Silent Hill Style Perspectives With Resident Evil Combat in Upcoming Agni: Village of Calamity
By Adele Wilson
An unauthorised investigation leads to something sinister.Face Ghosts To Collect Cards In Schoolbound
There's something strange about this place.90s Gloomy Survival Horror, Holstin, Switches Between Isometric and Third-Person
By Adele Wilson
An upcoming psychological survival horror.
Category: News
Where’s My Water? 2 is out today! Here’s everything you want to know about the sequel
By Joe Jasko
There's no denying that the water-based physics puzzler Where's My Water? from Disney has become one of the biggest success stories in the entire history of the App Store, and the entire history of mobile gaming in general. So after taking some time to extend Swampy's adventure in numerous updates, not to mention in spin-off games like Where's My Perry? and Where's My Mickey?, the folks at Disney decided it was finally time to give Swampy and friends the proper sequel they deserve: that's right, a full-fledged Where's My Water? 2.But of course, the big question still remained: what new things would Where's My Water? 2 bring to the table that we haven't already seen in previous Where's My…? titles? Well as it turns out, the game is gearing up to bring a whole lot of new ideas to the beloved series, whose original game first launched two years ago this month. I recently had a chance to chat with Where's My Water? creator Tim FitzRandolph and view a live demo of Where's My Water? 2 in action a few days before the game's official release, and all I can say is that Where's My…? fans are going to be in for quite a treat.The first thing that gamers are likely to notice upon launching Where's My Water? 2 for the first time is the new inclusion of a moving world map. Taking a page from PopCap's recently released Plants vs. Zombies 2: It's About Time, this world map features each level of a level set depicted as a floating square icon, and spread throughout a water channel in a number of interactive sewer-themed environments. The adventure will take players through three distinctly fun and quirky worlds, like the Soap Factory which is responsible for the production of those addictive Rubber Duckie collectables, as they complete levels and move across each separated map.Crowdfunding becomes crowd-developing with Big Viking Games’ Tiny Kingdoms
By Joe Jasko
Who wants a free t-shirt or a measly "Thank You" note in the game credits for your hard-earned pledging dollars, when you could become a part of the actual development team yourself? Well that's precisely what Big Viking Games has in mind, as the studio's new Kickstarter campaign for their free-to-play RPG adventure game Tiny Kingdoms is truly a first of its kind: in bypassing the usual reward packages of Kickstarter projects, and instead offering backers to play a direct role in the actual production of the game!Characters, environments, items, features, and tactical game modes are just a few of the areas where Tiny Kingdoms Kickstarter backers will be able to shape the overall nature of the game as it is being developed, via live web chats with the Big Viking Games team, as well as providing other helpful feedback through developer diaries and special polls. All participating project backers will be able to start giving their input on the direction of the game as soon as Tiny Kingdoms enters its beta phase, and will continue their consulting duties on the game well after its initial release. Tiny Kingdoms is currently being made to provide seamless gameplay integration between the Facebook and mobile versions of the game. Alongside the official announcement of the innovative new Kickstarter project, Albert Lai, CEO of Big Viking Games, has stated: "We want our fans to be [able to] go beyond just pledging their dollars to also lend[ing] their ideas and creativity. The ultimate goal will be to reimagine the way players interact with game developers, through both Kickstarter and collaborative online platforms."It's certainly a very ambitious undertaking, and we'll be looking forward to seeing exactly how the idea is going to play out in the months down the road. The official Kickstarter page for the project has just gone live this morning, so be sure to head on over to learn more about the game in question, and the specifics on how you can even lend a helping hand to the overall experience. And what kind of experience will that ultimately be? Well that's entirely up to you to decide!New iOS Games Tonight: Joust Legend, Heroes of Loot, and more!
By Joe Jasko
If I had to take four of tonight's most anticipated new mobile games and wind their premises together into one descriptive sentence that outlines what I'll be doing for the rest of my night, this is how I would do it: "After eating a champion's meal at Chipotle, I quickly mounted my jousting steed, rode through a randomly generated dungeon that was practically teeming with loot, and joined up with my little squid friend to determine the fate of the world."Verby Developer Diary #3: The look of Verby!
When we started making Verby!, one of the things that we decided was that the game needed to have a strong personality. Most of the word games on the App Store tend to all follow a similar playbook, and that leaves them all looking, and feeling, just a little bit familiar. This is something that we didn't want to repeat with Verby!. We wanted something that stood out in the crowd.Steam announces new Family Sharing feature
By Joe Jasko
In another extremely smart and extremely innovative move, Steam has announced its plans today to launch a new "Family Sharing" feature into the popular game service and download portal. The new feature, which is said to enter a limited beta period in the near future, will enable multiple users of the same computer to play each other's distinctly owned games on their personal accounts for the first time, while still maintaining their own progress and achievements via cloud auto-saving and storage.New Racing Rivals game promotion comes to Car Town
By Joe Jasko
Cie Games' Racing Rivals has already sped its way to the top of the App Store charts after its release last month, quickly becoming the number one racing game in 47 countries. But I'm sure it still couldn't hurt to get some of Car Town's some-odd 65 million lifetime players in on all of the drag racing action as well!Developer pulls game after Ouya issues unsatisfactory response to the Free the Games Fund controversy
By Joe Jasko
Things just aren't looking too good for the Ouya these days, and the company's latest botched handling of their Free the Games Fund controversy sure isn't helping matters much either: now causing one angered developer to pull their game from the Ouya library entirely. In an effort to snag more exclusive Ouya games for the remainder of 2013 and well into 2014, Ouya launched a new campaign called the "Free the Games Fund" last month, which sought for additional donations by Kickstarter backers to help bring a slew of new games to the homemade Android-powered console.Replay Wednesdays: My Singing Monsters, Joining Hands 2, and more!
By Joe Jasko
We cover plenty of new games here at Gamezebo every week, but the number of games we've already covered that show up on new platforms? It's staggering. This Wednesday and every Wednesday, Gamezebo is rounding up the games that aren't quite new, but might be new to you depending on your platform of choice. And who doesn't love new(ish) games?