Silent Hill Style Perspectives With Resident Evil Combat in Upcoming Agni: Village of Calamity
By Adele Wilson
An unauthorised investigation leads to something sinister.Face Ghosts To Collect Cards In Schoolbound
There's something strange about this place.90s Gloomy Survival Horror, Holstin, Switches Between Isometric and Third-Person
By Adele Wilson
An upcoming psychological survival horror.
Category: News
Hands-on with Adventure Park
By Andy Chalk
Roller coasters and cost management analysis may not exactly go together like cookies and cream, but Adventure Park promises to blend these disparate disciplines into a sprawling, detailed theme park simulator that lets you control everything from the cost of admission to the G-forces generated by your rides - all in the name of generating excitement for your customers and a profit for yourself.I was advised to play through (and actually pay attention to) the tutorial before leaping into the action in Adventure Park, and it's fortunate that I did, because the game actually has quite a bit going on, and failure to pay attention to the details can be costly. I began the first of five different scenarios with an under-developed island, purchased on the cheap from a park operator looking to get out of the business. The bare-bones basics of the park - an entrance gate, a broken-down ride, and some paths - were already in place, but I was never going to get rich with those. Thus, step one: hire some people to clean it up and get things working."Hiring employees offers the first hint that you'll be doing more in this game than just placing rides and rolling in the dough. Gardeners and cleaners are straightforward enough, but there are five levels of technicians, and more complex equipment requires more highly-trained repairmen. Each worker can be placed in a specific location, and then relocated if it becomes necessary; they also have specific work areas that you can expand or shrink as you see fit.PopCap releases RISK: Plants vs. Zombies Collector’s Edition board game
By Joe Jasko
We've been hearing a few low-key rumblings about an official Plants vs. Zombies board game for quite some time now, and it looks like all that waiting has finally paid off this morning! In partnership with Hasbro, Inc., renowned game developer PopCap has pulled the lid off a PvZ-skinned version of the classic world domination board game RISK, and has made the wonderful blend of franchises available for purchase right at this very moment.The double-sided game board should be immediately familiar to fans of the popular "plant defense" series of video games, with one side depicting the all-new town of Brainsborough (which looks like something taken straight out of Plants vs. Zombies Adventures), and the other side reserved for an iconic PvZ backyard scene. The two-player game will also offer three different ways to compete in head-to-head matches, including Tower Defense, Mission Objective, and Total Domination.EA closes North Carolina studio
By Joe Jasko
One of the many caveats to working in the video game industry these days is that mass layoffs and studio closings have become all too common: and neither small nor multi-million dollar companies are completely safe from the sways of the industry's constant changes and demands. So it is with a heavy heart that we here at Gamezebo have to announce today that Electronic Arts has made the decision to close down its North Carolina studio, which operated under EA's "All Play" label and worked on casual and free-to-play mobile games.The Escapist is reporting that the closing of EA's North Carolina studio has been confirmed by an anonymous source, and a quick click on the studio's now defunct website only seems to reinforce this fact. Luckily, the anonymous source has also claimed that "most" of the employees at the North Carolina studio have been offered jobs elsewhere at EA, so at least their talents will still be put to good use in the future."While there was no official reason given for the closing of EA's North Carolina studio, it's interesting to note that their latest mobile game, Monopoly Hotels, was recently rebranded as "Monopoly Hotels Moguls" just this past week, where it quickly rose once again to the top of the free-to-play charts.New study shows that gamers who spend more also share more
By Joe Jasko
A new study this week from specialty research firm EEDAR has revealed an insightful connection between how much a person is active in an online mobile game community, and how much they actually end up spending in the game itself. The study also comes hot on the heels of a recent poll conducted by Applifier, which revealed that the highest sources of discovery for a mobile game include reading a user review, hearing about it from a friend or family member, and seeing a friend or family member playing the game.In essence, EEDAR's study of 3,000 people who refer to themselves as mobile and tablet gamers has shown a direct correlation between gamers who spend more (referred to as "whales" in the findings) and gamers who share more: that these two gaming habits have simply become one and the same in the mobile games space. In every single category of sharing that was examined for the study, EEDAR found that the heavy-spending mobile gamer's tendencies to share about a game were at a significantly larger margin than other casual players and non-spenders.For instance, a whopping 94% of big spenders were likely to tell their friends about a game verbally, as compared to the 65% of low-spending players. Conversely, 91% of big spenders were prone to show their friends gameplay footage, over the 42% of more casual spenders. Other categories of sharing included giving a star rating in a storefront, writing a review on a storefront, and discussing the game online via various forums: each of which brought in a high showing of 76% and above for these "whale" gamers.Free Games and Sales: Star Command, VVVVVV and more!
