Silent Hill Style Perspectives With Resident Evil Combat in Upcoming Agni: Village of Calamity
By Adele Wilson
An unauthorised investigation leads to something sinister.Face Ghosts To Collect Cards In Schoolbound
There's something strange about this place.90s Gloomy Survival Horror, Holstin, Switches Between Isometric and Third-Person
By Adele Wilson
An upcoming psychological survival horror.
Category: News
Final Fantasy VI coming to iOS and Android this winter
By Joe Jasko
Nothing like a fine piece of classic RPG-related news to start off your Thursday morning, right? Well hold on to your chairs and your HP meters for this one: Final Fantasy VI will be heading to iOS and Android smartphone devices at some point this winter!Square Enix director and producer Takashi Tokita revealed the exciting news to Kotaku this morning, along with an assurance that the game will also receive a few enhancements along the way to your mobile device, similar to the approach that was taken with the well-received Final Fantasy V. More than just a mere port with touchscreen controls, the upcoming Final Fantasy VI on mobile is expected to come with sharper visuals, and a slight tweaking to the overall battle system in an effort to eliminate some of the past required grinding."And as if already reading everyone's minds who would be reading this news, Tokita was also forthcoming to share his thoughts about the potential mobile release of the colossal fan-favorite Final Fantasy VII: "If this Legacy project works out well, we would like to one day be able to work with VII." Let me hear a resounding, yes please!New iOS Games Tonight: Monster Adventures, Type:Rider and more!
By Joe Jasko
With so many new games being put on the market each and every day, the possibilities for adventure have truly become limitless in today's mobile world. But what's even more exciting than that is the fact that now anyone or anything can truly become the object of their very own adventure: the likes of which most gamers have never seen before!For instance, in tonight's new mobile games, we have one adventure of a tiny fox or raccoon-like animal who's just looking for love; we have another adventure about a fearless treasure hunter who accidentally disturbs the dead across all of Ancient Egypt; and of course, stretching our knowledge of traditional adventure to the absolute brim, we have an epic adventure through the history of typography, as undertaken by two mere punctuation marks. So what kinds of mobile adventuring will you find yourself embarking on tonight? Well keep on reading to find out!Ackuna’s translation service aims to help small developers localize their games and apps
By Joe Jasko
I'm sure at one point or another in your mobile gaming career you've undoubtedly heard the many tales of caution that proclaim how important it is for developers to localize their mobile apps for sale in other markets and expand on their success. But of course, even if developers do take those initial steps towards bringing their games to other countries and mobile markets, there's always been that one glaring hurdle that's managed to keep so many games landlocked in their own native grounds: the elusive language barrier. Luckily, a new translation service called Ackuna is looking to make the prospects of localization a whole lot easier for small-studio game developers going forward.I recently had a chance to speak with Michael Duke of the marketing department at Ackuna, and learn some more about the company's take on localization and how their own translation services are crafted to help you achieve your own mobile development goals. According to Duke, what sets Ackuna apart from other more machine-based translation options out there today is the unique sense of community that the service provides. Users will be able to monitor the quality of work throughout the entire translation process, and fine-tune their own localization efforts through community feedback, advertising, and networking. The groundwork for Ackuna was actually put it place about two years ago, when it first began as a mere side project of the company's prime translation agency, Translation Cloud. In these humble beginnings, Ackuna functioned as a simple means of proofreading a machine-translated text for its interested users."But as the popularity of the project grew, Ackuna soon adapted in order to directly connect its users with the freelance translators themselves at Translation Cloud, before setting its sights on assisting the localization efforts of mobile app developers. Having just come out of its beta period this past September, Ackuna currently supports 22 different languages, with some of the most popular translations being English to Spanish, English to Chinese, and a number of other European languages, such as French and Italian. To help ensure that most mobile app developers are covered no matter their platform, Ackuna also supports a range of 10 different file formats, including the popular Apple iOS strings, Android XML, Blackberry resource file, and Java configuration file, as well as more uncommon ones, like YAML (Ruby), Microsoft Office spreadsheet, and Open Office spreadsheet.Replay Wednesdays: The Cave, Chainsaw Warrior and more!
