Silent Hill Style Perspectives With Resident Evil Combat in Upcoming Agni: Village of Calamity
By Adele Wilson
An unauthorised investigation leads to something sinister.Face Ghosts To Collect Cards In Schoolbound
There's something strange about this place.90s Gloomy Survival Horror, Holstin, Switches Between Isometric and Third-Person
By Adele Wilson
An upcoming psychological survival horror.
Category: News
Newsgames Hackathon wants to make journalism an interactive experience
By Steven Strom
"Gamification" is a dirty word. Most don't mind seeing RPG elements worm their way into every genre of game, but mention doing it with fitness, learning, or your diet and those same people will likely roll their eyes.Europe's first-ever Newsgames Hackathon stands a chance of changing that.A "newsgame" is a gamified method of presenting journalism - be it a feature, opinion piece or a standard new story. The concept was successfully employed by the New York Times' "How Y'all, Youse, and You Guys Talk," an interactive quiz that became the site's most visited "story" of 2013. A hackathon (aka game jam) is when a group of artists, writers and designers gather in one place and build games in a very limited amount of time. It's a popular concept in independent development, and now The Good Evil and the Cologne Game Lab are teaming up to bring the concept to journalism.Train Jam: the 52 hour cross-country game jam
By Steven Strom
Game jams have become an increasingly popular way of helping developers connect, both to one another and back to their passions. It's interesting, then, that the first-ever Train Jam, a 52-hour game jam set entirely on a train from Chicago to San Francisco, their final destination GDC, was themed as "disconnection."Like any jam, the idea is to conceive, conceptualize and create a game in the allotted time based on the preconceived theme. Gamasutra's editor-in-chief, Kris Graft, ran a lovely trio of features on what sounds like just the first of many successful Train Jams and the games that resulted. Zoe Quinn, creator of the game Depression Quest, worked on a project about maintaining social connections while running the indie game convention circuit. Rami Ismail, one half of Vlambeer, the company behind Ridiculous Fishing, Super Crate Box and Luftrausers, was there as well. He made an Android game requiring him to physically fend off players from tapping an onscreen "D" (for Disconnect, the name of the game as well as the theme) on a tablet strapped to his back.Apple kicks off Indie Game Showcase with Device 6
By Steven Strom
Findingquality games on the App Store is notoriously hard. Historically, Apple doesn't consider games to be a primary pillar of their service, despite the millions of people playing (and spending money on) games on iOS devices every day.The Indie Game Showcase will hardly fix that, but it is a step in the right direction. The new section on the App Store highlights critically acclaimed, independent games and the developers who make them."Often made up of just a few dedicated members, independent studios prove that what really matters is the size of your dream," the showcase reads. "In each Indie Game Showcase, we celebrate a popular game and its creative team, highlighting the developer's titles along with their favorite games from other studios.""Keiji Inafune on Japan’s struggle to be relevant in games again, and what it has to do with indie
By Jim Squires
If anyone remembers the heyday of Japanese gaming's global domination, it's Keiji Inafune. The man responsible for Mega Man, Dead Rising and Onimusha has been a champion in the marketplace since the NES days. He recently left Capcom to form his own indie games studio, Comcept, and his first creator-owned project, Mighty No. 9.It's a pretty familiar story; we've seen plenty of notable developers go this route in the West. But in Japan, Inafune is an anomaly.And that might just be what's wrong with Japanese gaming.At a GDC panel last week dubbed "Meanwhile, in Japan," Inafune was joined on stage by Mark MacDonald of Japanese localization company 8-4. The two explored the cultural differences that have limited Japan's growth in the West, including their indie scene.ZeptoLab tries to crush King’s CANDY trademark
By Jim Squires
Let's face facts: nobody likes King's attempts to trademark the word CANDY. When the story first broke back in January, it was a public relations nightmare for King. In an attempt to protect their Candy Crush Saga IP, they obtained the trademark for the word CANDY in the EU, and were trying to do the same in the US.The games community - and indie developers, in particular - were quite vocal in their opposition to King's tomfoolery. But few have managed to take any sort of meaningful action, and those who've tried have been shut down in the most unseemly of ways. Just ask Albert Ransom.It took a body as big as the IGDA to seemingly pressure King to withdraw its trademark application on the word CANDY in the US.But what about outside of the US? To really make an impact in the EU, it was going to require a company that could bring out the big guns. Somebody with a game that's attained the same kind of household name recognition as King's Candy Crush Saga has. Someone like ZeptoLab, creators of Cut the Rope.On March 20th, ZeptoLab filed a claim in London that, if successful, will see King's EU trademark registration on the word CANDY cancelled.Flappy Bird in a Box is one very cool DIY project
By Jim Squires
Cultural phenomenon? Absolutely. But that doesn't mean it's complex. Flappy Bird is endearing because of its simplicity. And in keeping the game simple, it remains easily adaptable. Take Flappy Bird in a Box for instance - a real-world rendering of the game that's now available as a DIY kit on Kickstarter.Created by Fawn Qiu, a Harvard alumni who co-developed teacher curriculum for the kids-can-code program Scratch, Flappy Box is just the latest in her "anyone can make anything" approach to STEM culture. Qiu is also the founder of MakeAnything - a technology kit community that promotes STEM learning through accessible, user-friendly project kits and workshops.Qiu's Flappy Bird project really took flight after an appearance on BuzzFeed in February. But while cool, it was also pricey to build. "The motors and Arduino board alone would cost $70!," reads the project's Kickstarter page. But with so much interest, Qiu knew there had to be a way to bring the cost down. Her team has sourced raw materials and streamlined the design to help bring the price to a consumer-friendly level. Also, ordering in bulk helps. "We want to raise money in order to put in a large order and to make the Flappy Box Kit more affordable."Five of the weirdest games on Steam Greenlight
Every few weeks Valve will release a new list of games which have been approved through Steam Greenlight, their system for allowing the public to vote on which games achieve publishing deals with Valve. While the votes themselves are not the exclusive deciding factor, they certainly help Valve target which games to allow onto their platform. The lists of approved games often reflect the most popular titles which have attained large amounts of industry attention due to an exciting innovation or by sheer luck. However, not every game on Steam Greenlight gets approved and put on one of Valve's lists.After spending some time digging through the most recent games posted to Greenlight, I'd like to show you five of the weirdest games I came across.Last Knight charges onto Steam
Late last October, Toco Games' endless runner, Last Knight, was approved for distribution on Steam. Now, five months later, Last Knight is about to make its Steam debut with some brand new content. The Steam release, entitled, Last Knight: Rogue Rider Edition, is set to feature the new Rogue Rider gameplay mode which combines rogue-like elements along with Last Knight's signature gameplay mode."The game mode lets the player make his own way through a randomly generated kingdom full of dangers and riches," David Hagemann explained to Gamezebo. "Like the name implies, it is heavily inspired by rogue-like games... Its intention is to combine elements that you might know from these games with the elements of Last Knight, the result is something even more intense than most rogue-likes since there is no health at all and perma-death is always just a split second away."