Silent Hill Style Perspectives With Resident Evil Combat in Upcoming Agni: Village of Calamity
By Adele Wilson
An unauthorised investigation leads to something sinister.Face Ghosts To Collect Cards In Schoolbound
There's something strange about this place.90s Gloomy Survival Horror, Holstin, Switches Between Isometric and Third-Person
By Adele Wilson
An upcoming psychological survival horror.
Category: News
Super Kid Cannon is like a vertical Donkey Kong Country
By Joe Jasko
Don't you ever get tired of all those sidescroller games that, you know, scroll sideways? Me too. And that's why I'm so pumped to play Super Kid Cannon, a new Donkey Kong-inspired action game that keeps the lighthearted action moving upwards on a vertical plane.Super Kid Cannon, or SKC for short, is a courageous Red Panda who is on a quest across 30 levels and 5 worlds to rescue his love interest Justine from the evil Snow Leopard Khan. Described as the world's first "vertical launcher," Super Kid Cannon will find players launching their little hero out of all kinds of contraptions, from the titular canons and mine carts, to even geysers, bubbles, and spaceships.One look at the game's debut launch trailer and you can see the Donkey Kong and Mario Bros. influence in spades. Much like the barrel-blasting mechanic of the Donkey Kong Country games, you'll be carefully lining up your barrel blast shots to launch SKC upwards through a number of jungle environments with wonderfully illustrated designs. You can also expect to find a quirky cast of characters and lots of other fun obstacles and hazards to overcome along the way.The free-to-play game will be getting a soft launch in New Zealand this month on Android and iOS, with a worldwide release to follow sometime shortly after.Indie is succeeding because AAA is failing us creatively, says Xbox co-creator Ed Fries
By Jim Squires
When it comes to video games, AAA console releases have really grown stagnant over the last decade. That's one of the many reasons I'm so glad to be at Gamezebo, where we focus on the platforms that give developers the freedom to experiment instead of the latest cut-and-paste first person shooter.As it turns out, Xbox co-creator Ed Fries seems to feel the same way about the current state of AAA games, and he's ready to explain why, detailing the creativity-stifling environment that led to his 2004 resignation from Microsoft in a recent GamesIndustry interview.Rather than fostering new ideas, Fries suggests that AAA development is run too much like a business - focusing on quantity of dollars rather than quality of game. Instead of experimenting with little things, which Fries says sows the seeds of successful bigger projects down the road, the focus of the Xbox brand during his time there was to stick to what works and sell it better. "In a sense, I fundamentally didn't agree with that because I think the big things come from little things," Fries told GamesIndustry.You should be watching a Harold Ramis movie tonight, but if you can’t…
By Jim Squires
Harold Ramis was one of the greats. If you're in your thirties and love comedy, there's a very good chance that Ramis played a huge part in that. You probably know him as Egon Spengler in Ghostbusters, but he was so much more. Ramis wrote Animal House, Stripes and Meatballs. He directed Caddyshack, Groundhog Day and National Lampoon's Vacation. In short, he created everything you ever loved about comedy. And as of today, sadly, he's no longer with us.The only proper thing to do tonight is to cancel your plans, microwave some popcorn, and break out your favorite Ramis flick. For me it'll be Caddyshack. But hey - if you can't do this, we're not going to judge you. As much as you might want to go home and watch SCTV until your eyes hurt, we know you have other obligations.So maybe instead of enjoying a Harold Ramis classic, you can stick one of these games on your phone in your travels tonight to remind you of his work instead.How to fix the App Store (according to Appsfire CEO Ouriel Ohayon)
By Jim Squires
The App Store is a mess. It always has been, and no matter what Apple seems to think they're doing to fix it (remember when they bought Chomp?), it never seems to get any better.Ouriel Ohayon thinks he has the answers. Well… some of them, at least. The CEO of Appsfire shared an op-ed piece with TechCrunch earlier today that looks at every angle of Apple's App Store, and offers some interesting solutions to many of its more visible problems.Ohayon argues that the App Store's sub-par search function is largely to blame for discoverability woes, with hot keywords powering results more than hot apps. This is why games with the word "flappy" have littered the top free charts in recent weeks - and a few have even managed to exploit the keyword trifecta of "flappy," "miley cyrus" and "wrecking ball."But it's not just search. An easy to abuse review system, a lack of communication with developers, iAD - Ohayon discusses all of it.Read Ouriel Ohayon's full editorial Fixing the "Flappstore" at TechCrunch.Become a master con artist in Game Insight’s Incredible Heist
