The Elder Scrolls Online Review Diary: First Impressions and Combat
MMOs tend to open with flashy, pre-rendered cutscenes to show of just how cool their universe is meant to feel. Seasoned players know this is just smoke and mirrors -- something to draw in the pedestrian crowd and invoke the "feeling" of what's actually conveyed by digital dice rolls and numbers leaping from wild boars' heads.The Elder Scrolls Online isn't really so different in the first sense. There's a lovely, action-packed trailer with all the excitement of chains crashing through the sky and wizard/barbarian types thrashing about demon-y things.Like all Elder Scrolls games, however, you start much more humbly -- as a prisoner. You've been taken to Coldharbour and had your soul removed. One of the big bads of The Elder Scrolls mythos needs it -- and those of several million of like-minded players -- to continue being evil. You escape from this contrived tutorial, of course, and the game drops you on Cyrodiil proper in one of three starting islands.Where you end up at first is determined by which faction you choose. Literally nothing is done to explain what choosing a faction means. I had to hit up the game's website to learn the Ebonheart Pact includes the vikings, lizard people and dark elves. These being the raddest of Elder Scrolls species, I obviously chose their alliance and wound up in Morrowind.