Headphones Review Round Up [Hardware]: SIVGA SV021, VR500, UX3000, and VR2000
By Simon Reed
Update: SIVGA SV021 tested and rated!Boulies Elite Max Chair [Hardware] Review – Assemble, Adjust, Relax
By Adele Wilson
What do we think of the Boulies Elite Max Chair?Red Magic 9S Pro [Hardware] Review – The New Standard For Mobile Gaming?
By Sho Roberts
My Red Magic 9S Pro Review puts this incredible bit of tech through its paces to determine whether it's worth your money.
Category: Reviews
Clash of Puppets Review
By Alex De Vore
Charlie loves B-movies, and who can blame him? There's a level of camp and cheese that catapults poorly made cinema into the world of endearingly awful. So when our good ol' Charlie happens upon a drive-in boasting a classic B-movie marathon, he pulls in right away to partake in the terrible goodness. But all that flick-watchin' is serious business, and Charlie soon succumbs to sleep, whereupon he is whisked away into the very films he loves in the role of the hero. Armed with a trusty baseball bat, proximity traps, and any number of firearms, Charlie must make it through the benchmarks of less-than-mainstream film, lest he be Nightmare on Elm Street-ed (killed in his sleep) by the very cinematic villains and monsters he has come to love. Tragic.There's a cartoony style to Clash of Puppets that blends with a mostly linear take on classic 3D platformers. Putting elements like mechanics and gameplay aside for the moment, it's important to note that this is a good-looking game, especially for its light-hearted, kid-friendly style. No, it isn't the most beautifully developed experience in the history of mobile gaming, but there are enough subtle touches, clever lighting, and immersive additions (why is fog so spooky, anyway?) that you'll probably take note. Charlie is pretty damned cute, and as far as heroes go, he's likable."Really, he falls under the strong and silent type that developers seem to like so much, but there is a lot to be said for the star of the show being an everyman. Even if it isn't a major plot point and even if we are talking about a game where cute puppets beat up other cute puppets, there's something about an ordinary person thrust into extraordinary circumstances and rising to a challenge. On some level, no matter how small, we tend to see ourselves like this - to view the world of the character through our own eyes. Or maybe I'm just reading waaaay too much into it and it's little more than a silly distraction. Either way, the means to think this way is apparently something that can happen.Warlords RTS Review
By Andy Chalk
Warlords RTS is, as the title suggests, a real-time strategy game set in Aldfarne, a fantasy kingdom overrun by orcs, ogres, goblins, and other such Tolkien-esque riff-raff. Its simplified control scheme makes a tricky thing of complex maneuvers, but RTS fans are nonetheless likely to find it a pleasant way to scratch the strategy itch when they're away from home.Warlords RTS is more than a little reminiscent of the classic Blizzard game Warcraft, back when it was known first and foremost as a real-time strategic conflict between orcs and humans. Unlike that game, however, and most others of its kind, in this one you'll personally lead your troops into battle with a "Warlord" avatar: a Ranger, a Wizard, a Warrior King, or a Huntress, each with unique skills, an RPG-style inventory of rings, amulets, armor and weapons, and the ability to wield powerful magic. As "you," the Warlords are the most powerful tool in your arsenal, but they're still far from invulnerable; fortunately, death is little more than a brief and temporary delay of four or five seconds until you're back on the field, and a ding against your final score."The game looks and sounds great, and while the story driving it is a very thin, conventional high-fantasy tale of a good kingdom overrun by the forces of darkness, the two or three lines of narrative between levels is flowery enough to be legit without tipping into the overwrought. It's all very well-polished, and new units, spells, and control options are introduced slowly, giving players plenty of time to experiment with and grasp their use.Your army will be made up of fantasy archetypes ranging from lowly swordsmen and archers to powerful mages and healers, represented by elves, dwarves, humans, and possibly even a hobbit. The number of units you can maintain at any one time is tightly restricted and can only be grown by conquering villages on the map, but even a "big" army isn't likely to number much more than 20 or so. Warlords RTS is a relatively small-scale game, a concession to the limits of touch interfaces on small screens; but the upside to that is that it's also fairly fast-paced, so you won't need to invest half your day to start and finish a battle.Galaxy on Fire – Alliances Review
