When I was a youngin' I, like most, played a fair amount of board games. It was the usual stuff -- Life, Sorry, Clue. Eventually, though, those games grew stale. I associated them with being a kid. In high school, my friends and I mostly played Risk or Stratego, with many games of chess in-between. Then came college and apathy. It wasn't until a few years ago that my circle of friends rediscovered board gaming, and the many sophisticated treasures within.
- I like pixel art as much as the next guy, but I have to say... I'm glad to see a game with old school sensibilities and polygons. 3D looks good too! And J.A.M.'s drawn backgrounds don't look too shabby either.
- Welcome to the Deponia walkthrough on Gamezebo. Deponia is a point and click adventure game created by Daedelic Entertainment. In it you guide a lovable egomaniac named Rufus through a garbage-filled adventure. The very fate of world depends on how well you can cope with the nonsensical puzzles that fill it! Gamezebo's walkthrough will provide you with detailed images, tips, information and hints on how to finish the game.
- Gateways is a puzzle platformer created by Smudged Cat Games. Gamezebo's walkthrough will provide you with detailed images, tips, information, and hints on how to finish the game.
- I sometimes ask myself, "Do I like adventure games for what they are, or do I just like the idea of them?" My Steam library is full of them. The Dig, Indiana Jones, Loom, Machinarium, The Secret of Monkey Island, Sam & Max (lots of Sam & Max), Time Gentlemen, Please! -- I have quite a backlog. Of these games, I've played only a quarter of them to some degree of completion.
- Dungeons, by definition, are not nice places. They're usually dank and deep. They are equipped with chains and racks and iron maidens -- implements that, generally speaking, are not designed to bring pleasure. The dungeon is a place of imprisonment. When you do something wrong, you're placed in one as punishment. You'd think that, considering the dark nature of the dungeon, people would be less inclined to visit them.
- Breakout is like checkers. As far as I know, it's been around forever and probably always will be. I couldn't tell you the first time I played it, but like checkers -- like go fish, like hopscotch, like kickball -- it's one of those games that I remember just always being there when I was a kid. Whether it was on an arcade machine in some restaurant or on my family's first desktop, Breakout was one of those games I grew up with -- like Asteroids or Pong or Pacman.
- After spending thirty years with either a mouse/keyboard or joypad in hand, game developers are still adjusting to the brave new world of touch controls. It's been years since us gamers happily migrated to smart phones and tablets, but in many ways mobile gaming is still untamed territory.