By Joe Jasko
We cover plenty of new games here at Gamezebo every week, but the number of games we've already covered that show up on new platforms? It's staggering. This Wednesday and every Wednesday, Gamezebo is rounding up the games that aren't quite new, but might be new to you depending on your platform of choice. And who doesn't love new(ish) games?This week's highlights include venturing into a snarky cave on iPhone and iPad, using your virtual chainsaw to end the zombie apocalypse on PC, and managing some tycoon-worthy transportation networks on Android."Microids announce new adventure game Dream Chamber
By Joe Jasko
After already announcing a fifth entry in their critically acclaimed Dracula series earlier this summer, not to mention the long-awaited third installment in the iconic Syberia saga, developer Microids is showing no signs of slowing down anytime soon, with a brand new detective-themed point-and-click adventure that will have gamers cracking the dream-like case by the end of the month.Taking place in the bustling 1930s, Dream Chamber follows the adventures of a rich heir named Charlie, who becomes a self-appointed private detective of sorts after his girlfriend falls victim to a jewelry robbery at a lavish museum opening. And with that, Charlie throws on his raincoat and fedora and sets off to find the culprits in a wonderfully stylized and humorous take on the point-and-click adventure."But what really sets Charlie apart from all the other amateur detectives out there is the heir's uncanny ability to revisit the various crime scenes in his own dreams, where he is able to find additional clues that are firmly planted in his subconscious mind. This whole dream-detective setup is clearly reflected in the first screenshot we've seen of the game, which features a cartoonish looking Charlie snooping around a warped and dreamlike office, with a wavering black-and-white tiled floor.Promising to offer lots of great humor and challenging puzzles, Dream Chamber is currently slated for release on October 24, 2013, and will be available on PC, Mac, and iPad platforms.Gabriel Knight: Sins of the Fathers remake slated for 2014
By Joe Jasko
Jane Jensen, creator of the original Gabriel Knight series from way back in the early 90s, has a pretty exciting announcement this week for fans of the classic line of point-and-click adventure games: her development studio Pinkerton Road has officially acquired the Gabriel Knight licensing rights from Activision. And what do you think they've been doing with those newfound rights over the last year or so? Why, recreating the original Gabriel Knight adventure from scratch to commemorate the game's 20th anniversary!The Gabriel Knight saga follows the harrowing adventures of the titular bookstore owner and struggling novelist, as he makes his way through the voodoo-infested swamps and back alleys of New Orleans, and outwits the evil legion of shadow-hunters known as the Schattenjägers. Set for release at some point midway in 2014, Gabriel Knight: Sins of the Fathers is being completely reinvented from the ground up under Jensen's acute oversight, with full retina display visuals and new voice acting performances for when the game launches on PC, Mac, iPad and Android."This will be Jensen's first Gabriel Knight-related project since the creator left Sierra Online in 1999, and she couldn't be more excited about getting to revisit one of her most beloved creations in this manner: "I'm thrilled to be back at work on Gabriel Knight and to bring this classic game to a new generation of players," Jensen says. "It's going to look and feel like a brand new title. But never fear, 100% of the original Gabriel Knight: Sins of the Fathers is here. I hope both existing fans and new players will love it."Any long-time Gabriel Knight fans out there who are overjoyed by this news? Any newcomers who can't wait to be introduced to this true classic point-and-click adventure for the first time? Be sure to let us know your thoughts in the replies, and check out the upcoming remake's official website for more Gabriel Knight goodness!Episodic crowdfunding: The ingenious financial model of The Last Door
Less than a year ago, The Last Door surpassed its humble Kickstarter goal of £3,852. The crowdfunding pitch promised a heavily pixelated horror experience set against an enthralling, orchestral soundtrack. The series would be episodic, with each new entry coming to life only if the community willed and made it happen. With the third chapter, The Four Witnesses, having just reached its funding target, the community has spoken: we're not ready to close the door. We talked with The Game Kitchen's Community and PR Manager Raúl Díez about crowdfunding, crowd support, and the challenges and joys of maintaining an episodic game series that, thankfully, shows no sign of ending any time soon.While a successful indie game campaign is not an uncommon event these days, The Game Kitchen had a unique, elongated approach to crowdfunding from the get-go. Kickstarter was only the (critical) beginning, funding the pilot chapter in what would hopefully become an ongoing web series. Backers on Kickstarter earned early access to this pilot, and backers who pledged 10 pounds or higher became "premium members" for life.2013 IndieCade winners are announced
By Joe Jasko
It's award season for the gaming world once again, and I don't even have my tux pressed yet! Today we learn all of the inspiring new winners from the latest IndieCade international festival of independent games, where the motto of "Play. Create. Inspire." goes hand in hand with the great sense of discovery that this gathering of both gamers and developers alike has always managed to achieve. This year's big winner of the IndieCade Grand Jury Award, which is awarded outside of the regular game categories and chosen for an all-around achievement in excellence, went to Quadrilateral Cowboy from Blendo Games, an intriguing cyberpunk adventure about espionage and digital hacking. Past winners of this coveted award include Moon Stories, Fez, and Unmanned."This year's IndieCade awards also saw the premiere of two brand new award categories: The Media Choice Award, as chosen by the majority of media members themselves, and The Trailblazer Award, which is presented to an up-and-coming developer who manages to really bring something new and innovative to the world of video games.In speaking about the latest Red Carpet ceremony and the 14 total 2103 award recipients, IndieCade CEO Stephanie Barish says "It is an honor to identify these amazing projects and we are proud to provide a platform which helps distinguish these games and their creators."