By Nick Tylwalk
It's been said that in space, no one can hear you tap on a touchscreen. Or at least something similar to that was once said. Anyway, it's relevant because Galaxy on Fire - Alliances will have you tapping plenty of times as you try to conquer as much of space as possible. With or without allies, it ends up looking and sounding a lot more fun than it actually is.If the Galaxy on Fire name sounds familiar, there's a good reason for that. The previous games sporting that name were of the action-RPG variety, known for their customizable starships. Alliances is an entirely different beast: an MMO with resource management that is best played by teaming up with others, getting it a "truth in naming" award if nothing else."The galaxy in question this time contains the Shroud Nebula, a previously inaccessible region where three different spacefaring races are vying for power. Each has its own unique racial advantages, and one looks a lot like regular Earth humans. You pick the one that suits your fancy, and then it's off to the tutorial.Your home system contains several planets that allow you to get a feel for core concepts like building and upgrading structures and ships, sending cargo from one world to another, and using drones to unlock single-player missions. In one of the game's best ideas, those starter worlds are completely undetectable at all times. So unlike games of this ilk too numerous to mention, you can't be ganged up on and have all your resources stolen and structures destroyed.Gary Chalk’s Gun Dogs Review
By Matt Thrower
For gamebook fans of a certain age, Gary Chalk is a name to conjure with. He got co-author credits for the illustrations in the early Lone Wolf books, probably the best loved of the many gamebook franchises that thronged bookshelves in the mid-eighties. Times have changed, and digital publishing is all the rage, but Gary's art has not diminished and he's here with a brand new outing, Gun Dogs.This is the latest title in Tin Man Game's Gamebook Adventure series and it shares a lot of mechanical similarities with its predecessors. You'll read through a paragraph of text, often be presented with some choices at the end, and occasionally have to check one of your stats against a dice roll, or fight a monster."Battles are decided by throwing a number of offensive and defensive dice and comparing the highest of each to see if a blow is landed. If so, the difference between the totals is the damage inflicted. I've never liked this system: it's functional but leads to a lot of indecisive rolls followed by colossal sums of damage. But as the Gamebook Adventure series has gone on, Tin Man has found a number of ways to improve the basic mechanics. Here, as the title suggests, you have a gun.But this is a fantasy adventure, so it's a slow hand-loaded pistol. That's used to set up a number of tense and interesting choices in the book where you might - or might not - have had the chance to load your weapon before venturing into danger. Whether you actually hit with your gunpowder weapon or not is, like many other things in the story, decided by a dice-based stat test.Anchorman 2: Scotchy Scotch Toss Review
By David Oxford
It's rather amazing—astounding, even—that it has taken this long after the success of Anchorman: The Legend of Ron Burgundy for Hollywood to do a sequel. As it turns out, this has two notable benefits. One is that, following a realistic passage of time for the actors involved in the 2004 film, they now get to set the new movie in the mid-eighties. The other is that, had they made the sequel back around 2005 or so, we might not have gotten a mobile video game based on it.Of course, as it turns out, that may not have been such a bad thing. Don't get us wrong; Anchorman 2: Scotchy Scotch Toss is a perfectly decent game, and it definitely has more to offer if you—like us-- are a fan of Anchorman and its star, Ron Burgundy (whose voice is actually provided here by Will Ferrell himself, so you know it's authentic). But the simple fact of the matter is that there just isn't a lot to it, and you're likely to run the gamut of nearly everything there is to see or do here in about 10 or 20 minutes. Okay, maybe not all 300 of Ron's lines; given how some are repeated, that could indeed take a while."The gameplay is very simple: Ron Burgundy has a glass of scotch, and he wants ice in it. That's where you come in, by touching the screen and flicking the ice towards the glass. Get it in, score points; simple as that. There is a slight challenge factor in the strange indoor wind, for which you'll need to compensate, but without any real goals beyond icing Ron up, all it really affects is how long it takes you to rack up more and more points.There are four different environments (taken from the upcoming film), and those make things a little more interesting. In particular, there are different things you can hit with the ice cubes, such as a jazz player (messing up his rhythm temporarily), scorpion tanks, mounted sharks, or just landing one for Ron's dog Baxter to catch. Some of these even net you more extra points!Doctor Who: Legacy Review
