Headphones Review Round Up [Hardware]: SIVGA SV021, VR500, UX3000, and VR2000
By Simon Reed
Update: SIVGA SV021 tested and rated!Boulies Elite Max Chair [Hardware] Review – Assemble, Adjust, Relax
By Adele Wilson
What do we think of the Boulies Elite Max Chair?Red Magic 9S Pro [Hardware] Review – The New Standard For Mobile Gaming?
By Sho Roberts
My Red Magic 9S Pro Review puts this incredible bit of tech through its paces to determine whether it's worth your money.
Category: Reviews
ALPHA 9 Review
By Joe Jasko
Alpha 9 is a new grid-based word-spelling game with a sleek minimalist design and a vast dictionary full of fun words that are just waiting to be formed to score the biggest point clusters. Because why spell things at all if you don't strive to make those impressive eight-letter beasts, am I right? But despite showing off a few neat gameplay mechanics and a calmingly cool atmosphere, the lack of progression or long-term playing incentives leave this one feeling more like a breezy spelling test, rather than a full-fledged spelling bee championship.Think of a giant board of Tetris, only with each tiny individual square containing a letter that you'll need to use in order to form all of the words that your brain can possibly muster. Making words of four letters or more will clear out an entire horizontal row, while lining up three of the same letter in a vertical column will create a wildcard tile that can be used as any letter when creating your words for big points. When you're really on a roll and have cleared away more letters than you have new words to spell, you can always hold two fingers on the screen to make more letter blocks start piling on from the top at a much more rapid rate."But now the catch is that you're only ever allowed to make words horizontally, which is done by holding down on a letter and dragging your finger sideways until the word is fully highlighted. Luckily, you're also able to vertically move a single letter block up and down to whatever position you like, so long as you stay within the same column it started in. It's certainly an interesting mechanic, and one that can almost feel a little jarring at first: not only do you have horizontal words to be matching, but you also need to be mindful of all the new words that you can potentially set yourself up with by using vertical maneuvers at the very same time.At the end of each play, you'll be presented with your wordlist for that game, your highest scoring word, and how many points you scored overall. Unfortunately, the game as a whole just doesn't have enough features or long-term incentives to keep players spelling for very long. Alpha 9 currently features two different game modes: Wall and Clock. The Wall mode is easily the more exciting of the two, with flurries of letters constantly falling from the top of the screen, and players spelling until one of their vertical columns gets too tall and results in a Game Over, just like in Tetris.Bingo Rush 2 Review
By Nadia Oxford
The Earth is home to many people who are capable of wonderful, mysterious things. There are people who can fall into a meditation so deep, that they don't require food or water for days at a time. There are people who can walk amongst wolves and lions without fear.And then there are people who are capable of playing eight Bingo cards without suffering a mental and physical breakdown. It is for these half-fey that Bingo Rush 2 exists. Everyone else - that is, anyone who plays Bingo for ten minutes at a time and is content with managing one or two cards simultaneously - will find a basic free-to-play Bingo experience."There isn't a lot about Bingo Rush 2 that's different from Buffalo's original Bingo Rush. The core premise is Bingo, a game that everyone in the Western world has played at least once (until they discovered it's more fun to use the dauber on the walls, ceiling, or cat).To oblige anyone who's been living in a cave on Mars: A letter and a number are simultaneously called out by an announcer (e.g., "B 10"). If the number and letter exist on your card, you mark it. If you get five letter-number match-ups going horizontally, vertically, or diagonally, you get to shriek "BINGO!" and wave your fanny at the chain-smoking grandmother playing next to you.Joe Danger Infinity Review
By Nadia Oxford
2013 Christmas flooding has been devastating to certain coastal areas of the UK. Hello Games was no small victim: The studio lost its working space in the deluge, in addition to much of its equipment and a collection of retro consoles. But that hasn't stopped the plucky Guildfordians from releasing Joe Danger Infinity, a new installment of the Joe Danger toy-based stunt bike series. Puddles of milk and soup can't stop Joe Danger, and neither can a deluge of icy sea water.Joe Danger Infinity includes dozens of racing/stunt tracks that feature a toy-like appearance, like obstacle courses set up in a child's bedroom. Outside of the designated race levels, going as fast as possible is unimportant. Your main goal is to navigate traps, bounce on platforms, collect items and coins, and have yourself a good time.And rest assured: It's easy to have a good time with Joe Danger Infinity. The game plays much like its predecessors, so you can count on a lot of flipping, springing, wheelies, and crazy cars and drivers. Don't be surprised if your body automatically moves with the on-screen action.It's usually enough to safely reach the finish line at the end of each level, but Joe Dangeralsohas lots of special goals to meet and objects to root out. Sometimes it's enough to drive into said objects (coins, for example), but other times you need to physically tap whatever's flying at you (stars).Shiva: The Time Bender Review
