Headphones Review Round Up [Hardware]: SIVGA SV021, VR500, UX3000, and VR2000
By Simon Reed
Update: SIVGA SV021 tested and rated!Boulies Elite Max Chair [Hardware] Review – Assemble, Adjust, Relax
By Adele Wilson
What do we think of the Boulies Elite Max Chair?Red Magic 9S Pro [Hardware] Review – The New Standard For Mobile Gaming?
By Sho Roberts
My Red Magic 9S Pro Review puts this incredible bit of tech through its paces to determine whether it's worth your money.
Category: Reviews
Castle Doombad Review
By Nadia Oxford
Labelling Castle Doombad as a tower defense game is simultaneously accurate and erroneous. On one hand, you're certainly defending a tower. On the other hand, it's not the well-being of the tower that ultimately matters. The real point of Castle Doombad is to protect its most precious cargo, its princess, from being rescued by meddling heroes.The awesomely-named Dr. Lord Evilstein has spirited away a generic princess and imprisoned her in his tower. Now he's being harassed by dozens of generic warriors that want to get her back. Dr. Lord Evilstein is safe in the uppermost floors of his tower, but if the princess is rescued and whisked outside his domain, he's finished.Castle Doombad is a tower defense game, but it has a few personality quirks that separate it from the gargantuan herd that already roams the App Store. Playing as a bad guy is just one difference, and it's admittedly a hoot. Who doesn't want to command a tower full of devious traps and evil minions?More importantly, you're able to mix and match traps, which truly lets you customize your play style. Your choices are auto traps, manual traps, and minions. Auto traps are traditional tower defense fare like spike floors and arrow launchers, though you can also opt for ceiling hazards like acid-drippers and alien tentacles. Manual traps, like a huge weight that drops from the ceiling, pack a powerful punch, but need to be activated manually and come with a long cooldown.Detective Grimoire Review
There has been a murder. Richard Remington, the owner of the swampland tourist attraction Boggy's Bog, has been killed in the murky, mushy trenches outside his office. The only suspect to start is Boggy himself, the legendary swamp creature that inspired the creation of the vacation destination and who may or may not actually exist. As the eponymous Detective Grimoire, it's your job to explore Boggy's Bog, investigate the murder, and nab the culprit—human or myth.Players familiar with SFB Games' (formerly Super Flash Bros) 2007 Flash game of the same name will recognize the gameplay in Detective Grimoire. A simplified and streamlined point-and-click adventure, much of your investigation is spent traveling around the swamp, examining beautifully animated scenes, locating clues, and interrogating potential suspects. While both Detective Grimoire and its Flash inspiration revolve around solving a murder in an amusement park, this newest entry into Grimoire's case history presents an entirely new story, cast of characters, and challenges, as well as a different, larger, and more fleshed-out world. All of the dialogue is charmingly voiced, backstories are deeper, and mysteries more elusive. At the same time, Grimoire fans will be treated to playful nods to the original, from jabs at Officer James's facial hair to an uncanny red-headed sidekick.This successful combination of lighthearted jokes and a weighty murder mystery keeps Detective Grimoire consistently engrossing. While Grimoire finds himself in a variety of scenic-yet-creepy locations, from a darkened office lined with shadowy animal heads to a teetering bridge supporting one lone house, the mood of his investigation is upbeat and often humorous. His tone with suspects is more confused than accusatory, and their reactions are unperturbed caricatures.Battle Supremacy Review
By Nick Tylwalk
If anyone ever figures out how to make the mobile equivalent of the popular online game World of Tanks, they stand to make a boatload of money, possibly even with a capital 'B.' The thing is, no one has quite been able to execute that game's quality and precision on touchscreens. Battle Supremacy by Atypical Games and Revo Games is the latest to give it a shot, but despite some worthy efforts, it's still no mobile substitute for the real thing.It's certainly not for a lack of visual oomph. Battle Supremacy looks gorgeous, if that's an appropriate word for a game featuring rolling death machines. From the tanks themselves to the little flourishes like butterflies and snow, the developers did things right. The introductions and cutscenes during the solo missions are notable highlights, made to look like old war footage in all its sepia-toned antiquity.Yes, I said solo missions, which is something not all games like this have. The first one even serves as a tutorial, though you'll have to find it yourself as it's the first of many features that goes unexplained. Each mission gives you several AI partners to help you tackle multiple objectives. The lone drawback is that you don't know how long each mission will last, giving you no way to tell if you can go for broke or play things more cautiously.Completing solo missions gets you experience points to improve your rank - needed to unlock the game's eight tanks - and upgrade points to improve the main gun, armor, engine, treads and radar. You can see how each upgrade affects your stats before you buy, and the points are universal, so you can spend them on any tank you're able to use. Unlike World of Tanks, there's no real life equipment involved, simply boosts to the gear you've got.simian.interface Review
By Mike Rose
As a tech demo for what can be possible with a slight tilt or two of your iPhone, simian.interfacepushes all the right buttons. It's unique, stylish, and provides numerous wonderfully satisfying moments that jumble together into a compelling side-order of entrancement.Now what we could really do with is the full game! See, the problem is that, as hinted at, simian.interface feels like someone started making a massively interesting game, and then sort of got bored of the concept partway through and moved onto something else. Still, simian.interface works great as a mere taster.This is a game all about technical whimsy and alignment. You're presented with squares, lines, and other shapes, and you must line them up to either fit inside one another, to overlap perfectly, or to slot into a pretty pattern, all by tilting your iOS device. The controls feel spot-on, and allow you to really focus on the task at hand and immerse yourself in the concept.And it's a really neat idea, as it turns out. Although it's fairly simple 90 percent of the time, there's still plenty of room for clever rotating, sliding, flipping, color blending, and all other sorts of literal twists on the base concept. There's no filler here whatsoever - from start to finish I had a smile on my face.Sugar Tales Review
