I'm going to go out on a limb and say you've probably played a game about shooting zombies. In fact, you've probably played several of them. They've practically evolved into their own genre, thanks in no small part to the mainstream success of titles like Left 4 Dead and Dead Rising.
- As they've proven with the Deponia series, Daedalic knows how to make a solid adventure game. In fact, some have even compared the studio's recent output to that of LucasArts in their prime. That's a heavy compliment, but it isn't unwarranted. The studio has an undeniable knack for telling a good story, and their puzzle design is nothing to scoff at, either.
- I know I say it every time, but this is a super awesome week for iOS games. In fact, it's probably one of the best we've seen so far in 2013! Don't believe me? Just take a gander at the list of titles launching later this evening.
- What a long and tumultuous ride it's been for SimCity players. First, the game didn't work. Next, EA and Maxis took out a bunch of features as part of their attempt to fix the problem. And now, just when we thought the storm was over, Polygon is reporting that the latest patch has brought with it a variety of nasty bugs.
- When Contra Evolution was first discovered, it was a China-exclusive iOS game that appeared, based on screenshots and gameplay videos, to be a remake of the first Contra. Understandably, many people began to wonder if the game would ever make its way to other regions. According to developer PunchBox, such a thing is in the cards.
- Say, remember all that hullabaloo about Vlambeer's Ridiculous Fishing being cloned before it saw a proper release? As much as it pains me to say, it looks like the developer is being forced to go through the same debacle once again. The perpetrator this time around is the just-released SkyFar, an iOS game that bears a striking resemblance to Vlambeer's upcoming Luftrausers for PC, Mac, PS3, and Vita.
- As I write this review, my mind is clouded with the shame of defeat. Despite several attempts on my behalf -- and a metric ton of patience -- I couldn't beat La-Mulana. Some would take this as a sign to give up and move on to the next game, whereas others would grit their teeth and give it yet another shot. I happen to fall into the latter camp, but if you don't, you may want to get your gaming fix elsewhere.
- With so many games available across every platform, convincing the player to take a chance on your game can be a difficult task. And that's only the start of it, as keeping that player hooked to said game is just as - if not more - important. Companies go about this in all sorts of ways. Some start you off with a healthy chunk of in-game cash, others continually offer new content in the form of updates, and others yet employ in-game events. DeNA relies primarily on the latter of those three.