There have been a few attempts at creating Doctor Who games that didn't feel like glorified cash grabs, but mobile games have never been at the top of the list. Doctor Who: Legacy is a free-to-play effort that, while mired in the trappings of a match-3 gem puzzler, does a decent job of incorporating the lore and attitude of the popular sci-fi series.Rather than simply matching gems to earn a certain score, the game plays out in a "versus" manner, where you, the Doctor, and several companions face off against enemies that range from Weeping Angels to Cybermen; two popular villains from the show itself.Various types of gem matches are your only defense against the oncoming threats, and the Doctor (as well as each companion) has a special ability they can unleash against enemies. Some heal, some deal devastating damage, and others have other support techniques that are helpful in battle. Part of the fun lies in assembling a team that can play off of each other well, so as you progress and collect new team members, it's interesting to test out abilities as well.Toca Hair Salon Me Review
By Matt Thrower
For the last fifteen years I've sported a military-grade buzz cut, but not today. Today I am resplendent in an enormous shock of pink curls. Yesterday, it was long and green. Tomorrow, I think I might try an orange Mohawk.This is not because I've suddenly become a wig fanatic, but all thanks to the latest app from Toca Boca, Toca Hair Salon Me. As its name suggests, it allows you to put your own face into a digital avatar and then style and colour their hair to your heart's content. You can even add accessories like hats and glasses, change the color of their clothes, and pose them for a photo."Like everything the developer does, it's all perfectly intuitive. Start by browsing the pictures on your device, or taking another in-app so you don't have to pop out and boot the camera. Then fit your chosen image into one of four face shapes and sizes, adjust the apps' estimation of where the mouth and eyes are, and style away.The technology behind this is seriously impressive. So long as your photo is a pretty tight fit for the chosen head and you get the eyes and mouth right, it brings your avatar to life with uncanny accuracy. The first time I saw myself in the chair, closing my eyes against the hairspray, twisting away from the dryer and emitting little 'ooh' and 'aah' noises of appreciation, it actually creeped me out so much I had to put the iPad down and walk away.Clumsy Ninja Review
By Nadia Oxford
Remember your Tamagotchi digital pet? Remember all the fun you had together? Sure, it died a horrible screaming death when you accidentally ran it through the washing machine, but things are different now. You're older. You're more responsible. You're ready for another digital pet. Maybe you'd even like your very own ninja. Well, NaturalMotion has you covered with Clumsy Ninja, a pet (er, "pet") simulator that lets you train, tease, and toss around the most adorable ninja in history.Clumsy Ninja has a bit of a story, which is surprising since exposition beyond "clean up this thing's poop" is not common in pet simulator games. Your new ninja pal has a girlfriend/mentor who's been captured by bad guys, and he wants to rescue her. Problem is he's kind of clumsy."Your job as a responsible ninja owner is to train up your ninja. You do so by interacting with him, and by buying him toys and training materials that he can jump on, hit, block, and generally have fun with. You also tickle your ninja friend, tie balloons around him and watch him float, or just throw him around and watch him bounce (which is mean). Nearly everything you do with your ninja earns him experience (life is one big teaching moment, right?), which helps level him up. As you gain levels, you also unlock new items to play with and new belts to wear with pride. Your ninja is an eager learner, so you won't have any problems with obedience or surliness. In fact, the titular Clumsy Ninja may be the cutest darn trained assassin to ever hit mobile. He's got enormous green eyes that are impressively expressive, he enjoys high-fives, and he receives every victory with humble relish. Even his movements grant him humanity, ragdoll physics aside. When you first start training him on the trampoline, he climbs up hesitantly and makes small, unsure jumps. As he gets better, he becomes more confident and tries out more daring moves.