Different, but not better: David Edery explains how Spry Fox sees freemium, monetization, and the future of mobile.
As a journalist, you often hear that industry events are epicentres for networking, meeting developers, and hearing interesting stories. Never more has this proven true for me than during the day before this year's Casual Connect, at a summit put on by the International Game Developer's Association. I went into the morning's first lecture - a unique one about learning from early failure - thinking I'd be covering the panel. Instead, I ended up digging deep with someone on it.