Knock-Knock Review
It's surprising just how massively unsettling Knock-Knock becomes. Despite the artsy, comic-like visuals and 2D-on-3D animations, I could feel a knot in the pit of my stomach throughout my entire playthrough. I didn't think that I'd be roped into the game's dark world as much as I was; yet I felt on edge within moments of booting the game up.You can give the "gets horror right" box a great big tick, then - although other elements of the game aren't so well established, thanks to repetitive gameplay mechanics, dialogue that is touch-and-go, and some incredibly odd level inclusions. Knock-Knock is an extremely unique experience, and as with many unique games, it stumbles as much as it innovates."You are an unnamed crazy guy living in the woods. Said crazy man has a touch of the old insomnia, and chooses to wander the halls of his house at night instead of going to sleep. The problem is that every time he wakes up he's in a completely different house. Oh, and there are horrible monsters roaming the halls, and creaking and knocking coming from every direction.The aim of Knock-Knock is simple - survive each night until the sun comes up. As you tiptoe around each house, the clock in the corner of the screen will keep ticking away, and you can find special machines that will advance time more quickly. However, the further that time progresses, the more dangerous the monsters in the house will become. If one gives chase and touches you, the clock will rewind and you'll have to survive for even longer. If you touch too many monsters, you'll have to start all over again.