Silent Hill Style Perspectives With Resident Evil Combat in Upcoming Agni: Village of Calamity
By Adele Wilson
An unauthorised investigation leads to something sinister.Face Ghosts To Collect Cards In Schoolbound
There's something strange about this place.90s Gloomy Survival Horror, Holstin, Switches Between Isometric and Third-Person
By Adele Wilson
An upcoming psychological survival horror.
Category: News
How Playnomics is helping developers to better monetize their gamers
By Joe Jasko
There's no question that the free-to-play model is here to stay in the gaming industry. After all, there's no better way for developers to get more people to check out their latest game than by using that alluring "Free" label. And for gamers, well who doesn't love getting free games? But then of course, the big question for free-to-play developers quickly arises: "How do I get users to actually spend money while playing my game?" The sad truth of the matter is that for many of today's smaller game developers, getting a lot of people to play their games for free doesn't necessary put money in their bank accounts. But luckily for them, Playnomics is here to help bridge that gap: by introducing their innovative PlayRM suite that serves as a platform for developers to analyze their users' in-game spending and staying habits, while effectively creating marketing campaigns to cater to these different individual monetization segments.I recently had a chance to send some questions to Chethan Ramachandran, the co-founder and CEO of Playnomics, and find out some more about the latest additions to the PlayRM suite, how the company sees the relationship between game developers and their high-value users, and of course, how the future of free-to-play games factors into the equation. Well for starters, Ramachandran chocks up the challenge of creating a free-to-play game that is constantly able to draw in monetization from users over long periods of time as being dependent upon two overarching industry problems. This realization ultimately led Playnomics to introduce two brand new features into their PlayRM suite in order to address these problems head-on: the Acquisition Value Predictor and the Churn Predictor."The first problem, as he tells me, is that "games must buy new users constantly to remain profitable." What's more, developers will tend to waste precious money and resources on marketing these new-user channels, only to bring in more players (acquisitions) who are unlikely to even spend anything in the long run. One way that the Acquisition Value Predictor aims to alleviate this problem is by displaying each player's Lifetime Value rating (or LTV) only a few days after they initially start playing. This way, the marketing team can quickly shift their efforts to key in on these higher-value users, as a result of determining the overall ROI of each player source or channel. The AVP also predicts the likelihood of player spending for a 90-day period after they've entered into a game, and it continues these predictions throughout the entire lifespan that a player stays with the game.Free Games and Sales: Garfield Kart, Magicka and more!
By Joe Jasko
How is everyone doing out there in the world of free games and sales today? Still recuperating after the biggest sales weekend of the year? Yeah, us too. But even though things may have calmed down a bit around here after the craziness of Black Friday Madness last week, that's certainly not to say we don't have a few new gaming deals to send your way all the same!Why in fact, you're pretty likely to find some amazing new deals everywhere you look on the internet this week: from huge discounts on some of our favorite iOS games to be released this year, to big savings on adventure games over at GOG.com, and even a new Humble Bundle with the word "Jumbo" in its title, so you already know that it's going to be a good one! And even your old pal Gamezebo is hosting a great deal or two to round out the total package."Will you be cashing in on any of the great savings listed below? Let us know in the replies, and while you're at it, don't forget to point out any other cool deals that we may have missed!STARWHAL: Just the Tip is the last space narwhal fighting game you’ll ever need
In a glassy, psychedelic arena in the deepest reaches of space, a war is waging. Up to four narwhals enter a no-holds-barred deathmatch, but only one emerges. To survive, the strongest, nimblest narwhal must use his tusk to pierce the exposed hearts of his opponents while protecting his own vulnerable organ as techno music plays and low gravity flings the finned fighters against the ceiling, walls, and each other. This is STARWHAL: Just the Tip.The absurdity and simplicity of STARWHAL merge to create a breathlessly fun "multiplayer space narwhal combat simulator," as developer Breakfall describes it. Floppy, QWOP-like controls make for unpredictable, unexpected, and hilarious results. Direct tusk-hits and near-misses are accentuated by bullet time slow motion that zooms in on the colorful, blobbish narwhal battlers. Players fight their own fingers as much as each other, despite using only three keys for control. This simplicity is indicative of STARWHAL's start as a 48-hour Global Game Jam entry, but since its conception in January, the Breakfall team has continued refining and iterating on the narwhal fighter. They're now planning to bring the joy of an expanded STARWHAL to as many platforms as possible, including PC, Wii U, PlayStation 4, and possibly Ouya and Xbox One. Enhancements to be made to the current single-stage, local-only demo include additional arenas, costumes for your narwhal, taunt functionality, and multiplayer modes like Team Battle, King of the Zones, and the tag-like Heart Throb. To make these and other upgrades, Breakfall has turned to Kickstarter for their final funding push. We caught up with Breakfall Artists Angele Desjardins and Andrew Jobin, Programmer Jason Nuyens, Designer Jan Kozlowski, and Music and Sound Designer Mike Keogh for their insight on all things STARWHAL.This Week in China: much parkour
