Silent Hill Style Perspectives With Resident Evil Combat in Upcoming Agni: Village of Calamity
By Adele Wilson
An unauthorised investigation leads to something sinister.Face Ghosts To Collect Cards In Schoolbound
There's something strange about this place.90s Gloomy Survival Horror, Holstin, Switches Between Isometric and Third-Person
By Adele Wilson
An upcoming psychological survival horror.
Category: News
RealNetworks acquires Slingo
By Jim Squires
Few names go as far back in the casual gaming industry as Slingo. The franchise has been around for 17 years, making them a venerable institution by video game standards. And as of today, that venerable institution has a new keeper.Gamehouse Casino Plus Gives Players a Chance to Win Real Cash
By Joel Brodie
You can now win real money by playing GameHouse Casino Plus on Facebook. Has online gambling been legalized overnight? No, not yet (but you would think it had by all of the excited social and online gambling chatter this week at Casual Connect: USA). Instead, RealNetworks has announced a rather clever integration of a monthly sweepstakes into its social gaming product.Name Your Own Price: The Crack the Case Bundle
By Jim Squires
Everyone loves a good mystery. Whether a sofa Sherlock or an armchair Agatha Christie, I don't think there's a person alive that doesn't love the feeling of cracking a good case. If you agree, there's another mystery I'd like you to help me solve: the mystery of the great game bundle!Hands-on with Redshirt
Redshirts: the most disposable resource in space. The red badge of insignificance has been signing the death certificates of lowly ensigns since Star Trek: The Original Series, making it easy to spot who will get the axe each week—or, at least, unsurprising when someone does. Redshirt, the game, brings the ridiculous stigmas of the red-shirted minor character into the social media age, where being publically unfriended is equivalent to stepping on a live space mine.Facebook looks to help small game developers with Facebook Mobile Games Publishing program
By Joe Jasko
It's no secret that most of us like to play the occasional Facebook game every now and then. In fact, there's currently more than 260 million people playing games on the social platform each and every month, and with quality new titles popping up faster than you can post your latest status update, it's showing no signs of slowing down anytime soon. Well now Facebook has decided to expand their gaming horizons even further by announcing a new discovery program called Facebook Mobile Games Publishing, which is aimed at helping small and medium-sized developers bring their games to the global playing field that Facebook has become known for.Here are this year’s PAX 10 picks
By Joe Jasko
Every year, the PAX panel of 50 industry experts chooses 10 of the most impressive indie games to spotlight as the cream of the gaming crop. This is not only great publicity for the indie developers themselves, but also for us gamers as well: because who doesn't love some top-notch game recommendations! So which 10 indie games has PAX crowned as the best of the best this year? Keep on reading to find out!Hands-on with Worms 3
By Joe Jasko
If there's one casual series that has managed to stand the test of time and adapt to the constantly changing demands of the gaming industry, my top pick would definitely have to go to Worms. This year will certainly be a big one for the wormy folks at Team17, as the developer is gearing up for the launches of both Worms 3 and the PC-exclusive Worms Clan Wars for the rest of 2013. I recently had a chance to experience first-hand all of the awesomeness that is Worms 3, and all I have to say is that Worms fans should be in for quite a treat this summer!Gameglobe Diary #3: Playing with Portals
Gameglobe is a game creation engine and community developed by Square Enix and Bigpoint. The browser-based builder launched in closed beta in summer of 2012 and is now available for open play by anyone with an internet connection. This series will explore the features, benefits, and challenges of Gameglobe through the process of building a game from scratch. In this week's entry, we build portals for fast-travel, play with visual effects, and furnish our first indoor space.