Season Review
By Joe Jasko
Wouldn't it be great to soar through the sky as a powerful dragon, feeling the wind whipping at your scales, and spitting out fireballs whenever something tries to get in the way of your peaceful voyage? Well now you'll actually get to see what that's like in Dragon Season, a quirky and colorful take on the endless running genre, where the skies are your friend, and the seasons are always in full bloom. But while the idea for the game is certainly cute, it won't be long before your dragon starts to lose a little bit of the steam that's powering up all of those fireballs. Boy, are my wings tired!At its core, Dragon Season is a 2D sidescrolling endless flier, as players guide a cutesy red dragon through a medieval landscape, collecting coins and breathing fire along the way. The flying mechanics might take a little getting used to at first, as your dragon moves upward in a curvy arc when ascending, and this can feel a little choppy for players who are just starting out on their dragon careers. You'll eventually fall into a groove though of tapping and holding on the screen when you want to gain altitude, and then quickly releasing your hold to drop back down and remain somewhere in the middle of the area."You can even run along the ground at times, so long as you find a clear stretch of land to do it on, and this proves to be another unique twist to the "don't touch the ground" formula in traditional endless flier experiences. Another button on the lower left-hand side of the screen allows you to shoot a fireball from your mouth, which comes in handy for blasting away the large chunks of castle walls that serve as obstacles throughout your adventure. All of these things are brought to life through a colorful art scheme, which incorporates just the right amount of blockiness and cartoony character designs to give Dragon Season a rich and lighthearted personality.Joe Dever’s Lone Wolf Review
By Andy Chalk
Joe Dever's Lone Wolf comes so terribly close to getting it right. And not just right, but perfect. When I first started playing I thought I'd discovered a new pinnacle in beautiful, exciting and interactive gamebooks. And then it all fell apart, and by the time it was over I was glad to see it done.If you like gamebooks (and probably even if you don't), the opening of Joe Dever's Lone Wolf will blow you away. It hits you right from the get-go with a gorgeous, subtly animated pen-and-ink style of illustration and a rich, urgent orchestral soundtrack. And choice! Lone Wolf is a well-established character with 28 gamebooks to his credit (the analog, dead-tree kind of gamebook, of course) but before the action begins you can customize your version of him to a surprising degree. Are you the stealthy type, or do you prefer a stand-up fight? Do you pay close attention to you surroundings with every step you take, or do you prefer to rely on intuition to see you through? You can build Lone Wolf into just about any kind of character you want, from a brain-smashing tank to a quiet, thoughtful diplomat.The game shows off a remarkable degree of interactivity once the action starts. Multiple choices need to be made (as with any gamebook), but skill in the form of manual dexterity is also vital. Picking locks, for instance, isn't simply a matter of looking at a stat and rolling some virtual dice; you'll have to use a lockpicking tool and a small dagger to work the lock open, and if you break all your tools, it's tough luck for you.MONOPOLY Bingo Review
By Nick Tylwalk
My day job is in a casino, so I've seen on slot machines how the Monopoly brand gets people excited. EA is hoping to tap into that feeling in a different way as it unleashes Monopoly Bingo,a freemiumgame for mobile devices. The mash-up between iconic board game and number-marking pastime is exactly what it sounds like, yet somehow still falls short of what it could be.Let's assume for the sake of argument that you already know how to play bingo. Monopoly Bingo certainly figures that's the case, throwing you right into the action in the first of many different rooms, each of which is themed after one of the Monopoly properties. The visual trademarks are all present and accounted for, from Mr. Monopoly to the sad inmate who is in jail and not "just visiting."The overall goal is to level up and unlock more rooms/properties. In each round, you're competing live against other players attempting to do the same thing, and there are only so many total bingos that can be scored before the round ends. Every number you mark earns you experience points, and bingos pay off with coins and extra rewards, particularly if you hit them early.MoviePop Review
By Nadia Oxford
Half the fun of seeing a movie is recalling the film's best moments for years to come. What's better than sitting with a fellow enthusiast over some beers and jabbing one another in the shoulder while hooting, "Ooh! Ooh! Do you remember that one part when--"MoviePop for mobile platforms is essentially a digitized version of the excited reminiscing you do with your friends over all things movie-related. Except you play against strangers or Facebook friends, and there are visual aids galore, which renders it difficult to give a wrong answer and make yourself look like a jackass in front of your buddies. As a whole experience, MoviePop is a decent way to waste a couple of hours. Before long, however, questions start repeating, making MoviePop an easy game to ace even if you're not big into cinema.You begin a round of MoviePop by selecting a genre. There are plenty to choose from, including Action-Adventure, Family, Animation, Sci-Fi, Horror, and lots more. Granted, some categories need to be unlocked, and you're forced to choose one category from a list of three, unless you spend premium currency (popcorn!) to re-shuffle the list. But there's initially enough accessible content to keep you busy for a few rounds.Blue Rose Review
Visual novels are fairly new in this country, but thanks to the popularity of the iPad and other tablets, they're quickly gaining ground. A crossover between graphic novels and games, they emphasize story and give players the power to alter it to varying degrees. Blue Rose, the new visual novel from White Cat, has everything an A-list visual novel needs: nice graphics, pleasant music, and player choice—but it also boasts a collection of bothersome flaws that prevent it from rising to that same level of greatness.Blue Rose makes a good first impression with 2D graphics that are clearly indebted to Japanese anime. Men and women are attractively androgynous and have the typical anime googly-eyed, tiny-nosed, heart-shaped faces. Blue Rose is indebted to anime in other ways as well, such as in its melodramatic approach to storytelling. Anime stories are characterized by save-the-world plot lines filled with noblemen, magic, reluctant heroes, love triangles, and corny humor. Blue Rose has it all."In this scenario, you're Lena, a young Templar. Your story kicks off with an action-filled scene on the edge of a cliff. You and a cohort of Templar veterans are battling a dragon, desperately trying to protect a noblewoman called Lady Adale. Two kingdoms are at war, and it's hoped that the Lady can perform some critical fence-mending. During the battle, however, you're knocked unconscious and awake in a strange room. The owner of it is a handsome but defensive young hunter who seems to want to get rid of you. To his chagrin, you discover his village which is hidden in a mountain area believed to be inhabitable. Who is this surly young man? How has a village full of people kept itself a secret? After battling a dragon, why are you even alive?Blue Rose sets us up to solve these and many other interesting mysteries. It also serves up the promise of romance. Despite his hostility, the young hunter's obviously your first suitor. The antagonism between the two of you goes into typical Taming of the Shrew territory as it's clear the guy's being a jerk because he likes you. If he isn't to your taste though, you've got other hunky options. If you're not into the hunter, then why not the sly, wise-cracking rogue, or the stern-but-sexy Templar officer?Tilt to Live 2: Redonkulous Review
By Jim Squires
We've all had our App Store obsessions. Whether it's the sneakers you've burned through in Temple Run, the mileage you've logged in Real Racing 3, or the family you've spent more time with in The Sims Freeplay than you have your own, we've all been bitten by the "just once more" bug when it comes to our pocket games.The first game to bite me was Tilt to Live.Released back in 2010, it was the sort of game that personified the "easy to learn, hard to master" mantra that defines great game design. Players would tilt their devices to control a defenseless arrow while avoiding an ever-growing collection of deadly red dots. Power-ups would temporarily turn you into a pointy little Rambo, but in a matter of seconds you'd be back to avoiding the dots and scrambling to reach the next power-up.It was beautiful in its simplicity and infuriating in its challenge. In a word, it was love. Now, three years later, developers One Man Left have returned to the game that started it all.