By Joe Jasko
From the creators of the captivating and hugely successful Mystery Manor, Game Insight's Incredible Heist is a brand new hidden object game with a devious twist. Said to usher in the "next generation of hidden object games," Incredible Heist will have players assuming the role of an amateur con artist, as they travel to gorgeous environments all over the world and do what aspiring con artists do best: pick locks, solve puzzles, and above all else, loot from the most magnificent of treasures!In fact, there's so much treasure looting involved that a storyline will begin to unfold involving the retrieval of mysterious artifacts called Cryptexes. When all of these hidden Cryptexes are collected, it is rumored that the secrets of the ancient Thieves Guild will be unearthed once and for all. In addition to the main hidden object gameplay with a side of good thieving fun, players can also form impressive item collections as well as complete a number of mini-games.While Game Insight hasn't given out an official release date just yet, Incredible Heist will be coming to iPad in the near future. According to the game's official website, it also would appear that a Facebook version is in the cards somewhere down the road as well. In either case, there's one thing that we know for sure right now: this game is gearing up to be quite the steal!If you promise Steam keys, you’d better have Steam keys
By Nick Tylwalk
By now, it's no longer a secret that Valve is thinking about killing off Steam Greenlight. Until it actually disappears though, it's still fertile ground for stories like the one you're about to read. Call it a tale of how social media can be a double-edged sword when trying to drum up support for your indie game.The game in question is called Zombies. The period is actually part of the name (hey, it did the job for fun.), though there are no actual zombies in it. Plus it's changing to Corporate Lifestyle Simulator anyway.Like many indie games, this pixelated action-shooter is a part of bundle deals on several popular sites. Some of them promised that buyers would receive Steam keys for the game if/when it was greenlit (or greenlighted, as I never know which way is proper) - a common though not universal feature of these bundles.The game was greenlit, but there was a bit of a catch: as explained by NeoGAF user chubigans, the developer had no intention of giving bundle buyers Steam keys, regardless of what the deals stated. At issue was his feeling that he should receive the customer data for everyone who purchased his game, unwilling to hand over "thousands of keys" to the bundle sites.Browser Pick: Tri
On Wednesday, Steam announced that fifty new titles had been approved through the Steam Greenlight program. One of those fifty titles is Tri, from developer Rat King Entertainment. Like many games, Tri originated from a game jam, the 2011 Ludum Dare 20 game jam, to be specific. While Tri did not receive any awards during the jam, the developers felt encouraged enough to produce Tri into a complete game.Obviously their instincts paid off, as Tri is now on its way to becoming available on Steam."The original version of Tri is still available to play online. Hosted on Kongregate, players can get a very basic taste as to what they can expect from the full version, which is set to release later this year.In short, Tri has players utilizing a "tri force field gun" to construct triangles that are then used to solve puzzles and traverse through the game's five levels. Things can become very tricky, straightaway, but for the most part the game does a good job of easing players into the various scenarios.SpeedRunners update adds level editor, Steam Workshop support
On Thursday, Tiny Build Games' SpeedRunners received a substantial update that integrated Steam Workshop support and unlocked a level editor within the game. The announcement post explains that players who participated in beta testing the level editor will be able to instantly upload their locally-stored levels to the Workshop. As of this writing, there are over 70 user-made levels for players to download and check out.SpeedRunners is a 2D multiplayer platformer where players race one another in an attempt to reach the finish line as quickly as possible. The game is currently in Early Access and available on Steam for $9.99."To develop SpeedRunners, Tiny Build Games teamed up with DoubleDutch Games, who developed the original SpeedRunner, which can be played on the DoubleDutch Games website for free. Previously, Tiny Build Games developed No Time To Explain, which received a level editor of its own, last year.Read the announcement post in its entirety on the SpeedRunners' Steam Community profile.