KooZac is a match-based puzzle game that seems to be selling itself as a combination of Tetris and Sudoku, which as a fan of both sounds awesome. You're dropping numbered tiles onto a playfield to add them up to a target number in order to clear them out and gain points. Unlike in Tetris, however, there are only squares - as opposed to varied shapes - to drop; and unlike Sudoku you're not trying to hit a set sum but a varying and changing number. So it's really not like those games at all, but is it still awesome?
- If I were explaining Puzzle Forge to someone I would start by comparing it to Triple Town. Then I would tell them this game is even deeper. Just like in that game, you'll be combining like elements on a grid by placing them next to each other. But while Triple Town just collapses the items into a new one on a set scale, Puzzle Forge has you creating elements of different weaponry that you need to craft together. Let me explain.
- Ravensberger Digital has been really hitting it out of the park lately. Their digital implementation of Puerto Rico was very well done and honestly helped me get comfortable enough with the game to get it for our tabletop gaming group. Now they're back with the card game version, San Juan, which has impressed me enough that I'm willing to bet I'll be introducing it to my game group soon.
- Ever since Guitar Hero came out a few years ago, almost every rhythm game since has seemed to rely on the tried and true "note highway" model. But it wasn't always that way. For a long time, the gold standard was the old "drop from the top" style popularized by Konami and their Bemani games. I loved them, and loved seeing the style so well recreated in TouchMix FX.
- Slydris is a brand new puzzle game where you take pieces that drop from the top of the screen and place them into lines where they then get cleared. If you can't clear the pieces effectively enough and they reach the top of the screen you lose. Sound familiar?
- At this point I feel like I've played just about all of the digital incarnations of board games that have come to iOS. One of the reasons I love them is that the AI is always a willing opponent. Very few have flat out single player versions in them, and even fewer are solitaire games from the get-go. There are games like Carcassonne that have special modes, and something like Elder Signs works great single player. But single player is the only option in Levee en Masse, both for the tabletop and app versions.
- Amongst my circle of friends, it's no secret that I by and large hate regular mainstream sports. Baseball, basketball, and especially football. I do not get the appeal at all. But give me an arcadey sports videogame and I can be just as enthralled as the next guy. I hate basketball with the fury of a thousand suns, but I love me some NBA Jam. So when presented with a football game that's just about bombing touchdown passes, I was more than willing to dive right in.
- After playing through The Walking Dead: Episode 2 - Starved for Help I can confidently say this is Telltale's best effort to date in telling a story. There's a quality to the pacing of the adventure that makes it feel more like an interactive show or movie than a game. At one point while playing it last night my wife looked up from her book to ask me what show I was watching because it sounded good. Needless to say, she was impressed when I told her it was a game.