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Robinson Crusoe and the Cursed Pirates Walkthrough
Welcome to the walkthrough for Robinson Crusoe and the Cursed Pirates on Gamezebo. Robinson Crusoe and the Cursed Pirates is a hidden object game for the PC by MagicIndie Softworks. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to complete Robinson Crusoe and the Cursed Pirates.
Game Introduction and General Information
Welcome to the walkthrough for Robinson Crusoe and the Cursed Pirates on Gamezebo. Robinson Crusoe and the Cursed Pirates is a hidden object game for the PC by MagicIndie Softworks. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to complete Robinson Crusoe and the Cursed Pirates.
General Information
Main Menu
- Play: Start the game with the currently selected profile. If you are starting with a new profile, you have the choice to play in relaxed mode or survivor mode. Relaxed mode gives more hints and no timer, while survivor mode gives less hint and displays a timer. If time runs out in survivor mode you will need to play the chapter again.
- Profiles: Select, delete and create new player profiles. Up to four different player profiles can be created.
- Options: Adjust SFX volume, music volume and environment volume. There are options to play in full screen or windowed mode, use a custom cursor and adjust for wide monitor correction.
- Credits: Displays a list of people involved in the making of this game.
- Book: Links to the Big Fish Games website for this game.
- Quit: Exits the game if Yes is selected or returns to the main menu if No is selected.
How to Play
- The default cursor in the game is the grey arrow. Move the cursor around the screen until it changes. An eye icon will appear over objects that can be examined for a message or a close-up view, and a hand icon will appear over objects that can be interacted with. Single left click to perform an action when one of these icons appears.
- The task list appears at the left side of the screen and displays the current goal that needs to be completed. The inventory is shown above the task list, with a number to indicate how many inventory objects have been found in the current area. Above the inventory is the map, which can be selected from chapter 1 onwards to view the main map screen.
- There are two types of hidden object scenes in the game. In the first type of scene, a set number of a certain type of object must be found; for example, finding 10 bees and flies. These objects will always be in the same position each time that the game is played.
- In the second type of hidden object scene, the task list displays a list of objects that need to be found in black text, along with the occasional inventory-based object in blue text. The black text objects are random, and many of them will not be the same when a new game is played. The blue text objects either require an inventory object to be used or a mini-game to be solved before they can be found.
- After a hint has been used, it takes 45 seconds for the hint button to become active again. Clicking too quickly causes the cursor to move uncontrollably for 3 seconds, and no objects can be selected when this happens. On survivor mode, clicking too quickly also deducts a minute from the timer.
- Mini-games appear frequently throughout the game. A question mark icon can be selected to reveal a hint, and the skip button will become active after 90 seconds to automatically complete the mini-game.
Walkthrough – Prologue
Outside the house
- Choose whether to view the in-game tutorial. If yes is selected, hint messages will appear at various points throughout the prologue.
- Take the rodent:
- The rodent will be added to the inventory at the left side of the screen.
- Select the rodent from the inventory and use it on the owl.
- The owl will hoot a random number of times.
- Examine the door.
- Click the door knocker the same number of times that the owl hooted.
- Examine the doorway to enter the house.
Inside the house
- Find the ten bees and flies in the room:
- Find the spring and use it on the box:
- Turn the handle on the left side of the box.
- While the monkey is distracted, select one of the cards to see if it matches the name of the blue text object.
- If the card matches the blue text object, select the card again to remove the blue text object from the list.
- Find the remaining items on the list.
Beach
- Help messages appear in this section of the prologue.
- Select the card indicated by the arrow.
- Select the bottle and use it on the barrel of potion.
- Use the bottle of potion on the monkey.
- Select the back button at the top-right corner of the screen to complete the prologue.
Chapter 1
Men of low morals
- Find the eleven items of kitchenware:
- Take the corn and use it on the branch to make popcorn:
- Examine the watch to play a mini-game. The aim is to place the gears in the slots so that all rows follow a time sequence:
- Find the remaining objects on the list.
- Whenever a black spot item is found, you can choose whether to test the new black spot item or leave it until next time.
- If you choose to test the black spot item, use it on the barrel of potion, use the bottle on the potion and then use the bottle on the monkey.
Shipwreck
- Examine the sparkling chest to play the jewel puzzle mini-game.
- The aim is to rotate the jewels so that each side matches the color of the jewel that surrounds it:
- Examine the sparkling door to enter the ship.
