Headphones Review Round Up [Hardware]: SIVGA SV021, VR500, UX3000, and VR2000
By Simon Reed
Update: SIVGA SV021 tested and rated!Boulies Elite Max Chair [Hardware] Review – Assemble, Adjust, Relax
By Adele Wilson
What do we think of the Boulies Elite Max Chair?Red Magic 9S Pro [Hardware] Review – The New Standard For Mobile Gaming?
By Sho Roberts
My Red Magic 9S Pro Review puts this incredible bit of tech through its paces to determine whether it's worth your money.
Category: Reviews
Shattered Planet Review
An invasive, shadowy substance known only as "the Blight" is creeping its way across the universe. One research vessel, outfitted with a mostly-naked Gekkian scientist, a random equipment generator, and an endless supply of clone explorers, has set out to understand and stop the Blight before it completely takes over. A nearby planet, shattered after a long-dead explosion, is putting off a Blight-resistant signal. Your assignment, as clones one-through-infinity, is to survey the planet, seek out the signal, and deal with any other bizarre challenges sent your way. There will be plenty.As a randomized survival RPG, Shattered Planet thrives on the unexpected. From the armor your clone wears down to the planet to the results of enemy encounters, nothing is directly under your control. A typical trip begins on your spaceship hub, where you can use R.O.S.A., the equipment generator, to create weapons and armor. But you can only tell it what value of equipment to produce—bronze, silver, or gold—not specifically what item. You can also buy consumable items from the "Crystalobot," a friendly vending machine that sells a variety of randomized goods ranging from healing items to pet companions.Infinite Crisis Review
By Steven Strom
Comic book stories are a great backdrop for video games. Not only do you have thousands of canonical characters and decades of continuity to play with, but each of those characters and storylines have multiple versions thanks to the many universes of DC and Marvel Comics.Infinite Crisis marked the return of the "multiverse" concept to the world of Superman, Wonder Woman and Batman after a long absence. Now, Turbine has made a game by the same name, loosely based on the events of that storyline, and in doing so picked the perfect genre to employ the menagerie of metahumans at their disposal.Turbine is best known for its massively multiplayer games (Dungeons and Dragons Online, Lord of the Rings Online and Asheron's Call). Infinite Crisis is, however, that newest of multiplayer fads - a MOBA. That's short for "multiplayer online battle arena," and encompasses games like Dota 2 and League of Legends. Those two genre heavy-hitters may be vastly different from one another, but Infinite Crisis definitely mimics the latter.The Collectables Review
By Nick Tylwalk
Crytek made a mobile game. If you don't know why that's significant, it's because Crytek is known for graphically rich console/PC games like Far Cry and Crysis, and just the thought that its CryEngine technology was coming to small screens in the tactical action game The Collectables sounds like one of those "so crazy it just might work" ideas. It's an admirable debut effort; one that suggests you could see more from Crytek on your smartphone or tablet going forward.Since I've never been one to shy away from the obvious, let's start there: The Collectables is one sharp-looking title. Dapper even, if you can use that word for a video game. From the first time the chopper drops off your team of mercenaries until the last (of many) bullets is fired, there's nothing but superbly rendered characters and backgrounds and buttery smooth animations.The gameplay isn't up to that same ridiculously high standard, but it's not bad either. A simple tap will direct your fours merc where to go, or you can tap and drag them individually. The action takes place in real time, and there's no need for targeting since your soldiers will fire on any target in range. Occasionally you can use cover to your advantage, but often you'll find yourself just gloriously blazing away at enemies while on the run. Think less X-COM, more 20th Century action movie. Also, The Expendables, which had to be an inspiration.Smash Hit Review
By Nadia Oxford
The problem with breaking windows is that you can only do it once. The second your projectile hits the pane with its shattering kiss, you have to cheese it or else risk getting caught by cops, guard dogs, or some guy that keeps his gun handy. There's never enough time to admire your handiwork.Smash Hit by Mediocre is a first-person shooting / throwing game that really lets you absorb the sights, sounds, and sheer pleasure of shattering glass. You can do it over and over - in fact, you must do it over and over if you want to survive - and the sensation never gets old."As soon as you hit "Start," you automatically glide down a series of crystalline hallways. You have but one mission: Wreck everything.Luftrausers Review
By Steven Strom
After several hours with the game, I can't tell you what Luftrausers means. I don't speak German, and the best Google Translate can tell me is that "luft" means "air" and "raus" means "out." I can, however, tell you what it's about.Luftrausers, the latest game from Vlambeer (Ridiculous Fishing, Super Crate Box) is about pushing back against the inevitable. From the moment it introduces you with the message "PRESS UP TO RAUS" you're fighting against gravity, trying to keep your unlikely World War I/II amalgam aircraft out of the water below.Seconds later you're bombarded with all manner of biplane, fighter jet, dirigible and battleship. Suddenly it's about surviving against the overwhelming tide of onscreen projectiles with controls I will generously describe as "loosey goosey."Mines of Mars Review
By Andy Chalk
Mines of Mars is a genre-bending journey to the Red Planet that starts off like a cross between Minecraft and Metroid, but slowly morphs into something far more intriguing. It could stand a little more polish, but even with the occasional bump in the road, it's the kind of thing I can see myself playing for a long, long time to come.Mines of Mars describes itself as a "procedural atmospheric mining game" inspired by games like Metroid and Motherload. It actually gives off a rather dark sci-fi adventure vibe at first, as the cinematic opening follows a grizzled miner forced to take work on Mars for reasons unknown. But things take a turn for the lighter following a rough landing on the planet, as he - that is, you - makes contact with the oddball commander of the Mars mining installation and a peppy robot who's eager to please.It's an unexpected and rather sharp turn in direction, although it has very little impact on the gameplay, which very quickly struck me as a sort of 2D Minecraft - although in hindsight a comparison with Rust might be just as apt. You take a portal from the base to the mines below the surface, excavate dirt, minerals and gems, bring them up top, use the resources to craft better equipment and weapons, then head back down to do it all again.Shin Megami Tensei Review
By Steven Strom
Shin Megami Tensei, the game that launched a thousand spin-offs, has finally made the jump to English.Most probably know the series for the Persona games, but the original launched on Super Famicom in 1992. This new version is a direct, barebones interpretation of that original game but features, for the first time ever, an official translation by Atlus.This is a perfectly preserved, untouched classic; one that the average Westerner can now experience for the first time. For better or worse, buyers will experience Shin Megami Tensei exactly as it was over 20 years ago.The story goes that just as demons invade Japan, our hero receives a "demon summoning program" that allows him to communicate and ally with said creatures. This allows our nameless teen hero and his friends to battle the invaders as they determine the future of the world. Will you side with law, chaos, or forsake both and create a world by humanity, for humanity. It's the ongoing struggle that features in many Shin Megami Tensei games, but here it also affects who you'll be fighting with and against.Deadlings Review
By Steven Strom
"Pay-to-win": it's hardly a death knell for most mobile games, as it's quite easy to find people with more money than time and a poor sense of where to spend either one.Deadlings certainly isn't the most egregious such game, but it hardly gets a pass.Death (as in the Grim Reaper) is unsurprisingly lonely. After seeing potential friendship in the equally unwanted zombies of the world, he tries to win their companionship by running them through a gantlet of deadly traps, platforms and obstacles at his new business, Deadlings, Inc.The elevator pitch is something like Jetpack Joyride meets Lemmings. You play as Death, guiding different classes of endlessly running zombies through test chambers, collecting brains and making for the exit.