On the heels of this week's announcement that Ape Entertainment will produce a SQUIDS comic, Ape has announced their plans to translate another popular mobile IP into a graphic novel.
Someone took this game out of the oven before it was done, which is a shame because it had potential. Hoodwink is a point and click adventure that tells the story of a professional thief -- or, as he calls himself, an acquisitions expert -- who steals a diamond ring in order to propose to his bride to be. Later in the game he also calls himself an unlicensed maniac, which is probably a more apt description.
Phantasy Star Online, the epic sci-fi fantasy RPG, is (officially) making a triumphant return to the western world as a free-to-play MMO. It's been more than 10 years since the first game dropped on the Dreamcast, bringing massively multiplayer gaming to consoles for the very first time.
One thing that stood out about SQUIDS Wild West (and its predecessor SQUIDS) was its characters. They felt like they were pulled straight out of a Saturday morning cartoon. Not only did each character have a distinct look and personality, the game's story was solid too -- humorous, well-paced and dramatic, without taking itself too seriously.
Like any piece of art, a glimmer of truth can mean more to a game than slick presentation. Have you ever stopped to listen to a street musician strumming away on his guitar? He may not be a master of the instrument, but, occasionally, that street musician will play a song that moves you as much or more than any band you see at a big venue. The musician may be a little rough around the edges, but the song they play resonates with you. In a roundabout way, this describes how I feel about Nihilumbra. It's not a "sleek" game, but it says something,and it says it well.
Imagine it's 1982. You walk into an arcade and there are dozens of stand-up machines blinking away in the dim light. You have a pocketful of quarters and an afternoon to kill. Among these machines you see a game called Blind Man's Dungeon. The demo blinks away in front of you: a pixelated adventurer traverses the screen in wide circles, collecting treasure and vanquishing foes while a little fairy builds walls. "Interesting," you think, and pop in a quarter.
Sometimes games can be a little too demanding for their own good, like a car with a standard transmission. Sure it can be fun switching gears, hitting fourth at just the right second, but sometimes it's just a pain. Wouldn't it be nice to simply press the gas pedal and go? Well, this is my feeble analogy for Coins. It is the antithesis of the standard transmission. It is the uber-automatic. Coins is so undemanding, that, if I were to extend my feeble analogy further yet, I might even equate it to taking a taxi. You just sort of sit back and enjoy the ride.
Gamezebo has diligently followed Kickstarter projects for some time now, long before Double Fine's big splash with their multimillion dollar Double Fine Adventure project. By now, it's safe to say that Kickstarter has entrenched itself as an exciting new way for developers to make games. It's also an exciting new way for us gamers to directly support ideas we like. As for me, I like strategy games. I like role playing games with branching dialogue and open ended stories. I also like survival horror. That's why DoubleBear Productions' new Dead State has got me so excited.