Iron Finger turned out to be quite the unexpected rollercoaster of emotions. I went from unsure to interested to frustrated, all within the span of the game’s first few minutes. The worst part is that my frustration isn’t because of bad …
It’s fair to say that a great control scheme can elevate a not particularly interesting mobile game into the upper echelons of the pocket-playing canon. But by the same token, sloppy controls can consign a decent concept to the digital …
So, an insane serial killer is on the loose, you say? And he’s recreating scenes from your father’s classic films, trapping people inside, then teasing you to solve the mystery before they meet their doom. Well, that’s definitely the strangest …
There have been so many voxel-based games released since Minecraft popularized the aesthetic that our eyes tend to glaze over when we see blocks these days. Despite our cube fatigue, last week’s newly released Dungeon of Gravestone caught our attention—and …
Head of State has an interesting premise, but it never quite manages to turn that idea into something solid. Despite the weight of its concept, it always feels a little bit flimsy, and while you’ll have an interesting time playing …
Paul Pixel – The Awakening has a lot going for it right from the start. It’s a point-and-click adventure, it uses a charming pixel art style, the story (about an alien zombie invasion) knows it’s goofy and revels in it, …
One of my favorite role playing games that I played growing up was Ultima VI: The False Prophet. It was the very first Ultima I’d played at the time, as well my first “not Final Fantasy or Shadowrun” RPG. I …
Life is simple for you and Alfred. You don’t have a lot of money, but you have each other. The call of extra cash grips Alfred when he receives a letter offering a job outside of town. It seems someone …