Monday Morning Quarterback: the consumer’s role in videogame plagiarism
There's been a lot of talk in the game development community recently about plagiarism. That is, creating and selling a game that's essentially a rehash of another. Cloning. Some argue that it's simply standard practice. Others believe it's immoral and detrimental to games as a whole. But I, like most of us, don't have to deal with these conflicts. I don't make games, I simply enjoy them. But do I have a responsibility in this as well? If I support a so-called plagiarized game, am I doing the medium I love harm?