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Alex De Vore

    • Reviews
      • iOS
      October 17, 2013
      Steampunk Tower Review

      By Alex De Vore

      Your employer owns and operates the one and only Ethereum mine on earth, and he is quite the dapper gentleman. From beneath his posh top hat, he speaks to you: "I am not about to let the government take over my mine without a fight!" As Ethereum is the rarest of rare elements, there is money to be made - especially for your side. And so, with a laboratory packed to the brim with experimental weaponry, you must defend your employer's interests from an evil government hell-bent on taking that which does not belong to them.Chillingo is best known for a more casual approach to gaming, but with Steampunk Tower, the publisher turns to most tower defense tropes for a title that is accessible to newer players, but addictively satisfying to seasoned veterans. Whereas the genre has most often put an emphasis on preparing defenses and tending to multiple locations while fighting off enemy waves, Steampunk Tower instead places the focus on a single tower with varying slots to place your weapons."As opposed to most other TD games, however, your guns (consisting of four types: machine gun, cannon, lightning gun, and saw-propeller) can be assigned to any slot at any time by swiping the screen. The more weapons you purchase and place, the more slots become available. Your once nominal tower soon becomes a ziggurat of dizzying height, and a gruesome killing machine to all who would oppose you. Enemy waves approach from the left and right in various formations, so the ability to reposition your guns on the fly makes for a feeling of greater control and strategy.
    • Reviews
      • iOS
      October 14, 2013
      Random Runners Review

      By Alex De Vore

      From deep within a subterranean military bunker, my CO debriefs me on the situation. A shadowy terrorist organization is taking over the globe and turning its denizens into zombies. I am planet earth's last hope - the last line between a promising future and a terrifyingly bleak tomorrow. I am an adorable pixie, and I am pissed. Ravenous Games' Random Runners may not be the most plausible or fleshed-out storyline to ever come down the zombie chute, but as the endless runner genre goes, it can sprint with the best of 'em.The main selling point here is in Ravenous' love for both SNES-style graphics/music and a fairly obvious Mega Man obsession. In true 8-bit tradition, you'll be leaping and sliding over and under obstacles whilst running and gunning the imposing zombie threat. These moves are accomplished through virtual buttons that, sadly, represent Random Runner's main weakness.Extreme gaming challenge never hurt anyone (old-school controllers smashed through frustration notwithstanding), but when in-game deaths are doled out due to seemingly poor design choices, it leaves one wondering if micro-transactions are holding a game back. Is the difficulty tuned to a degree that makes spending real-world money mandatory, or has a generation of gamer grown spoiled through incessant virtual hand-holding?
    • Reviews
      • iOS
      September 16, 2013
      Ninjin Review

      By Alex De Vore

      There's nothing worse than a gang of samurai thugs who appear in your peaceful rabbit village and abscond with your stockpile of carrots. Seriously—rabbits like carrots! So if such an unthinkable horror were to actually happen, the good of your ninja rabbit clan at stake, what would you do? Why, you'd unleash the coolest sword-wielding cottontail since Usagi Yojimbo, of course. The ruthless Shogun Moe is to blame for the robbery of your beloved vegetables, and over five stages packed with plenty of enemy types, an exciting array of weapons to suit differing play styles, and tons of upgrades, Ninjin will stealthily slice its way into your heart and parts beyond.The story of Ninjin is presented with lovingly crafted cutscenes courtesy of Brazilian developer Pocket Trap. The story is straightforward to the point that we don't actually need them, but they're a welcome addition to the overall package. Pocket Trap obviously has respect for ninja traditions and heritage (you even turn into a log when you die!) and has done a wonderful job in conveying the magnitude of the situation. In other words, there is no worse fate to befall a clan of rabbits than the loss of carrots, and for whatever reason, Shogun Moe is really serious about putting everything he can in your way. Though early stages provide lots of frustrating moments as you adjust to the enemy patterns, gameplay mechanics are easily learned and unbelievably smooth once mastered. A virtual joystick allows the player to pitch up and down the playing field, while a virtual button handles your equipment: the sword and shuriken. A tap of the button slashes with your blade while a slide throws your razor-sharp projectiles. Perhaps the coolest part of this "button" is the ability to aim the direction of your swipe which translates into which direction your star will fly.
    • Reviews
      • Android
      • iOS
      September 9, 2013
      Call of Duty: Strike Team Review

      By Alex De Vore

      We'd imagine that gamers accustomed to the increasing quality of this console generation attempting to play toned-down iOS versions of today's most popular games might feel a bit like PC gamers back when the paradigm shifted and television play became more commonplace. It's hard to blame them, as far too often in this industry there are publishers attempting to cash in on the popularity of a franchise by throwing together a ramshackle version of a game and tossing it onto the App Store with little regard to quality or experience. It's sad alright, but the tide may very well be turning thanks to the efforts of—deep breath here—mega-publisher Activision and the release of Call of Duty: Strike Team.
    • Reviews
      • iOS
      August 30, 2013
      Tiny Missiles Review

      By Alex De Vore

      Remember Fruit Ninja? That game where you slice through flying fruit with an invisible katana blade? Of course you do, it's barely even a few years old. Well do you know who else remembers that game? Indie developer Absurdly Logical Solutions, that's who. In fact, the fine people who also brought what was basically a re-skinned Angry Birds with Fire the Cannon remember it so well that they've gone so far as to recreate it with Tiny Missiles, a game that puts—you guessed it—missiles in place of sword swipes.
    • Reviews
      • iOS
      August 26, 2013
      Smash Bandits Review

      By Alex De Vore

      The cops are hot on my tail as I recklessly zoom over the bridge and into the heart of the city. The skyscrapers come into view as scads of innocent drivers desperately attempt to avoid my path of destruction and fail. As I smash into anything I can at high speeds and the authorities up their efforts, I feel an odd sense of peace and calm. Time slows to a near-standstill as I fly through an upcoming roadblock, and everything around me explodes in a fiery blaze of glory. I am a madman, and I've come to reap utter destruction.
    • Reviews
      • iOS
      July 29, 2013
      Prince of Persia: The Shadow and the Flame Review

      By Alex De Vore

      There's a reason that action-platformer/puzzle series Prince of Persia has been around forever on consoles and PCs. Between the stunning visuals of the newer iterations, some of the coolest puzzles found in video games, and an all-around satisfying combat system (did y'all play that cel-shaded version from a few years back? It was brilliant!), the long-running tale of the prince and those crazy undead sand-monsters hell-bent on killing him has been a pleasure to play for generations of gamers - until now. 
    • Reviews
      • iOS
      July 25, 2013
      Atom Shooter Review

      By Alex De Vore

      As long as there have been video games, there have been parents who won't let their children play them. Citing such aspects as ultra-violence, waste of time, and/or lack of any real accomplishment, these parents have blindly chosen to condemn the media, and for too long the children have suffered - until now. With new sci-non-fi (did we just create a genre title!?) shooter from developer Vinyl Pixels, Atom Shooter, gamers will not only have the ability to pilot a rocket armed to the teeth with futuristic weaponry, but they'll also be able to learn a thing or two about actual, applicable science. Take that, mom!

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