By Jim Squires
Every Friday, in co-operation with Laohu.com, Gamezebo strives to bring you the latest and greatest news to come out of the Chinese gaming scene - and if this week is any indication, Chinese gamer's really like parkour. A lot.If someone were to introduce China to Mirror's Edge, it's entirely possible that brains would begin to melt. At the very least, I hope Adam Saltsman is taking notice. Let's break Canabalt out of the vault for a trip overseas!As always, if you dig any of these articles, we encourage you to visit Laohu.com for the whole story. These posts are just the Reader's Digest version of what they're tackling all week long.Ravensword: Shadowlands is fighting its way onto Steam tomorrow
By Joe Jasko
If you're a big RPG fan and own a smartphone or tablet, then there's probably a pretty good chance that you're more than familiar with the epic Ravensword: Shadowlands from Crescent Moon Games. But every mobile RPG-goer needs a break from gaming on the go to take a seat at their computer, right? Well now you'll get to have the best of both worlds, as Ravensword: Shadowlands is coming to Steam tomorrow, December 6, and players will be able to download it at a nice 10% discount off the regular $14.99 listing price.Now in case you never took the time to adventure through the rich fantasy world of Ravensword and partake in all of its high-caliber RPG gameplay, these are just a few of the many features that you'll be able to find in this monster of a game: a vast 3D open world that's just begging to be explored; vicious creatures to battle including giant dinosaurs; the seamless switching between first- and third-person camera perspectives; and of course, all of the lockpicking, pick pocketing, and item looting you could ever hope to find!So basically, Ravensword: Shadowlands is pretty awesome. And now that the game is coming to Steam tomorrow? Why that just makes it double awesome. In celebration of this exciting news, Crescent Moon Games has also just released a brand new game trailer, which you can view in all of its glory right above this paragraph there.Today on Twitch: Space Hulk, Assassin’s Creed: Pirates, and more!
By Jim Squires
Excited about this week's new releases? We are too. That's why -- like we do every Thursday -- we're taking to Twitch to show you the latest and greatest titles to hit the App Store via livestream.This week we'll be taking a look at the cult board game classic Space Hulk, the latest AAA spinoff Assassin's Creed Pirates, Game Insight's bold new journey into armored warfare in Tank Domination, and Mountain Sheep's slicing extravaganza KingHunt.Check out the fun below, and if you want to be part of our livestream discussion, just click the "read more" link below or visit us on Twitch at twitch.tv/gamezebo.UPDATE: The live show is over, but you can enjoy the archive below at your convenience.Watch live video from Gamezebo on TwitchTVKing Cashing creator to release Super Zombie Slots next week
By Joe Jasko
From the makers of the fantastic King Cashing: Slots Adventure and its 2013 sequel, King Cashing 2, comes a zombie-themed repackaging of the unique RPG and slot machine elements that made those games such a joy to have in your mobile casino. Because who doesn't love a good zombie or two when you're hitting up those slots?Super Zombie Slots is essentially a reworking of sorts of King Cashing 2 - a free version of the same game with new extras like special weapons and animations. Now here are just a few of the awesome new features that you can expect to find when Super Zombie Slots hits the App Store next week: tons of different slot machines in several themed worlds, over 100 different symbols to populate those whirling machines, and more than 75 different prizes to earn for all of your efforts!"The King Cashing games happened to be some of our favorite ways to make-believe gamble on a mobile device, and so we're definitely looking forward to seeing how the new free-to-play model will factor in to all of that sweet slot-based RPG gameplay. Will you be looking to hit the jackpot once Super Zombie Slots starts spinning its reels all over the App Store on December 12?Brrrrr! Time Surfer gets a wintry new update
By Joe Jasko
Time Surfer has received a sparkling winter-themed update today just in time for the holidays, which adds a brand new time attack mode called "Holiday Hills" that has players trying to navigate the snowy hillsides as quickly as possible. Of course, the real challenge comes in trying to avoid all of the presents and gifts that are blocking your path (I guess Santa had a big old hole in his presents bag this year!).In addition to the new Holiday Hills mode, the new Time Surfer update also brings with it brand new characters like a festive gremlin, Daft Penguin, the protagonist from Kumobius' latest game Duet, and even Santa Surfer himself! In addition, you'll also find new music, 24 GameCenter achievements, and three all-new pets: including the Space Reindeer, Santa's Elf Helper, and my personal favorite, an inanimate lump of coal known described as the "anti-present.""Tis the season to play some Time Surfer! The brand new free title update to one of our favorite endless runners from this year is now live for both iOS and Android versions of the game. Happy surfing - err - sledding!