Headphones Review Round Up [Hardware]: SIVGA SV021, VR500, UX3000, and VR2000
By Simon Reed
Update: SIVGA SV021 tested and rated!Boulies Elite Max Chair [Hardware] Review – Assemble, Adjust, Relax
By Adele Wilson
What do we think of the Boulies Elite Max Chair?Red Magic 9S Pro [Hardware] Review – The New Standard For Mobile Gaming?
By Sho Roberts
My Red Magic 9S Pro Review puts this incredible bit of tech through its paces to determine whether it's worth your money.
Category: Reviews
Among the Sleep Review: The Terrible Twos
By Andy Chalk
Among the Sleep is an oddly-named game with an even odder premise: a first-person horror game in the vein of the Amnesia series, but played from the perspective of a two-year-old child. That imposes some interesting limitations on movement and view, but it …TwoDots Review: Brother, can you spare a dot?
Last year’s minimalist megahit, Dots, challenged players to one of the simplest game mechanics ever created: connect dots. This simplicity, along with its clean design and perfectly timed short-burst play, made it a permanent fixture on millions of smartphones. Its sequel, TwoDots, …Dungelot 2 Review
By Andy Chalk
I've never played the original Dungelot, but I understand it was quite good; a fact emphasized by our glowing review. That means I can't directly compare it with the recently-released free-to-play sequel Dungelot 2, but it also insulates me from any comparative bias I might have. After all, I can't say I liked the first one better if I haven't played it, right?Dungelot 2 is a very simple twist on the Rogue-like format. Most of the familiar elements are here - randomly appearing monsters and treasure, one-click combat and perma-death - but instead of having to navigate a labyrinth of rooms and twisted corridors, the dungeon is represented by a simple grid. From the entry point of each level, you can "uncover" any adjacent room - that is, any square on the grid - by tapping on it, revealing creatures, loot, traps and other such dungeon decor.Transistor Review
By Steven Strom
With Bastion,Supergiant Games proved it doesn't just know how to make a game, but how to think about them. Games tell stories with cutscenes and dialogue because "that's how it's done." New Game+ is a trope because "games just have those now."Reactive narration, story justifications for design tropes: it was clear Supergiant put a great deal of time into thinking about how to make something different with Bastion on top of what was otherwise a fairly standard action-RPG. Oh, and it had fantastic music.Transistor doesn't play to Bastion's strengths - that's one way to put it. You might also say "Transistor doesn't try to copy past glory and past success." You'd probably be right.Instead it's content with being a pretty good cyberpunk-noir-fantasy-mystery-romance-action/turn-based-RPG with great art and zero handholding. If you're into that sort of thing.Oh, and it has fantastic music.Uncanny X-Men: Days of Future Past Review
By Nick Tylwalk
There was a time when a younger, more naive version of me believed that unwavering faithfulness to the source material was the key to any cross-media adaptation. Then I saw the Watchmen movie. Zack Snyder bashing aside, it was a relief to find out that Glitchsoft's Uncanny X-Men: Days of Future Past mobile game was based not on the current film but the classic comic book story with which it shares a name. It succeeds completely as a tribute but less so as a gameplay experience, muddling its old school platformer vibe with imprecise controls and repetitive enemies.You'll find no time-traveling Wolverines here, Hugh Jackman or otherwise. Just as Chris Claremont, John Byrne and Terry Austin did in the early 80s, Glitchsoft centers the narrative on a future version (the far-flung future of 2013!) of Kate Pryde and her desperate attempt to change the past in order to prevent a nightmarish reality where the mutant-hunting Sentinel robots have taken complete control.Ruzzle Adventure Review
By Nadia Oxford
Learning is fun. Honest. 2012's Ruzzle is one example of a very successful attempt at blending vocabulary and video games, and MAG Interactive's latest, Ruzzle Adventure, demonstrates there are still good times a-plenty to have with letters.Like its predecessor, Ruzzle Adventure primarily revolves around building words from a grid on-screen. You chain letters by swiping up, down, and diagonally - think Bookworm by PopCap (or the original Ruzzle, of course).Every letter contains a point value, with consonants generally being worth more than vowels. Each letter you utilize is added to your overall score. Letters sometimes increase in value the longer they're left on the board, so it's not uncommon for a two-letter word to bring in greater rewards than a five-letter word.Always Sometimes Monsters Review
Always Sometimes Monsters is a game about choices, consequences, and inevitabilities. As a modern day RPG and life sim, it pits players against the challenges of poverty, broken relationships, and difficult decisions whose effects aren't always immediately obvious. Its characters face tragedies ranging from drug overdoses to attempted suicide, gambling addiction to starvation, and yet most maintain an air of hope and humor that makes exploring this world both tragic and heartening.CastleStorm Review
By Nick Tylwalk
Remember kids, that while sometimes a girl's tears are just tears, other times they turn into powerful gems that grant unending life and keep the peace between warring kingdoms. It happens, especially in Zen Studios' CastleStorm, a "free-to-siege" blast of ballistas, heroes, magic and mayhem. And if it took the Peace Goddess crying to set it into motion, well, that's just the way it goes.Alas, even the most powerful gems can only keep knights and barbarians from clashing for so long, which is good or else there would be no game to talk about. When CastleStorm begins, you're given command of Sir Gareth, a high-ranking warrior on the side of the knights whose task is to figure out why the barbarians are beating the drums of war again and who has their designs on the gems.