- Find the fourteen head coverings:
- Find the lipstick and use it on the captain’s face:
- In the close-up view, click and drag the lipstick until the lipstick kiss is formed.
- Examine the box of pins and rotate the pins to form a man:
- Find the remaining objects on the list.
Chapter 2
Cursed creatures
- Match the eleven pairs of animals:
Top of the mountain
- Examine the door to the tree house.
- Flip over all of the tiles. The layout of the tiles is random each time the game is played. A solution for one of the layouts is shown below:
- Click to play the mini-game.
- Find objects in a specific order. The objects that need to be found are random each time the game is played.
The feathersword master
- Find the twelve rats:
- The following hotspots are available:
- Take the watermelon and use it on the hat.
- Take the feather and use it on Anne’s nose.
- Select the halved watermelon.
- Examine the bookshelf and place the books in the following order:
- Select the secret sword.
Find the remaining objects on the list.
Chapter 3
Top of the mountain
- Examine the wardrobe on the beach:
- Select the Go There button to travel to the beach.
Beach
- Examine the letter on the table.
- Take the key and use it on the keyhole:
- The aim now is to find 32 objects in the main area, cabinets and drawers that are needed to build the pirate. Items can be found in the following places.
- Main area:
- Top-left cabinet:
- Top-right cabinet:
- Top drawer:
- Middle drawer:
- Bottom drawer:
- Small drawer:
- Build the lower section of the pirate by adding the pelvis, left and right femurs, left leg, prosthesis, foot, sock, pants and shoe to the chair.
- Build the top section of the pirate by adding the spine, skull, rib cage, left and right humerus, left and right forearm and left and right hands.
- Add the remaining clothes and accessories to the pirate in the following order: Left and right sleeves, shirt, wig, beard, neckerchief, left eye, smoking pipe, eye patch, jacket, bandana, hat, belt and chest belt.
- Take the black spot item from the pirate’s hand:
The hanged pirate
- Find ten eggs:
- The following hotspots are available:
- Select the sign twice and then select the word voodoo.
- Take the three acorns and use them on the holes in the tree to lure the squirrel into the trap.
- Select the woodpecker and note how many times it knocks.
- Examine the lock on the tree to play the lock mini-game. Rotate the outer disc to change squares and the inner disc to change numbers. The aim is to make the sum of three numbers equal the amount of times that the woodpecker knocked on the tree. If the number of times was 7 for example, the following numbers would be used to complete the mini-game:
- Take the blue text items from the hole. The items in the hole are random each time that the game is played.
- Find the remaining objects on the list.
Cemetery
- Examine the well:
- Move down twice to see the groom. Move up twice and find the mask:
- Move down and find the mask:
- Move down and find the remaining eight masks:
- The following hotspots are available:
- Take the cup and the magnet.
- Use the magnet on the groom’s hand and then select the hand eight times to make the wedding ring appear. Select the wedding ring.
- Select the cup and catch five drops of water in it to find the cup full of water object.
- Find the remaining objects on the list. You will need to look up and down in the well in order to find all of the objects.
Chapter 4
Shipwreck
- Examine the sparkling section of the ocean.
- Find the eight bones:
- Examine the sparkling panel on the wheel to see an equation.
- Make the equation on the left side equal the equation on the right side:
- Click and hold the wheel until the French flag appears. Select the flag.
- Find the remaining objects on the list.
Top of the mountain
- Examine the area shown below to see a house:
- Go to the house.
House
- Find twelve frogs:
- The following hotspots are available:
- Take the tooth and the lizard’s poo.
- Use the lizard’s poo in the cup and the voodoo pirate will go to sleep.
- Remove the mask, examine the pirate’s mouth and take the gold tooth.
- Select the lever and the dog will appear.
- Examine the cage and use the shark tooth and the gold tooth on the slots.
- Select the dog.
- Examine the drawer.
- Select the correct gold coins to find the blue text object. For example, if the blue text object was 351 coins, select the coins 3, 5 and 1.
- Select the final blue text object from the drawer.
- Find the remaining objects on the list.
Cemetery
- Examine the sparkling area on top of the hill.
- Find the thirteen fireflies:
- The following hotspots are available:
- Take the horse head, wing and shovel.
- Use the horse head and wing on Pegasus and then select Pegasus.
- Examine the hole and give the shovel to the woman.
- Put the mouse cursor in the path of the flying objects and select the correct blue text object before it passes by. If you miss it, the object will appear again after a few more objects have gone by.