Shiva: The Time Bender, the new endless runner from Tiny Mogul Games, works well as an introduction to the genre, but its lack of difficulty and shallow gameplay could turn off seasoned fans hoping for more substance.In Shiva: TTB, time may be the only thing on your side, as legions of enemies from history's most pitfall ridden locations do their worst in an attempt to thwart a punk rock caveman from capturing a plethora of crystal orbs littering the timescape…or something like that. The narrative isn't very important here, but it does tie in nicely with the game's main mechanic.The gameplay here is pretty standard stuff. Shiva - your player character - jogs, hops, and slays his way through time and space, all the while collecting brightly shining orbs that can be used to upgrade his appearance or weaponry by using the in-game market.The controls should be instantly familiar to anyone who has played an endless runner for a decent length of time: Tapping the left side of your touchscreen causes our green haired protag to hop in the air, and tapping the right side causes him to swing his mighty trident at any manner of foe that stands in his way. And what happens if he misses one of those swings or jumps? That's where the Time Bender mechanic comes into play.RoboCop Review
By Alex De Vore
Surprise, surprise—a licensed mobile game conveniently released to coincide with the near-future opening of the film on which it's based has proven to be subpar. Such is RoboCop from Glu Games. You are Alex Murphy, a good cop and even better lover who was terribly injured and then six-million-dollar-man'd into a futuristic cyborg cop ready to police a world in which robot violence has become commonplace. And though it would probably be sweet if the city of Detroit just let you out on your own to, y'know, slay criminals, you're going to have to train via a series of incredibly lifelike simulations to hone your coppin' and killin' skills before you do any of that.For a film series that is, for all intents and purposes, over the top and god-awful, RoboCop is oddly beloved. As such, most of the buzz we've heard about the upcoming reboot has been negative and/or bewildered, but despite this and the obvious B-movie air with which the films carry themselves, trailers for the upcoming action flick look pretty damn cool. Sadly, this level of high-quality action set-pieces meets bazonkers plot doesn't translate so well into a game so clearly rushed to release in order to capitalize on the possible success of the film.Admittedly, the gritty, urban environments found within RoboCop are not bad. Certainly there are more beautiful games to behold, but for its stand-and-shoot mechanics, the look and feel of each area serves its purpose well. These are some of the better lighting effects and detailed character models to be found within the App Store's 3D shooter stable, and it is undeniably satisfying to line up and execute a headshot on some bespectacled (seriously, a lot of these dudes have glasses) enemies. RoboCop himself looks pretty detailed, but what kind of world are we living in when the hero of a game seems to have had more development attention than gameplay? I guess that this is actually not all that uncommon, but still…it's weird.Mechs Warfare Review
When playing a game for review, I frequently find myself asking "Why?" Why did the developers include or exclude certain features? Why are the controls set up the way they are? Why is my battery almost dead when I'm pretty sure I charged this thing last night? It's important to ask these questions, and receiving answers is necessary in developing a well-rounded view of a game. There are some instances where your ultimate answer will be "I don't know." Once in a while, this answer is fine. In the case of Mechs Warfare, it's the constant answer, and the game suffers because of it.Mechs Warfare (that is not an accidental pluralization) continues the growing trend of large vehicles of destruction battling one another for our entertainment. When I first started playing, I asked myself "Why mechs instead of tanks, spaceships, androids, or monsters?" I don't know why there are mechs. As I played, nothing made me think "Mechs were the best choice." The game is set up with two mechs on opposite sides of a circle. Each one walks on its own, while the players tilt their device to look around and tap each side of the screen to fire