Silent Hill Style Perspectives With Resident Evil Combat in Upcoming Agni: Village of Calamity
By Adele Wilson
An unauthorised investigation leads to something sinister.Face Ghosts To Collect Cards In Schoolbound
There's something strange about this place.90s Gloomy Survival Horror, Holstin, Switches Between Isometric and Third-Person
By Adele Wilson
An upcoming psychological survival horror.
Category: News
Flappy Bird creator reveals how much he’s making, and it’s a lot
By Jim Squires
We still don't really know how Flappy Bird went from obscurity to celebrity seemingly overnight - the number of theories I've read this week would put the JFK conspiracy to shame. Beyond that, though, there's been another question we've quietly been pondering. Has the game's instant notoriety translated into any real cash for creator Dong Nguyen?It has, it turns out. And it's a lot.In an interview with The Verge, Nguyen has revealed that the game has been raking in $50,000 a day. How? Advertising. Just… advertising. Flappy Bird has no in-app purchases, no premium version - it doesn't even cross-promote the developers other titles. Every single dollar that Flappy Bird has made has come from classic, old school, relatively crude in-app advertising.And it's working really well.Why Nintendo making mobile games is a bad idea
By Joe Jasko
In the midst of their recent financial woes, Nintendo is currently looking at a great state of transition, or as others might even call it, a great state of turmoil. So to help get themselves out of this rut, the Mushroom Kingdom creators have been slowly investigating other areas of the industry, including the potential of game development on tablets and smartphones: something that most mobile gamers have been dying to hear for quite a while now.Maybe it's because of their bright and colorful worlds, or their quirky characters and lighthearted stories, but the general consensus has been that Nintendo games would just go hand-in-hand with the nature of mobile gaming. Well I'm not so sure."The last time we heard from the "Will they, won't they?" campaign, Nintendo has reiterated once again that the company will NOT be making their own mobile games going forward (but might still use the platform for certain kinds of game demos). However, they also recently announced their intentions to begin licensing some of Nintendo's biggest video game properties to outside parties, in addition to experimenting with a new operating system that would function in a similar way to what we have now with iOS or Android. And then of course, there's the whole spiel on potentially making educational Mario games on a Nintendo-manufactured Android tablet.OUYA scores a potentially great exclusive: Toto Temple Deluxe
By Jim Squires
If you've ever jumped to new heights in Knightmare Tower or laid the smack down in Burrito Bison Revenge, you're already familiar - and probably enamored - with the works of Montreal-based indie game makers Juicy Beast. Gamezebo had the good fortune to interview studio co-founder Yowan Langlais last summer, and when we did, talk quickly turned to Toto Temple - a neat little multiplayer game they'd created as part of the Toronto Game Jam (or TOJam for short).Considering how fantastic the OUYA has been for multiplayer fun (hate on it all you want, but… Towerfall), their TOJam project seemed like a perfect fit for the device. Yowan didn't disagree. And now, six months later, we have our confirmation: Toto Temple Deluxe is coming exclusively to OUYA. The object of the game is fairly simple: get the goat, and keep it away from the other players as long as you can. With plenty of jumping and dashing, though, you can see how this would have the potential to be a frantic, crazy, Smash Bros-style good time.Expect to see Toto Temple Deluxe hit OUYA sometime this spring.New iOS Games Tonight: Threes!, Naughty Kitties and more!