By Joe Jasko
If a new game bundle pops up somewhere on the internet, and there's no one there to see it, is it still all sorts of discounted awesomeness? Why that's a silly question, of course it is! And the good thing about the internet these days is that even if a great new gaming sale or bundle sneaks its way into existence without a sound, then it usually isn't long before someone finds it and spreads the love to all ends of our humble cyber community.Which is why I'm sitting here writing this to you today: because there are a ton of great gaming sales and bundles going on this very moment, and it's my job to hit you with some knowledge to help my fellow gamers out! So this weekend, Android users will be able to snag a pretty wonderful new bundle at a next-to-nothing cost, while some big games over in the iOS camp are also enjoying some much welcomed price cuts. And don't even get me started on the many indie PC and Mac deals that have entered the fold as well!"But as always, what good is a gaming deal if there's no one around to buy it? So if there's anything I might have missed in my search throughout the internet this week, don't hesitate to bring us up to speed in the replies below!Embracing Casual: The Making of Monster Match
Spend five minutes browsing the App Store and you're more than likely to come up with numerous games that feel identical in almost every way, from core gameplay mechanics, to features, to visuals. For every Temple Run and Candy Crush Saga that dominate the markets, there are dozens of smaller releases that follow the same pattern, hoping to land just a fraction of the user base of those giant titles. Even that kind of—relatively small—impact is difficult to pull off. Mobage's recent release, Monster Match, is a wonderful example of a game that encounters these struggles.Nobody understood the game's early challenges as well as Roger Royce, the Monster Match product lead. "For Monster Match's initial spark of inspiration, look no further than the childhood fascinations of a team that grew up playing the original release of Pokémon," Royce told us. "Monster Match is an attempt to prolong this imagination and rekindle the wonder [of a game like Pokémon] with new players." Royce credits games like Puzzle Quest, Super Puzzle Fighter II Turbo, and Puzzle & Dragons as some of the gameplay's main sources of inspiration. As our review points out, there are numerous similarities to Puzzle & Dragons, proving that inspiration alone doesn't make a game stand out. Royce pointed out, "There's something about the puzzle genre that people almost always categorize as being a 'casual' experience. When we first started designing Monster Match we played lots of other puzzle games and discovered a trend that contradicted this notion of 'casual.'" Royce mentions strict timers as one of the first common elements the team wanted to remove. "If we were going to make a casual puzzle game, it was determined that the player should not be rushed into their gameplay decisions."King files for IPO
By Jim Squires
Get ready, investors: Candy Crush is coming to Wall Street. The Telegraph are reporting that King has filed the preliminary paperwork with the Securities and Exchange Commission that will eventually lead to the company's initial public offering.In having filed an S-1 (just as Twitter did earlier this month), King has taken the first steps towards being listed on the NASDAQ stock exchange alongside other heavy hitters in the tech and gaming industry. But as a social gaming giant with seemingly unlimited potential, one called help but remember the rise, IPO, and tumble of the last company to wear that crown: Zynga.I'm not nearly financially savvy enough to weigh in on the how and why of Zynga's sharp stock tumble, but there's no doubt that it's a situation that will be at the top of mind for potential King investors. The companies are different enough that a straight comparison isn't really fair, but still, ZNGA is the undeniable elephant in the room here.Papa Sangre II is bringing the scares this Halloween
By Joe Jasko
Just in time for Halloween this year, Somethin Else has officially announced the release of Papa Sangre II, a follow-up to their incredibly unique audio horror game Papa Sangre that gave new meaning to the haunting bumps and thumps that we hear in the night.Told entirely through the use of sound, Papa Sangre II begins once you, yourself, are already dead. That's right, as the game's description tells us: "There is no App Store, there is no iPhone and there is no game called Papa Sangre." However, death for you is only the start of your harrowing journey, as you'll need to hunt for memories from the other deceased in order to propel yourself back to the side of the living."All in all, Papa Sangre II is set to feature 18 levels of pure "audio only" horror survival, all centered around the chilling Museum of Memories. You will flee from monsters, avoid traps, and even shoot some ducks - all by only using your ears!But now it's time to tell you about the greatest new feature of Papa Sangre II: the fact that you'll be guided throughout your entire adventure by a narrator played by Sean Bean of Lord of the Rings and Game of Thrones fame. I guess it's kind of a comforting thought to have Ned Stark himself keep you company through your blind descent into this dark and maddening world.