Say It Ain’t So, Flo
I didn't want to get back into gaming. After spending the better part of the '90's creating complex, labor-intensive adventure games, I was done. Burnt. Fried. Disillusioned. Games were becoming increasingly violent and ever more ridiculous. My dream of creating games with heart and soul was crushed. So I left gaming, became a stay-at-home dad and wrote the great American novel. My feeling was I'd never work in games again. But what happened? In a word: Flo.