1910 expansions rides the rails in Ticket to Ride Pocket

Leave it to Days of Wonder to address every single one of our complaints about Ticket to Ride Pocket. In our initial review, we lamented the game’s total lack of online multiplayer. Then, three weeks ago, they wowed us with an update that did one better – it introduced asynchronous multiplayer (aka push-based play). Now it looks like they’re addressing our other big grudge with the iPhone version; it’s lack of downloadable content.

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Leave it to Days of Wonder to address every single one of our complaints about Ticket to Ride Pocket. In our initial review, we lamented the game’s total lack of online multiplayer. Then, three weeks ago, they wowed us with an update that did one better – it introduced asynchronous multiplayer (aka push-based play). Now it looks like they’re addressing our other big grudge with the iPhone version; it’s lack of downloadable content.

For a 99 cent in-app purchase, players will be able to add the USA 1910 expansion to their existing game. While Ticket to Ride: Pocket still doesn’t offer the robust selection of in-app purchases that the larger iPad version does (on the iPad you can also purchase the Europe and Switzerland maps), USA 1910 introduces 3 new game modes and 35 new destination tickets.

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The official literature describes the new game modes pretty much perfectly;

  • 1910 Classic:Updated route tickets offering new challenges to claim your path across the country. Experienced Ticket to Rideplayers will notice that there is no longer an end of game bonus for the longest route, which has now been replaced with a bonusfor successfully completing the most tickets. This adds a new level of strategy to the game where tickets are crucial to winningand quantity of routes begins to trump quality of routes.
  • 1910 Mega:Whereas the standard Ticket to Ride game consists of 35 destination tickets, in 1910 Mega there are 69 destinationtickets (34 new routes), offering players even more opportunities to connect routes and collect points. At the game start, eachplayer is dealt 5 routes instead of 3 and can choose to keep 3-5 of those routes. Like 1910 Classic, the end game bonus in Megamode is based on most routes completed, not longest route.
  • 1910 Cities:For the Ticket to Ride player who is craving a real challenge, 1910 Cities is a fast-paced grab for a limited number ofroutes, as all destination tickets start or end at a major city (Chicago, Dallas, Houston, Los Angeles, Miami, New York, or Seattle.)

“We’re excited to have found a way to squeeze this fun expansion onto iPhone and iPod Touch devices. And as the first to have succeeded in collecting all 10 new achievements, I’m definitively looking forward to seeing who will score higher than 426 in the Mega variant first!” said Days of Wonder Founder and CEO, Eric Hautemont.

As a fan of both the iPad version and the original board game, I can tell you that Ticket to Ride gets infinitely more fun when you play the Big Cities variation. At 99 cents, you really can’t go wrong.

Jim Squires is the Editor-in-Chief of Gamezebo. Everything you see passes his eyes first, so we like to think of him as "the gatekeeper of cool stuff." He likes good games, great writing, and just can't say no to a hamburger. Also, he is not a bear.