- Find the remaining objects on the list.
Chapter 5
The striker
- Find the ten seafood objects:
- The following hotspots are available:
- Examine the baskets and put all of the molluscs in the left basket:
- Examine the pelican and take the stick in the close-up view.
- Select the frog and then use the stick on the pelican.
- Take the wet rope from the pelican’s mouth.
- Use the wet rope on the filament and after three bolts of energy the dog will wake up. Select the dog.
- Find the remaining objects on the list.
Top of the mountain
- Examine the area shown below to see footprints:
- Go to the beach.
Beach
- Find the ten fruits and vegetables:
- Take the pincers and use it on the pile of coal:
- Use the hot coal on the pirate’s foot.
- Examine the trapdoor and swap the bottles to the make the image of the blue text object.
- Find the remaining objects on the list.
Cemetery
- Examine the sparkling well.
- Move down twice and examine the sparkling door.
- Find twelve sweets:
- The following hotspots are available:
- Take the crown and use it on the frog. Select the frog prince.
- Keep clicking the bride for a description of Long John Silver.
- Examine the head and select the arrows to make the head of Long John Silver as described by the bride:
- Find the remaining objects on the list.
Chapter 6
Shipwreck
- Examine the sparkling chest.
- The aim in this mini-game is to make all of the jewels the same color.
- Number the levers from left to right:
- Press 3 once.
- Press 4 four times.
- Press 2 four times.
- Press 3 once.
- Press 5 once.
- Press 1 six times.
Village of abandoned ships
- Examine the sparkling door.
- Find the ten snails and slugs:
- The following hotspots are available:
- Examine the cups. Match the cups and then take the silver ladle:
- Examine the vegetables. Build a snowman out of the vegetables:
- Find the remaining objects on the list.
Cemetery
- Examine the sparkling door to enter the hut.
- Find the eleven pieces of meat:
- The following hotspots are available:
- Examine the coffin and select it to see a page number.
- Select the book and flip to the page that was mentioned to see another book and page.
- Select the next book and flip to the page that was mentioned to see a wooden star.
- Take the wooden star and use it on the slot on the front of the coffin.
- Select the wooden star four times to open the coffin.
- Select the parrot.
- Examine the shelves and select the three items that have something in common:
- Find the remaining objects on the list.
Chapter 7
Village of abandoned ships
- Examine the sparkling door.
- Find the ten bats:
- The following hotspots are available:
- Examine the notes and put them on the pad in the following order:
- Examine the box and open the lid.
- Use the top button to attack and the bottom button to back away.
- Be the first to score 9 points and the box will open.
- Select the diamond from the box.
- Find the remaining objects on the list.
The gunner
- Find the eleven letters:
- The following hotspots are available:
- Take the saw.
- Examine the chest and arrange the figures in the correct order:
- Take the four scrolls.
- Use the four scrolls on the picture frame.
- Use the saw on the prosthesis and then select the prosthesis.
- Find the remaining objects on the list.
Cemetery
- Examine the sparkling door.
- Click anywhere on the screen to start the mini-game.
- Select all of the numbers from 1 to 30 within 75 seconds to complete the mini-game. The mini-game will restart if a wrong number is pressed or if 75 seconds have passed.
- Find the eleven discount coupons:
- The following hotspots are available:
- Examine the necklace and complete the jester mini-game:
- Examine the present and open it.
- Put the pieces of the blacksmith in the correct places.
- Take the key and use it on the keyhole:
- Turn the key and then select the blacksmith.
- Find the remaining objects on the list.
Chapter 8
The powder monkey
- Break the ten bottles:
- The following hotspots are available:
- Examine the turtles and click to start the turtle race.
- Hold down the left mouse button to turn left and the right mouse button to turn right.
- Reach the shell before the other turtle and then take the pearl.
- Examine the tapestry and open the box.
- Thread the correct colors onto the tapestry:
- Find the remaining objects on the list.
Village of abandoned ships
- Examine the sparkling door.
- Select the pin and drag it through the maze in the order shown below:
- Take the key and use it on the keyhole. Turn the key to enter the house.
- Find the thirteen imps:
- Take the coin and five black cats will soon appear. Select the cats:
- Examine the barrel of grog and use the coin on the slot to play the ship race mini-game.
- There are three rounds of the mini-game to complete.
- Keep clicking the button quickly to win the race:
- Take the bottle of grog after winning the third round.