By Joe Jasko
Unless you like to play your favorite mobile games while running on a treadmill, the odds are that your fingers are going to be the only things working to aid in your various quests to save the human race from all sorts of bad guys. So in that case, you'd better get those pinkies and pointer fingers in tip-top shape before tonight, because there's going to be oh so much world-saving action to perform right at those very fingertips.Most of tonight's new iOS releases are all about the action side of gaming: from dodging colorful blocks at warp speeds, to saving the world with a fleet of triangular spaceships, to commanding some heavily-armed kitties on a few deadly spaceships of their own. So now that you know exactly where all of the action is going down tonight, it's time to get those fingers moving on your keyboard and let us know which games you're most excited for in the comments section below!"The lesson of Flappy Bird for games developers, and it’s not what you think
By Joel Brodie
Ever since Flappy Bird became the #1 free game on the App Store and Google Play, developers have been wrestling with one question: How in the world did this happen?The answer should be both encouraging and discouraging for the games industry. The good news is that the dream is still alive for the indie developer. The bad news is that the entire foundation on which the multi-billion mobile games industry has been built on just maybe complete nonsense.I just got back from two mobile game conferences in the UK where experts from all over the world talked about the keys to success to creating a hit mobile game. The experts and topics were the exact same that I have seen at the mobile game conferences that occur just about every other week here in San Francisco.Do long delays hurt episodic games?
By Joe Jasko
Episodic games are all the rage this season, and the odds are good that you're probably somewhere in the middle of playing one right now. Almost all of the big story-driven mobile games are adopting the episodic formula these days, with most recent examples like In Fear I Trust and République just getting started with their own respective journeys. On the surface, making an episodic game is a great idea. You get to put the first installment out into the world up front and gauge your players' feedback before fine-tuning the episodes that follow. But there's one potential risk that could actually end up harming these pre-planned episodic games: the lengthy and sometimes unavoidable delays or wait times between each individual episode.Take Telltale Games for example, the studio that effectively brought the idea of episodic games into the mainstream of our industry. "Faith," the first episode of Telltale's The Wolf Among Us, was originally released for PC on October 11, 2013, and with the second episode "Smoke and Mirrors" finally debuting this week, this puts the amount of wait time between these two episodes at just under four months. At this rate, we may very well have to wait until early 2015 to see how Bigby Wolf's adventure ends: especially considering the crazy amount of new projects that Telltale has decided to juggle all at once."There are a number of reasons for varying delays in releasing the subsequent installments of an episodic game, and none of them are exactly ideal for the studio, or for the player, at that. Over the last few weeks, you could almost feel the growing frustration of gamers towards The Wolf Among Us everywhere online, with some early Season Pass adopters even afraid they might never get the next portion of the game they already paid for. And for those that do start playing Episode 2 this week, will you have a hard time picking up where you left off after such an extensive break?We’re playing Hearthstone’s open beta (and you should too)
By Steven Strom
Spells spew fire and sparks; minions swipe at each other with invisible claws; a newly summoned warrior lets out a cry, taunting the enemy to face him and him alone.In most trading card games these concepts are imagined - a byproduct of card art and flavor text spooling through the players' minds. Hearthstone, however, has the luxury of being a digital card game with graphics and the like to tickle you fancy and give the old imagination a rest.Now in open beta on PC and Mac, Hearthstone makes a solid first impression.At first I was dazzled, just as I'm sure Blizzard wanted. Then I was worried. Blizzard is a crucible; taking ideas that work in other places and other spaces and boiling them down to their most essential. Card games have certainly been around for an age and a half, but digital card games -- ones designed from the ground up for screens and clicks -- are relatively new. I wondered; did the company have enough original spirit to make those essentials from whole-cloth?TORONTO GAMER ALERT: Fancy Videogame Party looks fancy
By Jim Squires
Do you like video games? What about… parties? What about the unbearably bitter cold of a Canadian winter? If you said yes to all three of these, you're going to want to clear your schedule on February 21st. The Fancy Videogame Party is coming.Thanks to its thriving indie scene, Toronto has tons of great events for gamers - and yet Fancy Videogame Party is like the perfect storm of gaming events in Toronto. It's not one, not two, but three celebrations in one.First, it's a celebration of The Hand Eye Society's fifth birthday. The Hand Eye Society, for those not in the know, is a Toronto-based indie gaming collective that holds a variety of events all year long to help spread the word about great Toronto games.