All I need to tell you about Learn to Fly is the basic premise, and you are in. Ready? Here goes: You play as a penguin, who after reading on Wikipedia about how his species can't fly, is hellbent on learning how to fly, via sledding and rockets and gliders.
- Tired of the usual tower defense games? While GemCraft isn't a revolutionary effort, it adds some new wrinkles into the usual "build, defend, build" cycle in the genre re-popularized by Desktop Tower Defense.
- Crush the Castle is initially a sweet and appealing thing, much like a Cadbury creme egg. The oozing, sugary concoctions are a rite of passage during Easter, but after three or four (or in my case, a dozen), you realize why they are confined to a single two-month portion of the candy calendar.
- The best aspects of Droplets are apparent immediately from its title screen. As soon as it loads, you are hit by twinkling, ethereal music and somewhat-clunky, blocky and retro-cute graphics. Droplets bears the stamp of MTV Networks, and this initial presentation immediately made me think of the days when MTV actually, gasp, showcased music as its primary product.
- MapleStory, the free, massively multi-player online game, makes itself hard to judge. On one hand, it is free, and there is nothing really "wrong" or broken with the game play. The overall look is bright and colorful, and plenty of help is offered from in-game dialog boxes and non-playing characters.
- If there is a sentiment that sums up Moshi Monsters, it really is that one, and I mean it in the most flattering way possible. Nearly every moment of this exquisitely-crafted game shows tremendous polish, and it is all geared toward making the finished product more charming. While the game is clearly aimed at children aged seven to 12, there is more than enough here to keep parents involved as well.
- ourWorld is impeccable at snagging the attention of its chief audience, tweens and teens. That much is certain just from a quick playthrough of the game's areas - At just about any time of the day, even school hours curiously enough, there are plenty of teenagers commenting about one another's outfits and befriending each other in the various social and gaming lounges offered by the programmers.