Silent Hill Style Perspectives With Resident Evil Combat in Upcoming Agni: Village of Calamity
By Adele Wilson
An unauthorised investigation leads to something sinister.Face Ghosts To Collect Cards In Schoolbound
There's something strange about this place.90s Gloomy Survival Horror, Holstin, Switches Between Isometric and Third-Person
By Adele Wilson
An upcoming psychological survival horror.
Category: News
Games Like The Simpsons: Tapped Out
By Joe Jasko
There's no denying how popular EA's The Simpsons: Tapped Out has become on the App Store these days, and for very good reason: the game is just an absolute blast, and a pure delight for Simpsons fans everywhere. After all, what's not to love about a game that lets you recreate your very own version of Springfield, complete with all of the wacky friends and neighbors from the TV show that you've gotten to know oh so well?So we thought it'd be a good idea to make a list of some of our favorite games that have also "tapped" into that winning city-building formula of the Simpsons' hit mobile game. The next time you want to take a break from managing Springfield, why not head over to the world of My Little Pony, or spend some time in the forest with the Smurfs? And if you're especially good at holding your breath, why not work towards building up your very own Bikini Bottom!"Now as is often the case with these kinds of lists, there are certainly lots of other great games out there that play a bit like The Simpsons: Tapped Out. So if there are any particularly fun ones that we may have missed, we hope you'll let us off the hook with an apologetic "D'oh!" after you let us know about them in the replies!New website allows users to purchase App Store games with Bitcoins
By Joe Jasko
As the world becomes more and more digitized and globalized each and every day, the way we buy things and the money we use to make those transactions has begun to adjust accordingly. Such is the case with Bitcoins, a new digital type of currency that began to emerge around 2009, but has steadily been gaining both traction and attention in recent years. The biggest draw to using Bitcoins is that the currency is run over a simple peer-to-peer network without any central banks actually involved, and its intentional public and open-source design allows for extreme flexibility when purchasing products in different markets.Well this week a new marketplace has launched called Apps for Coins, which is aimed at letting early Bitcoin adopters do one very exciting thing: purchase paid apps and games on the App Store using Bitcoins! This is how the new website works. Users find the game they want to buy, just like they would on the regular App Store, and then purchase it using their Bitcoins. In the next 10 minutes, they will then receive a redeem code for the app they just purchased, which they can download and begin playing as normal."It's been reported that a single Bitcoin was estimated to be worth around $13 of regular U.S. currency circa 2012, although that number is expected to continually rise as the years go on. Just to put the costs into some kind of perspective, a regular priced $0.99 game like Cut the Rope 2 or Ski Safari: Adventure Time will set you back 0.0018B on Apps for Coins, while a $2.99 game like Castle Doombad is currently selling for 0.0041B.5 very good reasons you should be excited about Broken Age’s January 28th launch
By Jim Squires
If you were one of the 87,142 backers of Double Fine Adventure, congratulations! You should have a code in your inbox to start playing Broken Age, the game that result from your dollars, by the end of the day. The rest of the world, however, won't have a chance to pick up Tim Schafer's return to adventure gaming until January 28.There are plenty of good reasons to be excited about this one, folks - the least of which is that January 28th is only two weeks from today. And while we could sit here listing all of the facts and figures that make this terribly exciting (after all, this is the project that put Kickstarter on the map for most gamers), there's really only one reason you need to know to buy this: it's Tim Schafer's first point and click adventure in 16 years.With that in mind, we're going to step into the Chrono-O-John to remind you of five very good reasons from the past that should sway your buying decisions in the future.Playdek launches Kickstarter campaign to bring Matsuno’s Unsung Story to PC and Mac
By Joe Jasko
