Silent Hill Style Perspectives With Resident Evil Combat in Upcoming Agni: Village of Calamity
By Adele Wilson
An unauthorised investigation leads to something sinister.Face Ghosts To Collect Cards In Schoolbound
There's something strange about this place.90s Gloomy Survival Horror, Holstin, Switches Between Isometric and Third-Person
By Adele Wilson
An upcoming psychological survival horror.
Category: News
Frog Fractions 2 leaps onto Kickstarter seeking $60k
The developer behind the widely popular Frog Fractions has taken to Kickstarter to fund his next expedition into edutainment video games, Frog Fractions 2. Players already familiar with Frog Fractions will feel right at home with the promotional video, though it might leave newcomers to the series a bit confused. Luckily for those newcomers, the original game is available in its entirety, for free, online. Play the game for five minutes and everything will make sense.Frog Fractions 2 is seeking $60,000 in funding, the majority of which is going directly to living expenses for the developer while he finishes the game.Due to the unique nature of Frog Fractions' original release and reaction, the developer, Twinbeard, is being very careful with how he plans to release Frog Fractions 2.The Week In Review: Layoffs, funding, IPOs, oh my!
By Joel Brodie
We ran a survey recently asking our game developer friends what more they want to see on Gamezebo. One of the key pieces of feedback we received is that you want to see more industry news. Who k(new)? As long as you read and share this news round-up (hint, hint, you wild and crazy people with tons of followers on Facebook, Twitter, LinkedIn), and there's enough interesting news to round up, we'll sum the news up for you every Friday.This week: PopCap and Disney layoffs, Large Animal Games is closing, King is still going public, and lot of new studios and businesses forming.Pivvot update brings Daily Challenges and a new mode
By Jim Squires
Whitaker Trebella is a cool guy. And like a lot of cool guys - especially in this industry - he makes some pretty cool games. The most recent of these, Pivvot, has just seen its first big update that introduces a new mode. Better yet, it also introduces two very special words: Daily Challenges.If you're wondering where Trebella got the idea for the latter, he recently told Gamezebo of his love for Spelunky - aka, the roguelike platformer with the Daily Challenges. "I've died thousands of times," he said, "but I keep coming back, mainly because of the Daily Challenges."The challenges in Pivvot will be similar in spirit, giving players one chance each day to "prove themselves," as Trebella tells us. And if that's not enough, this update also introduces the new Looper mode, where players will need to do as many 360's as possible while dodging everything the game throws at you.If you're already a Pivvot fan, the update is free and available now. If you're not, you can pick this one up for 99 cents on the App Store. (and if you're a PC or Mac gamer who'd like to try it out, be sure to tell Valve you'd buy it with an upvote on Steam Greenlight).More layoffs at PopCap
By Nick Tylwalk
Earlier today, Gamefront had an anonymous source claiming PopCap Games, maker of the Plants vs. Zombies titles, had suffered a round of layoffs. Parent company Electronic Arts wouldn't comment on the source's number of 30 jobs lost, but did provide the site with a statement from PopCap GM and co-founder John Vechey confirming that some people had been let go:"The changes we made today at PopCap were painful and we're sorry to lose some of our friends and colleagues. But it was also necessary in order to stay on course with our future plans for mobile games, live services, and new IP. PopCap is a studio that made its name building great games that the world can fall in love with, and that's what we'll continue to do."This isn't the first time PopCap has suffered a reduction in headcount since it was purchased by EA in July 2011. Fifty employees were laid off from North American locations in August 2012, and the company's Dublin studio was closed a month later.Firewatch is Campo Santo’s debut game about relationships, exploration, and forest rangers
By Steven Strom
Last year, a new development studio was formed by a veritable team of superstar gamemakers, though we didn't know what they were actually working on… until now! Firewatch will be the first title from game studio Campo Santo, according to their website.A website for the game has cropped up as well, offering a brief synopsis."In Firewatch you play as a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness," the website states. "Perched high atop a mountain, it's your job to look for smoke and keep the wilderness safe."Help stop Brandon Boyer’s cancer by buying great games
By Steven Strom
Brandon Boyer has led a pretty busy life. He's a contributing editor to Boing Boing that once started his own record label, though most probably know him as Chairman of the Independent Games Festival (IGF). More recently, he helped found the crowdfunded Venus Patrol, an organization dedicated to discovering the beautiful things in game culture. Now that interesting life of his is in danger, as he's been diagnosed with cancer and his insurance company, Humana, has footed him with a $100,000 treatment bill. Of course, they did send him a chocolate bar, because that's how you apologize for literally trying to scam someone to death.Boyer has again turned to crowdfunding, this time to save his life. By supporting him and his treatment you can now get a ton of great games out of the deal.The Humble Bundle, a group that sells games in a pay-what-you-want pricing model, is holding one of their biggest deals yet in support of Boyer. It's a little different than usual, as you need to pay at least $25 to get the deal, but for that price you'll receive over 30 indie games and soundtracks for PC.An Angry Birds RPG? That should be EPIC
By Nick Tylwalk
Having already tackled the worlds of physics-based puzzle games, kart racing, animation, plush toys and more, you'd think there were few frontiers left for Rovio left to conquer with the Angry Birds brand. And apparently, you'd be wrong.The next game in the seemingly unstoppable franchise is on the way, and in a move sure to make people everywhere do double takes, it's a turn-based RPG with a crafting system. Angry Birds Epic is its name, and the always fortunate folks in Canada and Australia will be able to play it this week before it invades iOS, Android and Windows Phone 8 devices worldwide later this year."It sounds like the crafting will tie in with the game's monetization, as TechCrunch's Darrell Etherington says players will be able to use in-app purchases to help make weapons and armor. A bigger question might be what birds would even use to make gear. Can you grab an old hubcap to use as a shield or fashion really pointy sticks into arrows?How a Game About Broccoli and Cheese Soup Turned into Threes!
By Steven Strom
"Less is more." It's something we say all the time, but how often do we actually think about what it means?Greg Wohlwend has considered it more than most people. As an artist on games like Ridiculous Fishing, Hundreds and, more recently, Threes!, it's his job to make the games you play pleasing to look at. But sometimes the best designs are the simplest, and that's not just aesthetics."At one point we tried broccoli and cheese soup as a theme," Wohlwend said during our interview. "You had broccoli, then you had cheese and so those are your ones and twos. Then you create soup. And maybe you create more soup. That's obviously, as I say it, a horrible idea."Like previous games Wohlwend has worked on, Threes! is very minimalist. It's about sliding together numbers to add and multiply one another. On its face, that's hardly the most exciting subject matter for an artist to tackle. So Greg, along with his co-developer Asher Vollmer, looked for more distinct designs: from broccoli and cheese soup, to military ranks, textile patterns and hydrogen atoms.Over the game's year and a half of development, the duo went through something like two dozen themes. None of them worked.