Telekinesis Kyle Developer Diary #2
It's hard to believe we've come this far. We started this game six months ago with a single sketch of an awkward-looking kid standing next to a mad scientist. Since then, it's grown into a full-fledged game and our hero, Kyle, is a fully animated model, navigating an increasingly rich 3D environment. With each week we have seen Telekinesis Kyle get closer to completion, but the question in the back of our minds is always, "How can we best tell this story?"