There's no question that Yasumi Matsuno has become one of the most prominent names in the genre of RPG tactics games at large, with his past work designing such iconic titles as Final Fantasy Tactics and Vagrant Story. So when Matsuno teamed up with renowned mobile publisher Playdek for a brand new game experience, well you can bet your sweet tactics that gamers were more than a little excited!In fact, the overwhelming fan response that followed the announcement of Matsuno and Pladek's first game together, Unsung Story, has prompted the team to turn to Kickstarter today for additional crowdfunding support, with the primary goal being to raise the $600,000 needed to bring the game to PC and Mac platforms in 2015."In addition , Playdek and Matsuno have also established some stretch goals beyond the initial $600,000, which would allow them to bring the game to even more platforms like the PlayStation Vita and Nintendo 3DS. Other stretch goals hope to expand the creative design team to include composer Hitoshi Sakimoto and translators Alexander Smith and Joseph Reeder.Unsung Story takes players into the breathtaking fantasy realm of Rasfalia, which is teeming with just as many wizards and creatures as it is with hidden secrets to uncover and forgotten legends to learn. While the game is currently set for release at some point in 2015, the new Kickstarter campaign has just gone live today, which you can view and donate to by clicking right over here.Hands-on with Super Roman Conquest pre-Alpha demo
After last Fall's successful Kickstarter campaign, there has been a bit of buzz surrounding SeaCliff Interactive's Super Roman Conquest. The game caught the eyes of gamers by introducing them to Ancient Rome in a three-dimensional, 2D environment. What that means for players is that while the graphics depict, flat, pixelated soldiers, the player has the ability to rotate through multiple fields of battle. With the scroll of the mouse wheel, players can instantly shift from a line of archers, besieging city walls in the foreground, and zoom to the marching centurions, heading into battle in the background.In the pre-Alpha build that I played (which is currently available to the public on Super Roman Conquest's IndieDB page), I led an assault into a traitorous city and claimed it for the glory of Rome. Even though SeaCliff Interactive made it very clear that the demo is still pre-Alpha, Super Roman Conquest played out great. The controls took a bit to adjust to, but by the end of the two quick-and-painless tutorials, I was comfortable enough to handle the one level included in the demo. "The Tapping Dead 2 is fanning the flames of the iOS/Android war
Crazy Cricket, the developers behind last year's one-touch platformer, The Tapping Dead, have brought the game's sequel to Kickstarter. Seeking $25,000 from backers, Crazy Cricket has until February 15th in order to make their goal and receive funding. The Tapping Dead 2 is set to function similarly to its predecessor, where players simply tap the screen to cause their character to stop running forward, in order to dodge obstacles. The Tapping Dead 2 is also on-track to be a free-to-play game.To entice backers into supporting a free-to-play game for mobile devices, Crazy Cricket is inciting the rivalry that exists between the two largest user bases (Android users and iOS users) by allowing backers to select one of two similarly-priced funding options. Selecting one $20 tier adds a vote for The Tapping Dead 2 to appear on iOS devices first. Selecting the other $20 option adds a vote for Android getting the initial release."Pre-order Out There for Android and get beta access instantly
Mi-Clos Studio is now offering gamers who are anxious to get their hands on Out There the opportunity to do so by pre-ordering the upcoming space exploration game. The Android version of the game is currently available for pre-order on Out There's official website. Pre-ordering for $3.99 gets buyers instant access to the current Beta build, as well as a copy of the game's soundtrack composed by Siddhartha Barnhoorn (Antichamber, The Stanley Parable)."The Android ecosystem gives us the opportunity to distribute our game the way we want," explains Out There creator Michael Peiffert, in a press release. "This is critical for an indie developer that focuses on mobile. Thanks to the Humble Bundle widget, we can provide the active Android gaming community with the same experience that has been yet exclusive to the PC."How a solo game developer conquered Kickstarter and Greenlight
In a postmortem post on IndieDB, Scraps developer Bill Borman provided some insight into what he experienced while establishing, and eventually succeeding at getting his gamefunded through Kickstarter. The interesting thing to note, as Borman points out in the post himself: he was just a relatively unknown games creator, handling everything himself."Yes, there was a lot of work involved and yes, there was still a fair amount of luck involved as well," Borman beings the postmortem by saying. "I made an attempt to build up a community for Scraps right from the start. People often ask whether giving so much away so early creates a risk of the idea being stolen. The risk of obscurity is much worse.""Borman outlined a number of things that he accomplished before launching the Kickstarter campaign, which he feels contributed to the campaign's success. He worked to improve his social media presence by creating a Twitter account and revising his pre-existing Facebook page. He also started development threads on sites like TIGSource and the Unity forums, while also maintaining a presence on IndieDB and Reddit. Borman also cross-posted updates to Scrap's page on Steam Greenlight Concepts.