Oy. Is it just me, or is everyone else getting tired of the Candy Crush ripoffs? Perhaps it's not fair to allow King's mega-match-three game own all things sweet, but with millions of people obsessively playing it, it's hard not to. Fair or not, it's hard not to measure all new match-threes against their super-successful predecessor, and match-three social game Sugar Tales is just the latest to suffer by the comparison.Like so many recent match-threes, Sugar Tales embraces a colorful, sweets-related visual theme. It makes a half-hearted attempt to differentiate itself by choosing cake instead of candy and by using a game board made up of hexagonal cells instead of square ones. As some newer match-three games have begun to do, it asks you to match three by clicking on groups of static icons (so long as they're adjacent), rather than moving any of them around. It does, however, change the formula a bit by tossing a cute, googly-eyed monster into the mix."The idea is to keep this cuddly gremlin happy by stuffing his face full of cake. You do that by moving him around the board; as long as there are three or more similar cakes next to one another, he can jump over and gobble them up. Your objective in the beginning is mainly to achieve a certain score within a set number of moves. Later on you're asked to do other things like clear away ice, crates, or angry-looking chocolate chip cookies. As with most match-three games, you're able to create power-ups by matching large groups of similar icons. Exploding croissants and rainbow "super cakes" then create explosive results, and as most of you know, the more explosive effects you achieve, the better.My Fear and I Review
By Andy Chalk
My Fear and I is a side-scrolling puzzle-platformer about the existential travails of Sebastian, a seven-year-old lad who is very literally plagued by Fear: a large, oafish, and perpetually whiny creature that bears something of a passing resemblance to Sulley of Monsters Inc. fame. It's an interesting idea, but it ultimately falls well short of its potential thanks to a wonky control scheme that renders the game far more frustrating than fun.Young Sebastian is confused and frightened by the world around him, and clearly finds no comfort in his parents. But he's also tired of living in fear, and so one night, ignoring the dire warnings of his Fear, he steels his resolve, grabs his trusty plunger/grapple gun, leaves his bedroom and embarks upon an adventure into the unknown.The 2D world through which he and his Fear travel is dark and bizarre, with a sort of Tim Burton ambiance to it; but it's also almost entirely static and non-interactive. There are a few pictures hanging from the walls that can be looked at, but the vast majority of the environments are pure window dressing - a disappointment given the promise of dark secrets and manifest neuroses hidden in the many nooks, crannies, and shadows.Eternity Warriors 3 Review
By Nick Tylwalk
Here's a timely lesson straight from the just-ended holiday season: empty calories can taste really, really good. Sure, you might regret that extra helping of stuffing or second desert, but not while you're eating it. Glu Mobile's Eternity Warriors 3 is something like that, a gluttonous serving of free-to-play action-RPG carnage that provides little nutritional value but tempts you to keep coming back for more.At the risk of stretching that opening analogy to the breaking point, one of the ingredients in the Eternity Warriors 3 recipe is a story. That is, there's a reason you're taking your Warrior or Monk and pitting them against hordes of enemies in Diablo-esque fashion. It's just not that important. Consider it a garnish, there for presentation purposes only."The real meat is in hacking and slashing your way through dungeons, and the game gets you into the action quickly, teaching what you need to know along the way. The controls are simple, and despite my general disdain for virtual thumbsticks, this one is responsive enough to deal with the fast-paced combat. A large button handles basic attacks with smaller ones for skills, which draw down your mana and also have cooldown timers.There's nothing subtle about what you're asked to do in each level, which is eliminate undead, demons, wolves, and other monsters in the shortest possible time - and you're actually graded on how fast you can clear them all out. Mini-bosses in the final zone of most levels are a little tougher, and the actual bosses of the three kingdoms provide nice challenges. Mostly though, it's quantity over quality, putting your reflexes to the test against waves of enemies.Hidden Objects: Mystery Crimes Review
By John Anthony
It's crime time! Team Lava's Hidden Objects: Mystery Crimes puts you behind the detective badge as you solve crimes the only way you know how: by completing hidden object scenes. Sift through lists of objects, interview suspects, and send evidence to the forensics team for evidence, all without stepping foot in a single real-life dirty alleyway.Hidden Objects: Mystery Crimes is split into two main areas of play: hidden object scenes and investigative interludes. The former are the meat and potatoes of the game, so you'll spend a great deal of time here looking for items and admiring the luscious artwork. Between rounds you'll talk with persons of interest and manage forensics tasks, many of which include quick mini-games to spice up the gameplay with some variety."Hidden object scenes are very basic, handing you a small list of items to find in a handful of cramped locations. Speed is important, as you get bonus multipliers for finding multiple objects in a row. The best tactic is to locate a couple of objects and then dart your finger around, scooping up the big points. You can also unleash bonus items like a combo booster, hint packs, and object previews, if you've got the gems to spare. Once you complete a stage you're awarded points based on your performance, and then it's back to the real detective work!Hidden Objects: Mystery Crimes features three types of currency to work with: gems, energy bolts, and stars. Energy bolts are spent to enter crime scenes to search for clues. No energy means no item hunts, but they do refill (slowly) as time passes. Gems can be spent to hurry tasks along, such as encouraging the forensics team to analyze that vial of strange liquid. They also allow you to carry power-ups into each hidden object scene, though at a surprisingly steep cost. And finally, stars are spent to interview suspects and analyze clues, sort of like energy bolts for the investigative side of things.