- Find the remaining objects on the list.
Chapter 9
Village of abandoned ships
- Examine the sparkling door to enter the house.
- Find the ten magnifying glasses:
- The following hotspots are available:
- Take the magnet and the quill.
- Use the magnet on the compass and then select the crazy compass.
- Use the quill on the paper.
- Examine the paper to see silhouettes of objects.
- Find the objects shown in the silhouettes:
- Find the remaining objects on the list.
The cannibals
- Find the twelve toy ships:
- Examine the skeleton:
- In the close-up view, hold the left mouse button down and rotate the wheel in an anti-clockwise direction to lift the treasure chest.
- Examine the chest to play a mini-game.
- Move the pirate to the treasure:
- Take the golden skull from the chest.
- Find the remaining objects on the list.
Cemetery
- Examine the sparkling door.
- Find the eleven razors and scissors:
- The following hotspots are available:
- Examine the monkey.
- Put the frame on the monkey that matches the name of the blue text object.
- Select the scissors and cut the hair around the frame.
- Select the approve button to complete the haircut. You must score a five star rating to receive the blue text object.
- Examine the cactus and rotate the pieces to form a dog:
- Find the remaining objects on the list.
Black spots
- Use the black spot item on the barrel of potion.
- Use the empty bottle on the potion.
- Use the bottle on the monkey.
- Do this for any remaining black spot items in the area.
Chapter 10
The Caves
- Examine the sparkling cave entrance.
- After the cutscene, select the back button to return to the map.
Men of low morals
- Find the twelve pieces of dung:
Shipwreck
- Examine the sparkling door.
- Examine the sparkling box.
- Adjust the settings to dress the couple as shown below:
- Select the map piece.
Village of abandoned ships
- Examine the left sparkling door.
- Examine the sparkling globe.
- Rotate the wheels and use the arrow buttons to place the animals in their natural habitats:
- Select the map piece.
- Exit the view of the map and select the remaining sparkling door.
- Examine the sparkling table.
- Give the following answers in the quiz:
- 1: Six.
- 2: The right.
- 3: Friday.
- 4: Second.
- 5: B.
- 6: Mary.
- 7: Dog.
- 8: C.
- 9: “Once upon a time…”
- Select the map from the box.
The cannibals
- Select the pirate in the cauldron to start the challenge.
- Find the opposite of every object that the pirate mentions:
Cemetery
- Examine the sparkling door.
- Select Steve to start the challenge.
- Find two objects for every object that Steve names:
- Exit the view of the map to complete the chapter.
Chapter 11
Caves
- Examine the cave entrance to enter the cave.
- Go through the right doorway.
- Examine the lock on the door and press the buttons in the following order:
- Go through the left doorway.
- Take the two legs:
- Click and drag the ball downwards to open the door.
- Quickly use the first leg on the doorway before the door closes.
- Click and drag the ball downwards to open the door again.
- Quickly use the second leg on the doorway before the door closes.
- Go through the middle doorway.
- Examine the lemur to see a riddle.
- The riddle and the answer can vary with each new game.
- Select the letters on the floor to spell out the answer.
- On my playthrough the question was “What has four legs but can not walk?”, and the answer to this riddle would be answered by spelling out the word “table”.
- Go through the right doorway.
- Go through the left doorway.
- Examine the chest and select the icons that are combined to make the item on the right. An example is shown below:
- Take the axe from the chest and use it on the left vines.
- Go through the left doorway.
- Examine the sparkling hole on the skull.
- Open the door to play a mini-game where the aim is to rotate the rectangle until the blue gem falls down the passage. The mini-game will end if any of the white gems falls down the passage.
- After completing the mini-game, examine the mouth of the skull.
Ship
- Examine the sparkling door on the ship.
- Select the sparkling door and then click anywhere when the bone of the arm is shown.
- Select the back button to exit the ship.
- Examine the bottom-left sparkling door.
- Take the rock and use it on the bottle in the close-up view.
- Take the piece of paper from the bottle.
- Examine the bottom-right sparkling door.
- Find the ten mandragoras:
- Take the turnip, onion and radish and give them to the raccoon:
- Select the puddle of tears in front of the raccoon.
- Find the remaining objects on the list.
- Select the Visit Flint button.
- Open the door to see Flint.
- Select any three cards.
- While Flint is looking at his own cards, use the bottle of potion from the inventory with the bottle on the table to complete the game.
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