Silent Hill Style Perspectives With Resident Evil Combat in Upcoming Agni: Village of Calamity
By Adele Wilson
An unauthorised investigation leads to something sinister.Face Ghosts To Collect Cards In Schoolbound
There's something strange about this place.90s Gloomy Survival Horror, Holstin, Switches Between Isometric and Third-Person
By Adele Wilson
An upcoming psychological survival horror.
Category: News
By Trekkies, for Trekkies: Star Trek Timelines Is in Good Hands
By Nick Tylwalk
Star Trek fans are among the most loyal and passionate in the entire spectrum of pop culture aficionados. That makes it all the more shameful that they've had their hearts broken by video game adaptations numerous times over the years.A fan of the property himself, Disruptor Beam CEO Jon Radoff knows that it hasn't always received the most love and care from game designers."Too many games have been made where they take some existing title, re-skin it, add a little Star Trek dust on top to make it look like Star Trek, and they ship it," Radoff said to Gamezebo at PAX East. "Frankly, I think fans rightfully have some cynicism about these poor licensed products."Awareness of that state of affairs is front and center in Radoff's mind as his company gets set to boldly go into full scale development of its next game, Star Trek Timelines. The Boston-area studio announced the project recently and has revealed some of the initial details.Bridge Constructor gets medieval on May 1st
By Jim Squires
Remember how you were nursing a serious Bridge Constructor addiction a few weeks back? Don't be ashamed - we all were. And if today's announcement is any indication, you should ready yourself for a relapse: Bridge Constructor Medieval will be available on iOS and Android on May 1st.Travelling back to the days of yore, amateur bridge builders will need to use their old skills in some new ways. The Middle Ages were rife with war, and as such you'll need to build bridges sturdy enough to withstand cannon fire and get your troops across, but also weak enough to collapse under the weight of enemy troops, sending them spilling to their deaths below. We're not quite sure how the yin/yang of bridge design can balance such contrasting goals, but we're excited to find out.New materials, new challenges, and familiar gameplay await ye olde gamers brave enough to take the plunge. Keep an eye out for Bridge Constructor Medieval when it hits your favorite mobile marketplace on May Day.The Elder Scrolls Online Review Diary: Crafting and Exploration
By Steven Strom
Crafting isn't something I generally spend a lot of time with in MMOs. I usually find anything I want can be bought with gold I earned doing something more interesting than clicking "create" and watching progress bars fill up.The Elder Scrolls Online puts a surprisingly tall - and very enjoyable - emphasis on crafting. I was skeptical at first, but after spending most of an entire day exploring Cyrodiil, gathering materials and custom-building my personal arsenal I'm quite hooked.You see, crafting isn't treated like a completely separate aspect of the TESO experience. Each trade has its own skill tree, augmented with the same skill points used to build up a character's combat abilities. Some might groan at the tough choice between learning a new spell and being able to highlight resource nodes - and it does feel like a sacrifice at first - but it shows how important the developers want crafting to be.In most games, crafting is a gradual, granular slog. You build the crappy equipment until you've leveled up enough to make the slightly-less-crappy equipment and so on. TESO makes the time I spend feel worthwhile, as I leave a personal mark on each unique steel snowflake.CandySwipe and Candy Crush makers settle trademark differences
By Jim Squires
Here's something I bet you weren't expecting: Albert Ransom's trademark troubles are officially a thing of the past.Ransom, whose company Runsome Apps created CandySwipe, has been fighting King's Candy Crush Saga trademark since long before "candygate" became a buzzword. And when King applied for the US trademark on the word CANDY, Ransom swore he'd fight that too.King fired a returning shot by purchasing the trademark rights to Candy Crusher, a 2004 game, and using those older rights to try and have Ransom's mark on CandySwipe revoked.In a word, things were getting ugly.But as of today, that ugliness is a thing of the past. Ransom has informed Gamezebo that he and King have "amicably resolved" their dispute. He has withdrawn his opposition against the Candy Crush Saga mark, and in turn King has withdrawn their counterclaim against CandySwipe. "Both our games can continue to coexist without confusing players," reads an official statement on candyswipe.com.Steam user data reveals the best way to do Free-To-Play
By Steven Strom
If you want an intense and fantastic example of Real Games Journalism, I recommend checking out Kyle Orland's exhaustive analysis of Steam user data at Ars Technica. It shows some incredibly interesting trends on how Steam users are buying -- and playing -- their games.What I'm most interested in is what this means for free-to-play games and development in general. The top two games on Steam right now -- both in terms of total users and hours played -- are free-to-play. Dota 2 and Team Fortress 2 both cost nothing to play, are essentially multiplayer-only, and started out as paid games. (In the case of Dota 2, that payment was to get into the closed beta.)Ignoring Team Fortress 2 for a moment, I think Dota 2 is particularly interesting. About four thousand human years have been put into the game since it hit beta in 2011. My Steam profile says I account for nearly 400 hours of that, so I can hardly feign surprise.Steam is estimated to account for three-fourths of the PC gaming market so it's not surprising that a game by Valve, the service's creator, would have a top spot in downloads. Dota 2 gets understandably preferential treatment on Steam's front page just about daily. It's not surprising that a Valve game, according to Ars' statistics, makes up a fifth of total playtime on a Valve service.GBA4iOS gets tactile with G-PAD
By Jim Squires
While the legality around playing ROM's is murky at best, that hasn't stopped GBA4iOS from becoming an insanely popular option for gamers looking to bring a little Game Boy Advance nostalgia to the pockets of 2014.Besides, until Konami decides to release a proper Castlevania game to the App Store, this is as close as you're going to get.The only downside to the app is that, well… it's an app. iOS devices are touch-screens by nature, and even though the touch controls work incredibly well here, there's just something missing. Old school gamers sometimes crave a more tactile approach."The G-PAD is the answer to their prayers.Humble Mobile Bundle 5 includes The Cave, The Room Two
By Steven Strom
It's an odd thing to want an Android device to justify buying games I already own on other platforms. Such is the world we live in where games can be bought for next to nothing, as long as you wait long enough for sales like the Humble Mobile Bundle.If you're not familiar with the organization (and you really ought to be -- you're welcome) Humble Bundle provides packs of cheap games (and movies and ebooks and albums) on a pay-what-you want basis. If you pay more than the user average, you get a swathe of extras like more games and goodies like soundtracks.This, the fifth Humble Mobile Bundle, includes Android versions of games like The Room Two, The Cave, Carcassonne, Bag It!, Aralon: Sword and Shadow and R-Type II. More games will be added over time, and purchasing now will get you those as well.Last Life is ‘Kentucky Route Zero in space’
By Jim Squires
At least that's how it was described to me in a tweet from Andrew Webster, former Gamezebo editor and current scribe at The Verge. And after hearing a description like that, there was no way around it: I just had to learn more.Now on Kickstarter, Last Life is a murder mystery with a twist:The murder you're trying to solve is your own."LAST LIFE is a sci-fi noir adventure game for PC, Mac and Linux about a transhumanist colony on Mars," reads the official Kickstarter page. "When a murdered detective is 3D printed back into existence, he reopens his last case to uncover what he missed--a hunt that reveals AI corruption, corporate espionage, and the conspiracy that may have led to Earth's doom."If that sounds as incredible to you as it does to me, you're not alone. The folks at Double Fine happen to agree with us, so much so that Last Life has become the second game to earn the "Double Fine Presents," distinction - an initiative that Tim Schafer & Co. have launched to help raise the visibility of deserving indie games that might otherwise have gone unnoticed.