To me, games don't really need much of a premise or story to be a ton of fun, but sometimes you can really feel the developers stretching to force things together that just feel strange. Of course, this can work if you approach it all with a well-placed sense of humor, but in Dragon & Dracula, there's absolutely no rhyme or reason that Dracula wants your baby Dragon dead. OK, fine. Dracula and his bat and rat minions want to stop you from collecting coins and jewels. Let's do this, I guess.
- Looking at the history of human interaction, it's my opinion that if a rogue asteroid doesn't destroy the Earth, then we'll destroy ourselves over some petty arguments or beliefs. If it ever comes to that and anything is left alive, than the worlds envisioned in games like Fallout might become a reality. In the upcoming PC action/strategy RPG Krater, you'll roam around a post-apocalyptic world built on top of a mysterious, mystical crater created by a huge bomb.
- At this point we're well into the 21st century, and if I learned anything from watching cartoons in the 80's it's that by now we should have flying cars. That was supposed to be the big benchmark concerning our scientific advances, and unless someone isn't telling me something, they're nowhere in sight.
- Most of the time it's frowned upon to write things IN ALL CAPS. Most people like to interpret that as yelling, and no one really enjoys being yelled at. - especially when someone is yelling about a completely trivial thing that in no way even sort of requires raising your voice. Conversely, some things just don't feel right unless they're expressed in a certain manner. If I told you the title of an upcoming iOS retro brawler was Fist of Awesome, you'd probably forget it ten seconds later. But if I instead told you that its name was FIST OF AWESOME, you're going to remember that forever and immediately start throwing money at your iPhone.
- Try as you might, there's no denying that sometimes a game that punishes you, shoots missiles into your will, and claws at your soul is more often than not a highly pleasurable experience. Over and over again you'll miss that jump, but this time…this time you're gonna make it.
- Take one part stealth action game, but give the protagonist an unlimited supply of bombs, and you end up with something close to Dynamite Jack. It's a top-down 2D puzzle/action game where you play a space marine trying to escape a mine after ditching that whole captivity thing. Being chained down ain't Jack's bag, baby. Jack likes to blow stuff up.
- The comparisons are inevitable so I'm just gonna go ahead and make the obvious one right at the top: Warlock: Master of the Arcane owes its entire existence to Civilization. There. That's out of the way. And while the comparison is inevitable and warranted, that doesn't mean Warlock is some cheap rip-off. On the contrary, it basically takes all the best parts and melds them into a fantasy wasteland where throngs battle each other over land and sea. In a civilized turn-based fashion, of course.
- As if the indie game scene wasn't already doing well enough for itself, Kickstarter has been bringing even more attention to some little gems-in-the-making seeking crowd-sourced funding. The games are getting more experimental as more and more developers are starting to embrace the freedom that truly independent development grants, them and we gamers are responding with our wallets. City Conquest recently completed its second campaign successfully to bring a new kind of genre-blending strategy game to the mobile space.