NinJump Rooftops Review
NinJump Rooftops brings us back to a time when the App Store was just starting out, and simple timewaster games like Doodle Jump and Can Knockdown ruled the mobile scene. In fact, Backflip Studios' own NinJump used to be the talk of the town around these parts in 2010. However, it's not 2010 anymore, and with so much gameplay innovation and graphical prowess shaping the world of mobile gaming as we know it today, can these basic little timewaster games still hold a place in our age of high-end graphics and deeply immersive gameplay?Much like everything else in NinJump Rooftops, the concept is simple: you are a ninja, and you have to run along the endless rooftops, while avoiding hazards and taking out enemies with your ninja jump attacks. The controls are equally simple, with one tap anywhere on the screen corresponding to making your ninja jump, a second tap entering into a double jump, and holding down on the screen increasing the height of your jump. The gameplay itself is of the sidescrolling endless runner variety, and Backflip Studios uses some pretty nice 3D visuals to bring the world to life (although your scenery will be strictly limited to the Asian-inspired rooftops, and there's never much of a variety no matter how far you manage to make it during any one of your runs)."So you'll be running and jumping as par for the course, and picking up tons of gold coins along the way which you can use to buy power-ups that give you an extra added edge. The power-ups are also standard endless runner fare, with magnet boosts that draw surrounding coins towards you, and a big blue rocket that lifts you up and saves you if you happen to fall. You'll also be met with your fairly typical in-game goals, such as "Collect X amount of coins over time" or "Run X amount of meters in a single run." Completing these objectives will net you more additional coins, which can then be used to buy more power-ups, and so on.