Silent Hill Style Perspectives With Resident Evil Combat in Upcoming Agni: Village of Calamity
By Adele Wilson
An unauthorised investigation leads to something sinister.Face Ghosts To Collect Cards In Schoolbound
There's something strange about this place.90s Gloomy Survival Horror, Holstin, Switches Between Isometric and Third-Person
By Adele Wilson
An upcoming psychological survival horror.
Category: News
King has trademarked the word CANDY (and you’re probably infringing)
By Jim Squires
When you have an intellectual property - especially one that's worth millions of dollars - you want to protect it. But can such protections ever go too far? That's the question a lot of industry watchers are asking this morning, as developers far and wide whose games include the word 'candy' are getting emails from Apple on behalf of King, the makers of Candy Crush Saga.In a filing with the US trademark office dated February 6, 2013, King.com Limited registered claim to the word 'candy' as it pertains to video games and, strangely, clothing. On January 15, 2014 the filing was approved for publication. And now, a mere five days later, reports are coming in from developers that they're being asked to remove their app (or prove that their game doesn't infringe upon the trademark)."Lots of devs are frustrated cause it seems so ridiculous" says Benny Hsu, the maker of All Candy Casino Slots - Jewel Craze Connect: Big Blast Mania Land. Benny's game, which shares no similarities with King's properties aside from the word 'candy,' is one of a number of games that have been targeted by King.Big Fish Games’ Midnight Castle is launching tomorrow
By Joe Jasko
You didn't think that a dark and mysterious hidden object game would be called something like "Happy Afternoon Castle," now did you? Of course not! Well Big Fish Games has a brand new social hidden object game coming out tomorrow, and it's full of just as much mystery and secrets as it is darkness and shadows. Developed by Elephant Games in conjunction with Big Fish Games, Midnight Castle features a mysterious storyline, engaging social components, and you guessed it, lots of fun hidden objects to find!In the game, players will travel to a dark and dissonant castle that was once occupied by their eccentric uncle after his unexplained and peculiar death. There have long been rumors that an eerie Mystery Chamber exists somewhere within the castle, and that it has the power to grant the wishes of anyone who occupies the estate. Something tells you that if you find this Mystery Chamber, then the truth about what really happened to your uncle will finally be brought to light.Of course, doing so will involve scouring the massive castle for hidden objects across 16 different scenes, in addition to creating your own items and artifacts by using the castle's laboratory. As players complete over 350 different quests on their way towards uncovering the truth, they'll get to interact with a roster of 12 unique characters, who might be able to help them in a number of strange and exciting ways!While the game won't officially be released until tomorrow, you can still get a sneak peak of Midnight Castle in action from the exclusive debut trailer that's embedded right within this page. And be sure to keep your eyes peeled on Gamezebo tomorrow as well for our official review of the game, just as soon as we manage to find our way out of the Mystery Chamber!Lock-and-load! Loadout set to feature 44 billion weapon combinations
Edge of Reality is preparing to launch their free-to-play third-person shooter Loadout onto Steam at the end of the month. Loadout has participated in Steam's Early Access program since May 2013. Currently, Loadout is still available for $9.99 ($19.99 and $39.99 options available as well) and as compensation for supporting a free-to-play game, Edge of Reality is giving supporters in-game currency and exclusive items."We started this as a passion project, working on it when we could, and trying to create something original and truly player friendly," explained Edge of Reality CEO, Rob Cohen. "What we've got now is a game that's a blast to play, quick and easy to get into, and empowers players with insane amounts of customization."Hello Games: No Man’s Sky won’t be delayed by development studio flooding
In a post on their official blog, Hello Games managing director, Sean Murray, declared that the team won't let recent flooding delay development on No Man's Sky. The flood, which occurred on December 24th, submerged the development studio in water which overflowed from a nearby parking garage during severe rainstorms."We lost all our PCs, laptops, equipment, furniture, dev-kits, [and] work in the blink of an eye," Murray explained. "I don't want to say out loud the value of what we lost, it's horrible. It would probably fund a small game."Release trailer for A Wizard’s Lizard teases dungeon crawling adventures
Lost Decade Games released the launch trailer for their upcoming dungeon crawler, A Wizard's Lizard. The gameplay trailer shows off a number of the game's environments, as well as many enemies and obstacles players can expect to find within the game. A Wizard's Lizard was originally entitled "Crypt Run" but Lost Decade Games explained that the name change was needed to give the game additional personality, as well as being a catchier title overall.Launching for Windows, Mac, and Linux on January 22nd, A Wizard's Lizard puts players in control of Raga, a wizard's lizard who is seeking vengeance for the untimely death of the wizard. Ever-changing dungeons await players eager to explore them, and by rescuing the trapped townsfolk, players will be able to acquire upgrades to aid them in future adventures.Because Raga was exposed to a magical potion, dying in a dungeon does not mean the end of the game as the realm of the dead features secrets of its own for players to discover.Make a mess of things as a cat in Catlateral Damage
From game developer Chris Chung comes the world's first first-person destructive cat simulator, Catlateral Damage. Armed with only two paws and the agility of a cat, players must create as big of a mess as they can as fast as they can.Originally created during the 2013 7DFPS game jam, Catlateral Damage gained popularity to the point where Chung decided to develop it into a full game. Development started in September of last year.In Catlateral Damage, players tackle one room of the house at a time, attempting to knock over valuables and anything light enough to swipe over with the strength of a cat. Currently an Alpha-build demo of Catlateral Damage is playable on the game's official website. The demo features only one level, with the solitary objective of achieving 100,000 points. Players navigate the room using the WASD keys, and left, right, and middle-clicking all trigger various paw swipes.Edmund McMillen: The Binding Of Isaac’s graphics were rushed
In a recent blog post on his official blog, The Binding of Isaac developer, Edmund McMillen posted answers to some of the most frequently asked questions in regards to the upcoming remake of The Binding of Isaac, The Binding of Isaac: Rebirth. One of the first questions he posted, and one with one of the lengthier answers, is on why McMillen decided to change the art style for Rebirth."Isaac was a big rush job and I did all the art in less than 2 months," McMillen explains. "I wasn't ever happy with it and hadn't planned on the game being so successful so I just got the job done so I could finish the game…aka the art was lazy and to me, [was] just an eyesore."McMillen goes on to explain that he desired for an entirely different look, favoring a more "retro" look over what he ended up putting into The Binding of Isaac. Because the game was based on Zelda, McMillen said, he wanted to do the whole game in pixel sprites but did not put much faith in his artistic ability, nor did he have the time to invest to do so.Super Crate Box meets Braid in Extreme Exorcism
By Jim Squires
It's turning out to be a pretty busy January for Golden Ruby Games. Earlier today, the indie developer announced that their previous effort, Worm Run, is now available on Android devices. But that's not all they have in the hopper: a quick glance at their developer blog shows gives a pretty great first glimpse of what's next for the team.Extreme Exorcism is a game with more of an action/multiplayer bent. The team is describing it as "Super Crate Box meets Braid," which should be more than enough to get the imagination of any gamer running wild. Unlike Worm Run, which has its home on mobile devices, Extreme Exorcism is being aimed more at the PC (and possibly console) audience.There's no word on a release date, but they're hoping to show off the latest build at IndieCade East next month, so if you're in the NYC area, be sure to check it out. The rest of us will just have to settle for the enticing concept art above (or if you're really itchin' for a play, you can check out a very early version on Kongregate).