the respective side's weapon."It's both fun and challenging to aim with the tilt controls, but every battle is a challenge to see who can land the most shots first. The lack of any real defensive play is baffling. Certain power-ups help that, but not enough to change the game. Why does Mechs Warfare mostly ignore defensive play? I'm not sure. It certainly manages to make the core gameplay simpler without having to worry about movement. Sadly, the trade-off is a game that is quick to get boring. It's tough for me to want to play more than one round in a sitting.Helping to make Mechs Warfare feel more unique is synchronous multiplayer. The game plays well over both my mobile (4G LTE) and Wi-Fi connections, though the latter was much smoother. Synchronous multiplayer is a wonderful decision, but also the only one. There are no single-player or pseudo-multiplayer options as is common in mobile games. Why? I don't know. One of the most unique portions to the game also turns into its biggest flaw once you realize that you are solely dependent on other players to play the game.LYNE Review
The core gameplay of minimalist puzzler LYNE is reminiscent of classic Arukone: connect two like shapes anchored at different spots on a grid via a single, unbroken line. There are multiple shapes on the board that must be connected—triangle to triangle, square to square—without their distinctly-colored lines crossing each other. But LYNE expands upon this basic rule in a number of ways to enhance the challenge, depth, and ingenuity of an initially simple puzzle foundation. The most obvious of these changes is that LYNE takes place on a graph paper-like grid, allowing lines to be drawn diagonally. In more standard Arukone games, such as Flow Free or Trainyard, each move fills an entire block and can only be dragged horizontally or vertically. LYNE's added dimension doubles the potential moves and strategies available, creating seemingly endless options on even small game boards.To both challenge players further and guide them toward the correct path of the many available, colored spaces that match the end shapes are scattered about the grid. Each of these must be passed through when connecting their related shapes, and can only be touched by their like-colored lines. This means a blue square's line cannot intersect a green diamond's, but you also cannot block off access to the diamond since the green line must reach it. The result is often long, roundabout loops where a line circles the screen before returning to an end shape only one block away, and unexpected solutions to seemingly simple challenges.Monster Busters Review
By Joe Jasko
When a young boy or girl makes friends with a community of emotive gingerbread people, then you don't need me to tell you that this is a bond that lasts for life right there. So when said gingerbread friends get kidnapped and imprisoned by some evil monsters, you would naturally do anything to free your delicious pals, right? Even if it means matching hundreds of those quirky little monsters in an ever-changing castle setting. And so sets the stage for Monster Busters, a new match-3 puzzler from PurpleKiwii.In the game, players take control of a young hero with no mouth as they move up an enormous tower, making matches with colorful monsters, and saving legions of imprisoned gingerbread friends in the process. While Monster Busters might not bring that many new ideas to the genre as a whole, what it does have is a whole lot of heart, and a lighthearted design that makes playing through its some-odd 500 puzzles just downright fun."It won't take you long to get accustomed to the world of Monster Busters, as the game's basic match-3 foundation is likely something that you've already played before. Each of the six main monster types on the game board has their own elemental matching effect, although these don't seem to have any influence over the actual gameplay: for instance, matching the blue monsters will sometime result in a watery splashing effect across the area. And in true Candy Crush Saga fashion, you'll have a number of different power-ups to use at your disposal, like increased moves or toy hammers that let you smash any given monster on the game board. In addition, making matches in clusters of four and above will result in your typical vertical and horizontal bomb bonuses, etc.The different level types are also pretty much par for the course for what you would expect from the new age of Candy Crush-style match-3 games. You'll need to clear a handful of designated spaces that have been covered in ice. You'll match a set number of specific monster types before the timer or your move limit runs out. And of course, you'll make matches to drop helpless gingerbread friends to the bottom of the game board, among a few other examples. But perhaps the coolest level type you'll come across in Monster Busters is the occasional boss fight, which places a giant green monster smack-dab in the middle of the game board and tasks you with chipping away at his health bar by making adjacent matches.